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intel/compiler: add initial support for URB_LOGICAL_SRC_CHANNEL_MASK to lower_urb_write_logical_send_xe2
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
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parent
9c90377962
commit
1245020282
1 changed files with 15 additions and 6 deletions
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@ -269,9 +269,6 @@ lower_urb_write_logical_send(const fs_builder &bld, fs_inst *inst)
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static void
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lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
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{
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/* FINISHME: This is not yet implemented. */
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assert(inst->src[URB_LOGICAL_SRC_CHANNEL_MASK].file == BAD_FILE);
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const intel_device_info *devinfo = bld.shader->devinfo;
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assert(devinfo->has_lsc);
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@ -298,6 +295,9 @@ lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
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}
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if (inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS].file != BAD_FILE) {
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/* FINISHME: This is not yet implemented. */
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assert(inst->src[URB_LOGICAL_SRC_CHANNEL_MASK].file == BAD_FILE);
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fs_reg offsets = inst->src[URB_LOGICAL_SRC_PER_SLOT_OFFSETS];
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fs_reg payload1 = bld.vgrf(BRW_REGISTER_TYPE_UD);
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fs_reg payload2 = bld.vgrf(BRW_REGISTER_TYPE_UD);
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@ -370,19 +370,28 @@ lower_urb_write_logical_send_xe2(const fs_builder &bld, fs_inst *inst)
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inst->src[2] = payload1;
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inst->src[3] = payload2;
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} else {
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const fs_reg cmask = inst->src[URB_LOGICAL_SRC_CHANNEL_MASK];
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unsigned mask = 0;
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if (cmask.file != BAD_FILE) {
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assert(cmask.file == IMM);
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assert(cmask.type == BRW_REGISTER_TYPE_UD);
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mask = cmask.ud >> 16;
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}
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fs_reg payload2 = bld.move_to_vgrf(src, src_comps);
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const unsigned ex_mlen = (src_comps * src_sz * inst->exec_size) / REG_SIZE;
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inst->sfid = BRW_SFID_URB;
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inst->desc = lsc_msg_desc(devinfo, LSC_OP_STORE, inst->exec_size,
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enum lsc_opcode op = mask ? LSC_OP_STORE_CMASK : LSC_OP_STORE;
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inst->desc = lsc_msg_desc_wcmask(devinfo, op, inst->exec_size,
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LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A32,
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1 /* num_coordinates */,
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LSC_DATA_SIZE_D32, src_comps /* num_channels */,
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false /* transpose */,
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LSC_CACHE_STORE_L1UC_L3UC,
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false /* has_dest */);
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false /* has_dest */, mask);
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/* Update the original instruction. */
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inst->opcode = SHADER_OPCODE_SEND;
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