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radv: fix a memleak with GS copy shader NIR
Really need to refactor this code... Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36317>
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2 changed files with 14 additions and 0 deletions
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@ -2848,6 +2848,10 @@ radv_graphics_pipeline_state_finish(struct radv_device *device, struct radv_grap
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if (gfx_state->stages) {
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for (uint32_t i = 0; i < MESA_VULKAN_SHADER_STAGES; i++)
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ralloc_free(gfx_state->stages[i].nir);
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if (gfx_state->stages[MESA_SHADER_GEOMETRY].gs_copy_shader)
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ralloc_free(gfx_state->stages[MESA_SHADER_GEOMETRY].gs_copy_shader);
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free(gfx_state->stages);
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}
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}
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@ -2914,6 +2918,7 @@ radv_generate_graphics_pipeline_state(struct radv_device *device, const VkGraphi
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for (unsigned i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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gfx_state->stages[i].stage = MESA_SHADER_NONE;
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gfx_state->stages[i].nir = NULL;
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gfx_state->stages[i].gs_copy_shader = NULL;
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gfx_state->stages[i].spirv.size = 0;
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gfx_state->stages[i].next_stage = MESA_SHADER_NONE;
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}
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@ -128,6 +128,7 @@ radv_shader_object_init_graphics(struct radv_shader_object *shader_obj, struct r
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for (unsigned i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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stages[i].stage = MESA_SHADER_NONE;
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stages[i].gs_copy_shader = NULL;
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stages[i].nir = NULL;
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stages[i].spirv.size = 0;
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stages[i].next_stage = MESA_SHADER_NONE;
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@ -162,6 +163,8 @@ radv_shader_object_init_graphics(struct radv_shader_object *shader_obj, struct r
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binary = binaries[stage];
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ralloc_free(stages[stage].nir);
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if (stages[MESA_SHADER_GEOMETRY].gs_copy_shader)
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ralloc_free(stages[MESA_SHADER_GEOMETRY].gs_copy_shader);
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shader_obj->shader = shader;
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shader_obj->binary = binary;
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@ -189,6 +192,8 @@ radv_shader_object_init_graphics(struct radv_shader_object *shader_obj, struct r
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binary = binaries[stage];
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ralloc_free(stages[stage].nir);
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if (stages[MESA_SHADER_GEOMETRY].gs_copy_shader)
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ralloc_free(stages[MESA_SHADER_GEOMETRY].gs_copy_shader);
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if (stage == MESA_SHADER_VERTEX) {
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if (next_stage == MESA_SHADER_TESS_CTRL) {
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@ -414,6 +419,7 @@ radv_shader_object_create_linked(VkDevice _device, uint32_t createInfoCount, con
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for (unsigned i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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stages[i].stage = MESA_SHADER_NONE;
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stages[i].gs_copy_shader = NULL;
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stages[i].nir = NULL;
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stages[i].spirv.size = 0;
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stages[i].next_stage = MESA_SHADER_NONE;
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@ -539,6 +545,9 @@ radv_shader_object_create_linked(VkDevice _device, uint32_t createInfoCount, con
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pShaders[i] = radv_shader_object_to_handle(shader_obj);
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}
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if (stages[MESA_SHADER_GEOMETRY].gs_copy_shader)
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ralloc_free(stages[MESA_SHADER_GEOMETRY].gs_copy_shader);
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return VK_SUCCESS;
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}
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