glsl: Add gl_MaxVaryingComponents in GLSL 1.30.

This is the new name for gl_MaxVaryingFloats now that non-float
varyings exist.  Fixes piglit
glsl-1.30/execution/maximums/gl_MaxVaryingFloats

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt 2011-10-21 15:17:16 -07:00
parent 3cc0a7be23
commit 2ecfa88548

View file

@ -615,6 +615,8 @@ generate_130_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxClipDistances",
state->Const.MaxClipPlanes);
add_builtin_constant(instructions, symtab, "gl_MaxVaryingComponents",
state->Const.MaxVaryingFloats);
}