Commit graph

2803 commits

Author SHA1 Message Date
Caio Oliveira
c4be90b4ba intel/compiler: Remove unused parameter from brw_nir_adjust_payload()
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25986>
2023-11-08 18:10:31 +00:00
Alyssa Rosenzweig
cc3f20ca6c nir: Also gather decomposed primitive count
Simple extension.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:54 +00:00
Rohan Garg
2444a3cd46 intel/compiler: migrate WA 14013672992 to use WA framework
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26006>
2023-11-02 16:39:25 +00:00
Kenneth Graunke
fddad4d5f9 intel/compiler: Assert that FS_OPCODE_[REP_]FB_WRITE is for pre-Gfx7
We use SHADER_OPCODE_SEND directly instead of FS_OPCODE_FB_WRITE (for a
while now) and FS_OPCODE_REP_FB_WRITE (since the previous commit).

Assert that it isn't used on Gfx7+.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
48f60f4c4b intel/compiler: Convert the repclear shader to use send-from-GRF
Sandybridge uses this code and needs MRFs, but all other platforms send
from GRFs.  Do that directly rather than relying on the MRF hack.

Ivybridge and later also use SHADER_OPCODE_SEND directly rather than
a virtual opcode that's handled in the generator, so we follow suit.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
ef7d1b5f44 intel/compiler: Drop unused saturate handling in repclear shader
We never set key->clamp_fragment_color when compiling the BLORP fast
clear shaders.  Besides, we were setting saturate on an FB write opcode,
which...isn't even a thing.  We would need it on the MOV, and weren't
setting it there.  So it wouldn't have even worked.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
e6d9267d4f intel/compiler: Delete repclear shader's special case for 1 color target
This is basically just once through the loop but copy and pasted.  One
difference is that the single render target case used a headerless
message, and the multiple render target case always used headers.

Now we use headerless messages for the first render target, even in the
multiple render target case.  While we already have it set up for the
other RTs, it's still 2 fewer registers to send.  Minor improvement.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
e6460fe66b intel/compiler: Delete unused repclear shader uniform handling
A long time ago, we used a uniform for the clear color.  Back in 2014,
we added support for using a flat input instead, as this was easier for
Vulkan, but we left the option of using a uniform for OpenGL.

Eventually nobody used the uniform approach anymore, but the compiler
code to handle it remained.  Drop the dead code.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Kenneth Graunke
b35f1fc910 intel/compiler: Delete unused emit_dummy_fs()
This code is compiled out, but has been left in place in case we wanted
to use it for debugging something.  In the olden days, we'd use it for
platform enabling.  I can't think of the last time we did that, though.

I also used to use it for debugging.  If something was misrendering, I'd
iterate through shaders 0..N, replacing them with "draw hot pink" until
whatever shader was drawing the bad stuff was brightly illuminated.
Once it was identified, I'd start investigating that shader.

These days, we have frameretrace and renderdoc which are like, actual
tools that let you highlight draws and replace shaders.  So we don't
need to resort iterative driver hacks anymore.  Again, I can't think of
the last time I actually did that.

So, this code is basically just dead.  And it's using legacy MRF paths,
which we could update...or we could just delete it.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20172>
2023-10-30 23:03:23 +00:00
Lionel Landwerlin
7cff4cc9c8 intel/fs: Xe2 fix for ExBSO on UGM
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
BSpec: 56890
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25506>
2023-10-27 10:58:12 +03:00
Yonggang Luo
43715516fc treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25880>
2023-10-26 09:35:04 +00:00
Lionel Landwerlin
439b0e8688 intel/fs: fix dynamic interpolation mode selection
We can end up in situation where we are dispatched with a multisample
framebuffer but not at per-sample. In this case we would request the
at_sample value with the wrong message configuration.

Relying on the BRW_WM_MSAA_FLAG_MULTISAMPLE_FBO flag superseeds
BRW_WM_MSAA_FLAG_PERSAMPLE_DISPATCH.

Fixes piglit tests :

spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample*

With Zink on Anv

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25854>
2023-10-25 21:15:48 +00:00
Caio Oliveira
b91ed68fa0 intel/compiler: Don't emit calls to validate() in release build
While the fs_visitor::validate() implementation is empty in release
build, we still emit calls to it since it is defined in a separate
compilation unit than its callers.  To fix this, just expose an inline
empty function in the header for the release mode.

Fossil run time differences in TGL laptop (difference at 95.0% confidence):

```
Rise of The Tomb Rider (Native) [n=7]
        -0.482857 +/- 0.010932
        -1.60608% +/- 0.0363621%

Cyberpunk 2077 (DXVK) [n=7]
        -0.987143 +/- 0.0904516
        -0.82996% +/- 0.076049%

Batman Arkham City (DXVK) [n=7]
        -7.74857 +/- 0.329561
        -1.46298% +/- 0.0622231%
```

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25847>
2023-10-24 21:10:35 +00:00
Dave Airlie
d6613deed9 intel-clc: avoid using spirv-linker.
There is not real need to use the spirv-linker here at all,
we can just read all the CL C files into one buffer, then compile
that buffer in a single pass.

This worksaround an issue seen with llvm17 and opaque pointers
and the spirv linker.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25759>
2023-10-17 13:53:52 +10:00
Lionel Landwerlin
3f973a4f45 Revert "intel/fs: limit register flag interaction of FIND_*LIVE_CHANNEL"
This reverts commit c9739e8912.

We don't have a full understanding of what is going on but reverting
definitely fixes a hang.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c9739e8912 ("intel/fs: limit register flag interaction of FIND_*LIVE_CHANNEL")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9868
Tested-By: Valentin Geyer <trayshar@t-online.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25563>
2023-10-13 08:37:28 +03:00
Alyssa Rosenzweig
c39896b17b nir: Use getters for nir_src::parent_*
First, we need to give the parent_instr field a unique name to be able to
replace with a helper.  We have parent_instr fields for both nir_src and
nir_def, so let's rename nir_src::parent_instr in preparation for rework.

This was done with a combination of sed and manual fix-ups.

Then we use semantic patches plus manual fixups:

    @@
    expression s;
    @@

    -s->renamed_parent_instr
    +nir_src_parent_instr(s)

    @@
    expression s;
    @@

    -s.renamed_parent_instr
    +nir_src_parent_instr(&s)

    @@
    expression s;
    @@

    -s->parent_if
    +nir_src_parent_if(s)

    @@
    expression s;
    @@

    -s.renamed_parent_if
    +nir_src_parent_if(&s)

    @@
    expression s;
    @@

    -s->is_if
    +nir_src_is_if(s)

    @@
    expression s;
    @@

    -s.is_if
    +nir_src_is_if(&s)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24671>
2023-10-10 04:58:05 -04:00
Iván Briano
54498937c5 intel/compiler: round f2f16 correctly for RTNE case
v2: bcsel -> b2i32 (Ian)

Fixes upcoming Vulkan CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up_nostorage
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up_nostorage_vert
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up_frag
dEQP-VK.spirv_assembly.instruction.graphics.float_controls.fp16.input_args.rounding_rte_conv_from_fp64_up_nostorage_frag

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25281>
2023-10-09 23:37:52 +00:00
Ian Romanick
bac10ef4aa intel/fs: Add DP4A to get_lowered_simd_width
While working on cooperative matrix support, I noticed some invalid
DP4A instructions being generated.

    dp4a(32)    g33<1>UD    g21<8,8,1>UD    g1.0<0,1,0>UD   g9<1,1,1>UD

This violates the constraint that the destination or a source can only
access two consecutive GRFs.

I'm a little surprised that validation didn't catch this. Perhaps
because it's a 3 source instruction? Either way, it seems like a bigger
project to fix that.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 0f809dbf40 ("intel/compiler: Basic support for DP4A instruction")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25554>
2023-10-07 02:27:53 +00:00
Caio Oliveira
81bc09bf97 intel/fs: Tweak default case of fs_inst::size_read()
In the default case, there's a special case with a few conditions.
Prefer the cheapest conditions first, so we can take advantage of
short-circuiting.

Effect is a small but still significant reduce in shader compilation
times, as can be seen by:

- Fossil replay for Rise of the Tomb Raider

```
Difference at 95.0% confidence
	-0.433333 +/- 0.028609
	-1.42556% +/- 0.0941163%
	(Student's t, pooled s = 0.0337886)
```

- Fossil replay for Batman Arkham City

```
Difference at 95.0% confidence
	-8.84 +/- 0.146083
	-1.65932% +/- 0.0274207%
	(Student's t, pooled s = 0.125423)
```

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25549>
2023-10-06 09:16:56 +00:00
Sviatoslav Peleshko
8361cd4c4c intel/eu/validate: Validate "packed word exception" stricter
Fixes: 75b7f5a2 ("i965: Validate "Region Alignment Rules"")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25378>
2023-10-05 01:41:42 +00:00
Sviatoslav Peleshko
8f23b45252 intel/fs: Fix "packed word exception" condition for register regioning
Fixes: a6bf5f88 ("i965/fs: Enforce common regioning restrictions by SIMD splitting.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9432
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25378>
2023-10-05 01:41:42 +00:00
Lionel Landwerlin
a25f96c00c intel/fs: switch from SIMD 1 to 8 instructions surface/sampler rematerialization
SIMD1 instructions are problematic because they are considered partial
writes. This increases the liveness of the destination register
written by those instructions. To workaround this we use UNDEF
instructions to bound the liveness of the register. But this causing
other issues like in this case :

  undef(1) vgrf2
  mov(1)   vgrf2, u4.0
  add(1)   vgrf3, vgrf2.0, 64UD

In this case the copy propagation pass in unable to see that vgrf2 in
the add() instruction can be replaced with the uniform u4.0.

To fix this problem, we switch NoMask SIMD8 instructions that cover
the entire register. We can drop the UNDEF instructions and now copy
propagation can do its job.

Good results on 2 apps :

Cyberpunk 2077 :

  Totals from 7258 (68.80% of 10549) affected shaders:
  Instrs: 6332210 -> 6073833 (-4.08%); split: -4.11%, +0.03%
  Cycles: 130667501 -> 127351268 (-2.54%); split: -3.12%, +0.58%
  Subgroup size: 90320 -> 90400 (+0.09%)
  Spill count: 90 -> 68 (-24.44%)
  Fill count: 82 -> 64 (-21.95%)
  Scratch Memory Size: 8192 -> 6144 (-25.00%)
  Max live registers: 385464 -> 375152 (-2.68%)
  Max dispatch width: 64336 -> 64424 (+0.14%); split: +0.96%, -0.82%

  Gaining 60 SIMD16/SIMD32 shaders, loosing 33

Strange Brigade :

  Totals from 2137 (53.12% of 4023) affected shaders:
  Instrs: 1544031 -> 1457544 (-5.60%); split: -5.60%, +0.00%
  Cycles: 22292564 -> 21868978 (-1.90%); split: -2.43%, +0.53%
  Subgroup size: 25328 -> 25344 (+0.06%)
  Max live registers: 113716 -> 111214 (-2.20%)
  Max dispatch width: 17232 -> 18608 (+7.99%); split: +8.36%, -0.37%

  Gaining 138 SIMD16/SIMD32 shaders, loosing 4

On app slightly negatively affected :

Dota2 :

  Totals from 232 (14.73% of 1575) affected shaders:
  Instrs: 30029 -> 28194 (-6.11%)
  Cycles: 385155 -> 371422 (-3.57%); split: -3.59%, +0.02%
  Max live registers: 6792 -> 6780 (-0.18%)
  Max dispatch width: 2256 -> 2160 (-4.26%)

  Loosing 6 SIMD32 shaders

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>
2023-09-29 10:46:47 +00:00
Lionel Landwerlin
d28f42f85d intel/fs: handle add3 in surface/sampler rematerialization
Some recent NIR changes started generated those instructions. We need
to handle them to be able to rematerialize.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>
2023-09-29 10:46:47 +00:00
Lionel Landwerlin
05fd418e8b intel/fs: handle ishl in surface/sampler rematerialization
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24554>
2023-09-29 10:46:47 +00:00
Caio Oliveira
2d0f4f2c17 compiler/types: Add support for Cooperative Matrix types
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23825>
2023-09-28 07:35:02 +00:00
Marcin Ślusarz
ea92bd8d44 intel/compiler: mask GS URB handles at thread payload construction
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Marcin Ślusarz
815eee10e0 intel/compiler/mesh: implement IO for xe2
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Marcin Ślusarz
ee4214de6e intel/compiler/mesh: fix position of output URB handle for xe2
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Francisco Jerez
7f3dc4505d intel/fs: Delete manual 'inst->mlen' calculations from all uses of logical URB reads.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Francisco Jerez
53d1d793cb intel/fs: Delete manual 'inst->mlen' calculations from all uses of logical URB writes.
Rework:
 * Marcin: update emit_urb_indirect_vec4_write

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Francisco Jerez
34a2c9ce35 intel/fs: Specify number of data components of logical URB writes via control immediate.
This is what most logical SEND messages do when they take a variable
number of components.  'inst->mlen' is expected to be zero for logical
SEND opcodes, which are expected to behave like plain arithmetic
operations, so certain automated transformations (like SIMD lowering)
can manipulate them without opcode-specific special-casing.

Guessing the number of components from 'inst->mlen' has other
disadvantages, because it requires duplicating the logic that infers
the message payload size in every use of the instruction -- Instead we
can just do the computation once during logical send lowering.  In
addition on LNL platform this causes the 'inst->mlen' field of URB
writes to have units inconsistent with every other SEND instruction,
which is likely to lead to confusion and bugs down the road.

Rework:
 * Marcin: update emit_urb_indirect_vec4_write

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Francisco Jerez
74c9973c0b intel/fs/xe2+: Fix URB writes with 0 data components.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Caio Oliveira
c89597085a intel/compiler/xe2: Update TCS ICP handle code to support SIMD16
Rework:
 * Use ffs(grf_size_bytes) (s-b Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Caio Oliveira
f0fcb778b4 intel/compiler/xe2: Fix URB writes in TCS
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Caio Oliveira
0c03018abf intel/compiler/xe2: URB fence uses LSC now
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Ian Romanick
623465e26d intel/compiler/xe2: Update fs_visitor::emit_urb_writes to not assume SIMD8
v2: Account for 512b physical registers which causes the URB handle to be in FIXED_GFR 2 instead of 1.

XXX - Use fs_builder::vgrf() instead of open-coded dispatch_width calculations.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Kenneth Graunke
4fffdbbfa2 intel/fs: Fix Xe2 URB read/lowering with per-slot offsets
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Jordan Justen
c28539a2fe intel/compiler: Use enum xe2_lsc_cache_load on xe2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Jordan Justen
8d27b327f2 intel/compiler: Add enum xe2_lsc_cache_load
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Jordan Justen
09fc9ff114 intel/compiler: Use enum xe2_lsc_cache_store on xe2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Jordan Justen
c54eff2e03 intel/compiler: Add enum xe2_lsc_cache_store
Rework:
 * Rohan: Fix enum value for L1WB_L3WB
 * Fix write-through comments (Ken)

Ref: bspec 71167
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Marcin Ślusarz
1245020282 intel/compiler: add initial support for URB_LOGICAL_SRC_CHANNEL_MASK to lower_urb_write_logical_send_xe2
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Marcin Ślusarz
9c90377962 intel/compiler: add lsc_msg_desc_wcmask
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Ian Romanick
feec9166cd intel/compiler/xe2: Handle new URB write messages
Rework:
 * idr v1: Fix compilation error.
 * idr v2: Add support for per-channel offsets.
 * idr v3: get_lowered_simd_width is 16 on Xe2+.
 * idr v4: Add disassembly support.  Add validation support.
 * Sqaushed in changes Marcin Ślusarz's patches:
   * "intel/compiler: skip adding 0 to payload address"
   * "intel/compiler/xe2: drop masking off top 8 bits of URB handle"

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Ian Romanick
fa53a7d241 intel/compiler/xe2: Handle new URB read messages
Rework:
 * Sqaushed in changes Marcin Ślusarz's patches:
   * "intel/compiler: skip adding 0 to payload address"
   * "intel/compiler/xe2: drop masking off top 8 bits of URB handle"

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
2023-09-27 23:57:25 +00:00
Caio Oliveira
c487ba26ca intel/compiler: Don't store stage name and abbrev
Those are used in the failure paths and are easily retriavable from the
stage itself, so no need to store them.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25367>
2023-09-26 18:12:53 -07:00
Caio Oliveira
1cdc4be14b intel/compiler: Don't allocate memory for SIMD select error handling
The position in the error array already indicate the SIMD in question,
so take off all the formatted printing from the errors -- which in some
cases were just not needed.  We lose a little bit of extra context but
it is all easily derivable from the message and the SIMD.

This also will remove the overhead when SIMD selection is being used to
just to find the selected dispatch width -- at a point where the shaders
were already compiled -- and the errors are not used at all.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9849
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25336>
2023-09-22 16:23:02 +00:00
Jordan Justen
f1b9b7f955 intel/fs: Update SSBO & shared uniform block loads for Xe2
Note: lower_lsc_block_logical_send() most likely stills needs some
related updates.

Ref: a358b97c58 ("intel/fs: optimize uniform SSBO & shared loads")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25020>
2023-09-20 23:06:16 -07:00
Jordan Justen
9fb2b12c99 intel/compiler: Update RT stack_id access for Xe2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25020>
2023-09-20 23:06:16 -07:00
Jordan Justen
d371565d34 intel/compiler: Update ray-tracing intrinsic lowering for Xe2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25020>
2023-09-20 23:06:16 -07:00