This block of code will be re-used in a future patch, also it reduces a bit the
size and complexity of lower_sampler_logical_send().
No changes in behavior intended here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38792>
This is required for upcoming resource barrier work to implement HDC
flush's.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
Gfx20+ doesn't do PIPELINE_SELECT, the assumption is that we can now
do any PIPE_CONTROL we want regardless of the pipeline mode.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
We experimentally found that some fixed functions have apparently be
hooked up to the L3. So we can drop a some flushing.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
Now that we track the stages, it's not required to add those bits
anymore.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
Now that we have the stages accumulated, we can delay this at flushing
time.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
For a bunch of workarounds and special cases we want PIPE_CONTROL not
RESOURCE_BARRIER. We want emit_apply_pipe_flushes() to be mostly for
application barriers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
Keep only the metadata when initially parsing the files. Then re-load
the relevant archives again when necessary.
The old code was just keeping everything in memory, which was slow when
looking at a directory containing archives resulted from processing
a large fossil file.
Extra care is taken with `search` commands to ensure we don't keep
unnecessary contents around. At some point we could reorganize so
find_all is not used here, but for now this should be fine.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38228>
URB messages on Xe2 are LSC messages with FLAT addressing. We can
specify a S19 immediate offset in the extended message descriptor,
which should be more than adequate to hold any offsets we need.
We wrote the original URB code before implementing that, and never
doubled back to take advantage of it. But doing so can drop ADDs
near every URB access.
fossil-db results on Battlemage:
Totals:
Instrs: 232239759 -> 231432254 (-0.35%)
Cycle count: 34044435848.0 -> 34055507100.0 (+0.03%); split: -0.00%, +0.04%
Spill count: 520370 -> 520362 (-0.00%); split: -0.00%, +0.00%
Fill count: 470790 -> 470803 (+0.00%); split: -0.00%, +0.00%
Max live registers: 72111853 -> 72111369 (-0.00%); split: -0.00%, +0.00%
Totals from 227920 (28.89% of 788851) affected shaders:
Instrs: 59841897 -> 59034392 (-1.35%)
Cycle count: 683385208.0 -> 694456460.0 (+1.62%); split: -0.14%, +1.76%
Spill count: 17278 -> 17270 (-0.05%); split: -0.10%, +0.06%
Fill count: 17481 -> 17494 (+0.07%); split: -0.03%, +0.10%
Max live registers: 23052652 -> 23052168 (-0.00%); split: -0.00%, +0.00%
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38899>
I recently converted urb->offset to be in bytes on Xe2, but neglected to
update these comments that still said OWord.
Fixes: 9ffae42975 ("brw: Store brw_urb_inst::offset in bytes on Xe2")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38899>
It seems placing the shader at the end has a negative performance
impact.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8ba197c9ef ("anv: Switch shaders to dedicated VMA allocator")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38900>
Before DG2, the value the HW gives us seems to be backwards, but
since DG2 this is supposed to be supported just fine.
However, due to Wa_22012766191, enable it only for Xe2 and up.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
But before ACM, we need to mis-report it to keep the CTS sane, as the
implementation of coarse pixel seems to have all sorts of wrongs in
older HW.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
GLSL defines gl_SampleMaskIn as :
"a fragment language that indicates the set of samples covered
by the primitive generating the fragment during multisample
rasterization"
when variable rate shading is enabled, a single invocation might cover
multiple samples. The lowering done in nir_lower_single_sampled() does
not account for that case, so add an option to selectively disable it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38641>
Current stack size is stored in layout.sw_stack_size, but the function
thats supposed to update it is comparing layout.total_size instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38898>
Replace the duplicated swapchain image detection pattern across all
Vulkan drivers with the new wsi_common_is_swapchain_image() helper.
Since the swapchain handle can be extracted from VkImageCreateInfo's
pNext chain inside wsi_common_create_swapchain_image(), remove the
now-redundant VkSwapchainKHR parameter from that function.
This removes the #ifdef guards for Android/WSI platforms from each
driver, as the helper now handles this uniformly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38541>
In 0ca870c6f3 I forgot to fill the bind_map::dynamic_descriptors
array... Duh!
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0ca870c6f3 ("anv: fix broken ray tracing dynamic descriptors")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38893>
If invalid childrens don't consume space in memory, we don't have to
increment the block count. HW unit just look at the bounding boxes and
reject them in intersection test.
Also, this patch handles invalid children type encoding.
Fixes: 198537039a ("anv/rt: reduce writes to block_incr_and_start_prim")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38717>
Switched to the new VMA allocator that provides explicit GPU VA
control via util_vma_heap.
This is architectural preparation for ray tracing capture/replay,
which requires the ability to reserve and allocate shaders at specific
VAs. The state pool's free-list design makes VA reservation difficult
to add, while the new chunk allocator is designed for explicit VA
management from the ground up.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
Introduce a VMA-first chunk allocator for shader binaries to eventually
replace the anv_state_pool-based implementation. This allocator works
directly with GPU virtual addresses through util_vma_heap, making the
virtual address space an explicit resource managed by ANV.
No functional change in this commit.
v2(Michael Cheng): Use existing instruction state pool anv_va_range
v3(Lionel): Simplify allocator
Signed-off-by: default avatarMichael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
The shader assembly was only available when not hitting the cache.
Additionally the serialized shader code was also the relocated variant
which meant that it could differ from one run to the next. Instead
serialize the unrelocated code produced by the compiler.
With this change we now decode the copy of the ISA we have on the
host.
NIR dumps are only available for shaders not loaded from the cache
(much like the other drivers).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 8f4c2bd566 ("anv: add runtime shader statistic support")
Acked-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>