intel/compiler: add initial support for URB_LOGICAL_SRC_CHANNEL_MASK to lower_urb_write_logical_send_xe2

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
This commit is contained in:
Marcin Ślusarz 2022-08-12 16:02:50 +02:00 committed by Marge Bot
parent 9c90377962
commit 1245020282

View file

@ -269,9 +269,6 @@ lower_urb_write_logical_send(const fs_builder &bld, fs_inst *inst)
static void
lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
{
/* FINISHME: This is not yet implemented. */
assert(inst->src[URB_LOGICAL_SRC_CHANNEL_MASK].file == BAD_FILE);
const intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->has_lsc);
@ -298,6 +295,9 @@ lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
}
if (inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS].file != BAD_FILE) {
/* FINISHME: This is not yet implemented. */
assert(inst->src[URB_LOGICAL_SRC_CHANNEL_MASK].file == BAD_FILE);
fs_reg offsets = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
fs_reg payload1 = bld.vgrf(BRW_REGISTER_TYPE_UD);
fs_reg payload2 = bld.vgrf(BRW_REGISTER_TYPE_UD);
@ -370,19 +370,28 @@ lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
inst->src[2] = payload1;
inst->src[3] = payload2;
} else {
const fs_reg cmask = inst->src[URB_LOGICAL_SRC_CHANNEL_MASK];
unsigned mask = 0;
if (cmask.file != BAD_FILE) {
assert(cmask.file == IMM);
assert(cmask.type == BRW_REGISTER_TYPE_UD);
mask = cmask.ud >> 16;
}
fs_reg payload2 = bld.move_to_vgrf(src, src_comps);
const unsigned ex_mlen = (src_comps * src_sz * inst->exec_size) / REG_SIZE;
inst->sfid = BRW_SFID_URB;
inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE, inst->exec_size,
enum lsc_opcode op = mask ? LSC_OP_STORE_CMASK : LSC_OP_STORE;
inst->desc = lsc_msg_desc_wcmask(devinfo, op, inst->exec_size,
LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A32,
1 /* num_coordinates */,
LSC_DATA_SIZE_D32, src_comps /* num_channels */,
false /* transpose */,
LSC_CACHE_STORE_L1UC_L3UC,
false /* has_dest */);
false /* has_dest */, mask);
/* Update the original instruction. */
inst->opcode = SHADER_OPCODE_SEND;