mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 22:49:13 +02:00
vbo: Clean up unused variables in the vbo module.
Remove some unused or unused but set variables from the vbo module.
This commit is contained in:
parent
7986e4c5a9
commit
409748ac0b
3 changed files with 1 additions and 16 deletions
|
|
@ -78,9 +78,6 @@ struct vbo_exec_copied_vtx {
|
|||
};
|
||||
|
||||
|
||||
typedef void (*vbo_attrfv_func)( const GLfloat * );
|
||||
|
||||
|
||||
struct vbo_exec_context
|
||||
{
|
||||
struct gl_context *ctx;
|
||||
|
|
@ -113,8 +110,6 @@ struct vbo_exec_context
|
|||
* values are squashed down to the 32 attributes passed to the
|
||||
* vertex program below:
|
||||
*/
|
||||
enum vp_mode program_mode;
|
||||
GLuint enabled_flags;
|
||||
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
|
||||
} vtx;
|
||||
|
||||
|
|
@ -126,10 +121,6 @@ struct vbo_exec_context
|
|||
} eval;
|
||||
|
||||
struct {
|
||||
enum vp_mode program_mode;
|
||||
GLuint enabled_flags;
|
||||
GLuint array_obj;
|
||||
|
||||
/* These just mirror the current arrayobj (todo: make arrayobj
|
||||
* look like this and remove the mirror):
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -422,8 +422,6 @@ bind_array_obj(struct gl_context *ctx)
|
|||
assert(i < Elements(exec->array.generic_array));
|
||||
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
|
||||
}
|
||||
|
||||
exec->array.array_obj = arrayObj->Name;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -444,10 +442,7 @@ recalculate_input_bindings(struct gl_context *ctx)
|
|||
GLbitfield const_inputs = 0x0;
|
||||
GLuint i;
|
||||
|
||||
exec->array.program_mode = get_program_mode(ctx);
|
||||
exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
|
||||
|
||||
switch (exec->array.program_mode) {
|
||||
switch (get_program_mode(ctx)) {
|
||||
case VP_NONE:
|
||||
/* When no vertex program is active (or the vertex program is generated
|
||||
* from fixed-function state). We put the material values into the
|
||||
|
|
|
|||
|
|
@ -146,7 +146,6 @@ struct vbo_save_context {
|
|||
GLuint vert_count;
|
||||
GLuint max_vert;
|
||||
GLboolean dangling_attr_ref;
|
||||
GLboolean have_materials;
|
||||
|
||||
GLuint opcode_vertex_list;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue