Commit graph

56 commits

Author SHA1 Message Date
Samuel Pitoiset
c44ec2fc69 radv: add support for VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41316>
2026-05-12 16:28:42 +00:00
Samuel Pitoiset
371316e989 radv: use radv_compiler_info everywhere during compilation
This prevents the compiler to access the logical/physical devices and
the instance during compilation.

The main goal is to make it more robust against cache related issues
when something isn't hashed correctly (this used to happen a lot in the
past). Also it would be much more robust for sharing binaries between
two GPUs in the same generation (eg. Vangogh/Rembrandt) because
everything needed for compilation is in radv_compiler_info. There is
still some work to do to achieve that but it's making good progress.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40992>
2026-04-23 07:56:48 +00:00
Samuel Pitoiset
eac2c1f141 radv: keep track of descriptor heap mapping in the shader layout
This will be used by the common lowering.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483>
2026-04-14 10:10:24 +00:00
Samuel Pitoiset
b29743f91c radv: add shader info about whether descriptor heap is used
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483>
2026-04-14 10:10:23 +00:00
Mauro Rossi
e34fa5951d radv: Fix gnu-empty-initializer error in radv_shader_object.c
Some checks failed
macOS-CI / macOS-CI (dri) (push) Has been cancelled
macOS-CI / macOS-CI (xlib) (push) Has been cancelled
Fixes the following building error happening with clang:

FAILED: src/amd/vulkan/libvulkan_radeon.so.p/radv_shader_object.c.o
...
../src/amd/vulkan/radv_shader_object.c:163:72: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
      struct radv_shader_debug_info debug[MESA_VULKAN_SHADER_STAGES] = {};
                                                                       ^
../src/amd/vulkan/radv_shader_object.c:164:53: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
      struct radv_shader_debug_info gs_copy_debug = {};
                                                    ^
../src/amd/vulkan/radv_shader_object.c:192:75: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
         struct radv_shader_debug_info debug[MESA_VULKAN_SHADER_STAGES] = {};
                                                                          ^
../src/amd/vulkan/radv_shader_object.c:193:56: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
         struct radv_shader_debug_info gs_copy_debug = {};
                                                       ^
../src/amd/vulkan/radv_shader_object.c:246:43: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
   struct radv_shader_debug_info cs_dbg = {};
                                          ^
../src/amd/vulkan/radv_shader_object.c:465:69: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
   struct radv_shader_debug_info debug[MESA_VULKAN_SHADER_STAGES] = {};
                                                                    ^
../src/amd/vulkan/radv_shader_object.c:468:50: error: use of GNU empty initializer extension [-Werror,-Wgnu-empty-initializer]
   struct radv_shader_debug_info gs_copy_debug = {};
                                                 ^
7 errors generated.

Fixes: 06b9660b ("radv: move radv_shader_create out of radv_compute_pipeline_compile")
Fixes: 2260105b ("radv: move radv_shader_create out of radv_graphics_shaders_compile")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40772>
2026-04-04 19:33:33 +00:00
Rhys Perry
2260105ba1 radv: move radv_shader_create out of radv_graphics_shaders_compile
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40627>
2026-03-30 09:42:46 +00:00
Rhys Perry
06b9660baf radv: move radv_shader_create out of radv_compute_pipeline_compile
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40627>
2026-03-30 09:42:46 +00:00
Rhys Perry
41ffb087d2 radv: add radv_shader_debug_info parameter to radv_shader_create
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40627>
2026-03-30 09:42:46 +00:00
Marek Olšák
ae9ea27e0d Rename *_sha1 names to *_blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
102d41799b Rename more sha and sha1 names to blake3
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:28 +00:00
Marek Olšák
53c64973e8 Inline _mesa_sha1_compute/format, remove the other unused ones
_mesa_sha1_format has a few remaining uses, so it's moved to build_id.c,
which is its last user.

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:27 +00:00
Marek Olšák
110632f702 Inline SHA1_DIGEST_LENGTH
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40383>
2026-03-23 07:03:27 +00:00
Yonggang Luo
ecb0ccf603 treewide: Replace calling to function ALIGN with align
This is done by grep ALIGN( to align(

docs,*.xml,blake3 is excluded

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
2025-11-12 21:58:40 +00:00
Samuel Pitoiset
f91e5c9cb7 radv: use radv_get_shader_layout() more with ESO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38106>
2025-11-03 08:00:35 +00:00
Samuel Pitoiset
e5513826aa radv: fix creating linked graphics ESOs with a compute shader
It's valid to create shader objects with linked VS/FS and with a
compute shader.

This reworks radv_CreateShadersEXT() completely to allow this. Unlinked
shaders are created first, then linked shaders.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14193
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38106>
2025-11-03 08:00:35 +00:00
Samuel Pitoiset
d15b411262 radv: remove radv_shader_layout::push_constant_size
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37769>
2025-10-23 07:25:41 +00:00
Samuel Pitoiset
aa44a5a4ae radv: gather push constant size from shaders for ESO
Instead of using the shader layout which won't exist anymore with heap.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37769>
2025-10-23 07:25:41 +00:00
Alyssa Rosenzweig
84d8e6824b treewide: don't check before free
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This was something that came up in the slop MR. Not sure it's actually a
good idea or not but kind of curious what people think, given we have a
sound tool (Coccinelle) to do the transform. Saves a redundant branch
but means extra noninlined function calls.. likely no actual perf impact
but saves some code.

Via Coccinelle patches:

    @@
    expression ptr;
    @@

    -if (ptr) {
    -free(ptr);
    -}
    +free(ptr);

    @@
    expression ptr;
    @@

    -if (ptr) {
    -FREE(ptr);
    -}
    +FREE(ptr);

    @@
    expression ptr;
    @@

    -if (ptr) {
    -ralloc_free(ptr);
    -}
    +ralloc_free(ptr);

    @@
    expression ptr;
    @@

    -if (ptr != NULL) {
    -free(ptr);
    -}
    -
    +free(ptr);

    @@
    expression ptr;
    @@

    -if (ptr != NULL) {
    -FREE(ptr);
    -}
    -
    +FREE(ptr);

    @@
    expression ptr;
    @@

    -if (ptr != NULL) {
    -ralloc_free(ptr);
    -}
    -
    +ralloc_free(ptr);

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3d]
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org> [venus]
Reviewed-by: Frank Binns <frank.binns@imgtec.com> [powervr]
Reviewed-by: Janne Grunau <j@jannau.net> [asahi]
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> [radv]
Reviewed-by: Job Noorman <jnoorman@igalia.com> [ir3]
Acked-by: Marek Olšák <maraeo@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Job Noorman <jnoorman@igalia.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37892>
2025-10-15 23:01:33 +00:00
Georg Lehmann
f83a6e6389 radv: add varying subgroup size to shader stage key
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37294>
2025-09-14 13:21:20 +00:00
Qiang Yu
196569b1a4 all: rename gl_shader_stage to mesa_shader_stage
It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
Antonio Ospite
ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
Samuel Pitoiset
0cd745c386 radv: fix a memleak with GS copy shader NIR
Really need to refactor this code...

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36317>
2025-07-24 08:09:00 +00:00
Samuel Pitoiset
ea742877f6 radv: re-run clang-format
For style consistency.

$ clang-format -i $(find src/amd/vulkan/ -name "*.h" -o -name "*.c" -o -name "*.cpp")

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36118>
2025-07-16 09:10:33 +02:00
Timur Kristóf
412af41258 radv: Add radv_foreach_stage to ForEachMacros again.
This was lost when .clang-format was removed
from the amd folder.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33880>
2025-04-11 18:01:47 +00:00
Timur Kristóf
666f10c174 radv: Add missing includes and remove unnecessary NIR includes.
RADV won't compile without the added includes after we
stop including the full nir.h from the VK common functions.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33439>
2025-02-12 22:33:07 +01:00
Samuel Pitoiset
4425d8556f radv: use stage instead of entrypoint to determine valid gfx stages
Otherwise if the function name is stripped during NIR serialization,
importing libraries would break because entrypoint is NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33273>
2025-01-29 14:37:41 +00:00
Samuel Pitoiset
0223f0f54d radv: fix missing variants for the last VGT stage with shader object
Last VGT stages (VS, TES or GS) can always be used with a null FS when
nextStage is non-zero. Like if a VS is created with nextStage=TCS, it's
also allowed to draw without binding a CTS (ie. nextStage=None is always
a valid case).

Because we don't want to compile two variants for NONE and FRAGMENT,
let's compile only the FRAGMENT one when necessary.

Fixes new CTS coverage, see https://gerrit.khronos.org/c/vk-gl-cts/+/15976.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32665>
2024-12-17 09:50:52 +00:00
Samuel Pitoiset
dda03a21d6 Revert "radv: fix creating unlinked shaders with ESO when nextStage is 0"
This reverts commit d4ccae739b.

This is actually unnecessary. nextStage=0 means it's the last stage.
Looks like the specification was too vague and we misinterpreted it.

It's going to be clarified and VKCTS will be fixed, see
https://gitlab.khronos.org/vulkan/vulkan/-/issues/4115 for more info.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32629>
2024-12-16 19:31:57 +01:00
Samuel Pitoiset
553eb1a3fd radv: fix alpha-to-coverage with alpha-to-one when MRTZ is also exported
On AMD hardware, it's possible to export a separate alpha channel for
applying alpha-to-one after alpha-to-coverage and not before.

On GFX11+, it's already mostly supported but alpha needs to be exported
to MRTZ.a and one to MRT0.a. The hw always uses alpha for
alpha-to-coverage from MRTZ.a.

On older generations, the driver needs the same separate alpha export
but it also needs to configure the hardware with COVERAGE_TO_MASK_ENABLE
which selects alpha from MRTZ.a.

This should fix alpha-to-coverage with alpha-to-one when either
depth, stencil or samplemask are exported but it still needs a slightly
different solution without MRTZ. I will fix that later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32523>
2024-12-11 10:50:31 +00:00
Samuel Pitoiset
08c9dca8db radv: fix skipping on-disk shaders cache when not useful
This was just broken because individual shaders were still stored
on-disk in many situations:
- for shader object, all compute/graphics shaders were stored
- for fast-GPL, graphics shaders were stored
- for pipeline binaries, when the create flag was used
- for rt capture/replay and ray history

This should stop storing unused binaries on-disk and save space.

Found this by inspection.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32227>
2024-11-20 10:01:26 +00:00
Samuel Pitoiset
9f8684359f radv: implement VK_EXT_device_generated_commands
The major differences compared to the NV extensions are:
- support for the sequence index as push constants
- support for draw with count tokens (note that DrawID is zero for
  normal draws)
- support for raytracing
- support for IES (only compute is supported for now)
- improved preprocessing support with the state command buffer param

The NV DGC extensions were only enabled for vkd3d-proton and it will
maintain both paths for a while, so they can be replaced by the EXT.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31383>
2024-10-28 16:27:35 +00:00
Samuel Pitoiset
a9095f0dbf radv: do not keep executable info when compiling shaders for ESO
This is completely useless and it's wasting memory.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31345>
2024-09-25 08:33:31 +00:00
Samuel Pitoiset
868272c2e9 radv: disable shaders linking with ESO when nextStage of VS/TES isn't present
For example, if the application wants to create linked shaders with
VS/TCS/TES but the next stage of TES isn't present, the driver would
have to compile shader variants (ie. nextStage could be NONE,TES,GS).

This isn't supported by RADV without re-compiling all shaders twice,
and it's also likely less optimal than compiling unlinked shaders.

This fixes recent CTS
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.*

Fixes: 37d7c2172b ("radv: add support for creating/destroying shader objects")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31062>
2024-09-09 11:00:52 +00:00
Samuel Pitoiset
65acc81e9d radv: fix shaders cache corruption with indirect pipeline binds
Indirect pipeline binds force indirect descriptor sets and this needs
to be in the shader stage key, otherwise two shaders might result in
the same pipeline cache key.

Fixes: b1ba02e707 ("radv: force using indirect descriptor sets for indirect compute pipelines")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30209>
2024-07-19 06:52:21 +00:00
Samuel Pitoiset
b1ba02e707 radv: force using indirect descriptor sets for indirect compute pipelines
Emitting descriptors in DGC is a huge pain but using indirect descriptor
sets is much easier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29700>
2024-06-18 13:50:16 +00:00
Samuel Pitoiset
d4ccae739b radv: fix creating unlinked shaders with ESO when nextStage is 0
When nextStage is 0, the driver needs to assume that a stage might be
used with any valid next stages.

Fixes new dEQP-VK.shader_object.binding.*_no_next_stage.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29567>
2024-06-07 12:21:38 +00:00
Samuel Pitoiset
c533a79878 radv: implement VK_KHR_dynamic_rendering_local_read
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27263>
2024-05-07 10:35:04 +00:00
Samuel Pitoiset
0b51868193 radv: remove bogus VkShaderCreateInfoEXT::flags being 0 assert for compute
This was a leftover. Flags can be different than 0, like for required
subgroup size and it should already be correctly supported.

Fixes recent dEQP-VK.shader_object.performance.dispatch_base.

Fixes: 37d7c2172b ("radv: add support for creating/destroying shader objects")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28946>
2024-04-29 11:45:03 +00:00
Samuel Pitoiset
87fde606cf radv: use SPDX-License-Identifier
Only files under src/amd/vulkan/** are concerned.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28599>
2024-04-08 07:17:31 +00:00
Samuel Pitoiset
69b911bc53 radv: remove radv_private.h
This file was a giant mess and I'm very happy to remove it entirely.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
0388df3d08 radv: replace RADV_FROM_HANDLE by VK_FROM_HANDLE
It was exactly the same thing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:45 +00:00
Samuel Pitoiset
2061168461 radv: add radv_shader_object.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28551>
2024-04-04 16:35:15 +00:00
Samuel Pitoiset
8e9b41641a radv: add radv_pipeline_cache.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28526>
2024-04-03 13:32:54 +00:00
Samuel Pitoiset
896c9cf486 radv: remove radv_device::physical_device
Get the logical device object using the base object.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28500>
2024-04-01 16:35:09 +00:00
Samuel Pitoiset
310597cab6 radv: rename radv_physical_device::rad_info to info
The extra rad_ prefix isn't necessary and it's longer to type.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28500>
2024-04-01 16:35:09 +00:00
Samuel Pitoiset
53ec57d42d radv: always export MRTZ in FS epilogs with ESO on GFX11
Alpha to coverage is special on RDNA3 and it needs to be emitted
through MRTZ in some situations. Because we can't know this at compile
time when everything is dynamic, we have to always emit MRTZ in PS
epilogs.

This fixes remaining failures on NAVI31 with Zink/ESO/RADV like
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28297>
2024-03-22 14:42:21 +00:00
Samuel Pitoiset
59b0f7b6b7 radv: free NIR shaders when creating linked shaders with ESO
This was leaking memory too.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27715>
2024-02-22 07:48:02 +00:00
Samuel Pitoiset
77f036d574 radv: fix a big memleak with VK_EXT_shader_object
Shaders and binaries weren't freed at all!

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27715>
2024-02-22 07:48:02 +00:00
Samuel Pitoiset
e88a5842b2 radv: remove the union in radv_shader_object
It's actually more annoying to deal with.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27715>
2024-02-22 07:48:02 +00:00
Samuel Pitoiset
c6ca7fcc25 radv: remove radv_graphics_state_key::dynamic_patch_control_points
When the state isn't dynamic, the patch control points value must
greater than 0. Having a separate field isn't necessary.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27396>
2024-02-02 08:53:20 +00:00