Coverity notices that we read past the end of the array we're pointing
to, which is intentional, we want to copy additional members from the
source struct into the target pointer. As such, cast to a `void *`,
since this will make Coverity happy.
CID: 1649589
Fixes: 314de7af06 ("anv: Initial support for VP9 decoding")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38438>
Consolidate importing paths by using the new importing
function so that compressed buffer can be imported
correctly.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
The helper gets tiling and modifier in a single step.
The later will be used in the coming changes.
Copy the changes introduced in
cf5c294df4.
Suggested-by: Juston Li <justonli@google.com>
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
As discussed in the reviews of cf5c294df4,
the 'plane' in this context means plane of a drm
modifier, so it makes sense to just use the new ISL
macro once it is available.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
The new added function will be invoked on several paths
of importing Android native and hardware buffers.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36825>
I'm assuming this based off the `if` branch above, after reading the
code for bit that Coverity pointed out in that branch. It doesn't look
correct to start at the base pointer, which will be 0 initialized and
has 52 bits of zero padding, while the default values are 255.
Fixes: 314de7af06 ("anv: Initial support for VP9 decoding")
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38437>
Coverity notices we're reading off the end of the array here, which is
true. We also intend to do that because we want to read the next field as
well. Cast to a `void *` to help Coverity out.
CID: 1649593
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38437>
This utilizes the RGBX format faking logic from e8cd7a30 to enable
PIPE_FORMAT_R10G10B10X2_UNORM renderer support using swizzling.
This format is needed for better HDR rendering support in the iris driver, to
support the Proton / Wine DXGI implementation, which requires an RGBA ordered
renderer for its Vulkan implementation. This in turn requires the Wayland
display to support both alpha and opaque formats. The check currently fails,
since only PIPE_FORMAT_R10G10B10A2_UNORM is exposed when Gallium (iris) is
the DRI Wayland renderer.
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38616>
No shader-db changes on any Intel platform. Both Iris and Crocus use
st_nir_opts, which calls nir_lower_flrp before brw_nir_optimize. The
call still needs to exist for hasvk, but I don't collect fossil-db data
for hasvk.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12526>
Dynamic descriptors are mapped an array of offsets provided through
vkCmdBindDescriptorSets*() commands.
When pipelines are compiled with independent sets layouts, the
implementation might have to do additional runtime calculation to
figure out what offset in the contiguous array maps to what dynamic
descriptor in the pipeline layout.
For graphics pipelines you can always compute that information when
binding the shaders. There is always a limited amount of shaders (5
max).
For ray tracing pipelines, there could be lots of shaders to process
at every pipeline binding call. Besides there is no interface from the
runtime to the driver to list all the shaders used at the moment.
So do that tracking in the runtime and pass the information down to
the driver through the cmd_set_rt_state() vfunc.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 69a04151db ("vulkan/runtime: add ray tracing pipeline support")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38678>
Weird that CTS did not catch that ...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 11195eb8de ("vulkan: Add KHR_swapchain_maintenance1 promotions.")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38728>
The subslice IDs provided by the SR0.0 EU register are not adjusted to account
for fusing, so the upper bound max_scratch_ids can vary from device to device
depending on what specific slices were fused during manufacturing.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38689>
The last holdouts of the var options are gone so we can just emit the
system values. This is overall simpler as it confines all the sysval to
var logic to nir_lower_sysvals_to_varyings().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
It's also used for testing helper invocations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e3328dfa2f ("brw: only initialize sample mask flag if needed")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38699>
When the register allocator decides to spill a value, all reads of that
value are filled. This can result in cases where the same value is
filled many times in a single block. In those cases, the result of an
earlier fill may still be available when a later fill occurs.
This optimization replaces the later fill with a move from the result of
the earlier fill.
v2: Use FIXED_GRF for register overlap tests. Since this is after
register allocation, the VGRF values will not tell the whole truth.
v3: Use brw_transform_inst. Suggested by Caio. Add
brw_scratch_inst::offset instead of storing it as a source. Suggested by
Lionel.
v4: In intervening spill to the same location also invalidates the
value. 🤦
v5: Don't eliminate a fill if its destination partially overlaps the
preceeding fill destination. Fixes failures in cooperative matrix CTS.
shader-db:
Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
total instructions in shared programs: 17249903 -> 17249653 (<.01%)
instructions in affected programs: 35550 -> 35300 (-0.70%)
helped: 20 / HURT: 0
total cycles in shared programs: 893092398 -> 893101836 (<.01%)
cycles in affected programs: 2501720 -> 2511158 (0.38%)
helped: 6 / HURT: 14
total fills in shared programs: 1901 -> 1776 (-6.58%)
fills in affected programs: 1757 -> 1632 (-7.11%)
helped: 20 / HURT: 0
fossil-db:
Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 929949528 -> 926770338 (-0.34%)
Cycle count: 105126671329 -> 104851299099 (-0.26%); split: -0.28%, +0.02%
Fill count: 6520785 -> 5021518 (-22.99%)
Totals from 54281 (2.69% of 2018922) affected shaders:
Instrs: 239616289 -> 236437099 (-1.33%)
Cycle count: 22051883404 -> 21776511174 (-1.25%); split: -1.33%, +0.08%
Fill count: 6406295 -> 4907028 (-23.40%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
When the register allocator decides to spill a value, all writes to that
value are spilled and all reads are filled. In regions where there is
not high register pressure, a spill of a value may be followed by a fill
of that same file while the spilled register is still live. This
optimization pass finds these cases, and it converts the fill to a move
from the still-live register.
The restriction that the spill and the fill must have matching NoMask
really hampers this optimization. With the restriction removed, the pass
was more than 2x helpful.
v2: Require force_writemask_all to be the same for the spill and the fill.
v3: Use FIXED_GRF for register overlap tests. Since this is after
register allocation, the VGRF values will not tell the whole truth.
v4: Use brw_transform_inst. Suggested by Caio. The allows two of the
loops to be merged. Add brw_scratch_inst::offset instead of storing it
as a source. Suggested by Lionel.
v5: Add no-fill-opt debug option to disable optimizations. Suggested by
Lionel.
v6: Move a calculation outside a loop. Suggested by Lionel.
v7: Check that spill ranges overlap instead of just checking initial
offset. Zero shaders in fossil-db were affected, but some CTS with
spill_fs were fixed (e.g.,
dEQP-VK.subgroups.arithmetic.compute.subgroupmin_uint64_t_requiredsubgroupsize).
Suggested by Lionel.
v8: Add DEBUG_NO_FILL_OPT to debug_bits in
brw_get_compiler_config_value(). Noticed by Lionel.
shader-db:
Lunar Lake
total instructions in shared programs: 17249907 -> 17249903 (<.01%)
instructions in affected programs: 10684 -> 10680 (-0.04%)
helped: 2 / HURT: 0
total cycles in shared programs: 893092630 -> 893092398 (<.01%)
cycles in affected programs: 237320 -> 237088 (-0.10%)
helped: 2 / HURT: 0
total fills in shared programs: 1903 -> 1901 (-0.11%)
fills in affected programs: 110 -> 108 (-1.82%)
helped: 2 / HURT: 0
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
total instructions in shared programs: 19968898 -> 19968778 (<.01%)
instructions in affected programs: 33020 -> 32900 (-0.36%)
helped: 10 / HURT: 0
total cycles in shared programs: 885157211 -> 884925015 (-0.03%)
cycles in affected programs: 39944544 -> 39712348 (-0.58%)
helped: 8 / HURT: 2
total fills in shared programs: 4454 -> 4394 (-1.35%)
fills in affected programs: 2678 -> 2618 (-2.24%)
helped: 10 / HURT: 0
fossil-db:
Lunar Lake
Totals:
Instrs: 930445228 -> 929949528 (-0.05%)
Cycle count: 105195579417 -> 105126671329 (-0.07%); split: -0.07%, +0.00%
Spill count: 3495279 -> 3494400 (-0.03%)
Fill count: 6767063 -> 6520785 (-3.64%)
Totals from 43844 (2.17% of 2018922) affected shaders:
Instrs: 212614840 -> 212119140 (-0.23%)
Cycle count: 19151130510 -> 19082222422 (-0.36%); split: -0.39%, +0.03%
Spill count: 2831100 -> 2830221 (-0.03%)
Fill count: 6128316 -> 5882038 (-4.02%)
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 1001375893 -> 1001113407 (-0.03%)
Cycle count: 92746180943 -> 92679877883 (-0.07%); split: -0.08%, +0.01%
Spill count: 3729157 -> 3728585 (-0.02%)
Fill count: 6697296 -> 6566874 (-1.95%)
Totals from 35062 (1.53% of 2284674) affected shaders:
Instrs: 179819265 -> 179556779 (-0.15%)
Cycle count: 18111194752 -> 18044891692 (-0.37%); split: -0.41%, +0.04%
Spill count: 2453752 -> 2453180 (-0.02%)
Fill count: 5279259 -> 5148837 (-2.47%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>
These opcodes are emitted during register allocation instead of the
scratch reads and writes that were previously emitted. These
instructions contain additional information (i.e., the instruction
encodes the scratch offset) that enable optimizations to be added
later.
The fill and spill opcodes are lowered to scratch reads and writes
shortly after register allocation. Eventually this lower may have some
optimizations (e.g., reuse previous address calculations for successive
spills).
v2: Add brw_scratch_inst::offset instead of storing it as a
source. Suggested by Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37827>