mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-20 09:30:13 +01:00
anv: add runtime shader statistic support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
This commit is contained in:
parent
91abb0e0af
commit
8f4c2bd566
4 changed files with 381 additions and 8 deletions
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@ -1196,6 +1196,9 @@ struct anv_shader {
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struct brw_compile_stats stats[3];
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uint32_t num_stats;
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char *nir_str;
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char *asm_str;
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struct nir_xfb_info *xfb_info;
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struct anv_push_descriptor_info push_desc_info;
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@ -7,6 +7,8 @@
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#include "nir/nir_serialize.h"
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#include "compiler/brw_disasm.h"
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static void
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anv_shader_destroy(struct vk_device *vk_device,
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struct vk_shader *vk_shader,
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@ -83,7 +85,7 @@ anv_shader_deserialize(struct vk_device *vk_device,
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return vk_error(device, VK_ERROR_UNKNOWN);
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VkResult result =
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anv_shader_create(device, stage, &data, pAllocator, shader_out);
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anv_shader_create(device, stage, NULL, &data, pAllocator, shader_out);
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return result;
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}
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@ -161,32 +163,263 @@ anv_shader_serialize(struct vk_device *device,
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static VkResult
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anv_shader_get_executable_properties(struct vk_device *device,
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const struct vk_shader *shader,
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const struct vk_shader *vk_shader,
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uint32_t *executable_count,
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VkPipelineExecutablePropertiesKHR *properties)
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{
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return VK_SUCCESS;
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VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutablePropertiesKHR, out,
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properties, executable_count);
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struct anv_shader *shader =
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container_of(vk_shader, struct anv_shader, vk);
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for (uint32_t i = 0; i < shader->num_stats; i++) {
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const struct brw_compile_stats *stats = &shader->stats[i];
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vk_outarray_append_typed(VkPipelineExecutablePropertiesKHR, &out, props) {
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mesa_shader_stage stage = vk_shader->stage;
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props->stages = mesa_to_vk_shader_stage(stage);
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unsigned simd_width = stats->dispatch_width;
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if (stage == MESA_SHADER_FRAGMENT) {
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if (stats->max_polygons > 1)
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VK_PRINT_STR(props->name, "SIMD%dx%d %s",
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stats->max_polygons,
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simd_width / stats->max_polygons,
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_mesa_shader_stage_to_string(stage));
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else
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VK_PRINT_STR(props->name, "%s%d %s",
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simd_width ? "SIMD" : "vec",
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simd_width ? simd_width : 4,
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_mesa_shader_stage_to_string(stage));
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} else {
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VK_COPY_STR(props->name, _mesa_shader_stage_to_string(stage));
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}
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VK_PRINT_STR(props->description, "%s%d %s shader",
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simd_width ? "SIMD" : "vec",
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simd_width ? simd_width : 4,
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_mesa_shader_stage_to_string(stage));
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/* The compiler gives us a dispatch width of 0 for vec4 but Vulkan
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* wants a subgroup size of 1.
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*/
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props->subgroupSize = MAX2(simd_width, 1);
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}
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}
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return vk_outarray_status(&out);
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}
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static VkResult
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anv_shader_get_executable_statistics(struct vk_device *device,
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const struct vk_shader *shader,
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anv_shader_get_executable_statistics(struct vk_device *vk_device,
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const struct vk_shader *vk_shader,
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uint32_t executable_index,
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uint32_t *statistic_count,
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VkPipelineExecutableStatisticKHR *statistics)
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{
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VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableStatisticKHR, out,
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statistics, statistic_count);
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struct anv_device *device =
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container_of(vk_device, struct anv_device, vk);
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struct anv_shader *shader =
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container_of(vk_shader, struct anv_shader, vk);
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assert(executable_index < shader->num_stats);
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const struct brw_compile_stats *stats = &shader->stats[executable_index];
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const struct brw_stage_prog_data *prog_data = shader->prog_data;
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Instruction Count");
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VK_COPY_STR(stat->description,
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"Number of GEN instructions in the final generated "
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"shader executable.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->instructions;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "SEND Count");
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VK_COPY_STR(stat->description,
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"Number of instructions in the final generated shader "
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"executable which access external units such as the "
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"constant cache or the sampler.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->sends;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Loop Count");
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VK_COPY_STR(stat->description,
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"Number of loops (not unrolled) in the final generated "
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"shader executable.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->loops;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Cycle Count");
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VK_COPY_STR(stat->description,
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"Estimate of the number of EU cycles required to execute "
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"the final generated executable. This is an estimate only "
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"and may vary greatly from actual run-time performance.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->cycles;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Spill Count");
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VK_COPY_STR(stat->description,
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"Number of scratch spill operations. This gives a rough "
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"estimate of the cost incurred due to spilling temporary "
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"values to memory. If this is non-zero, you may want to "
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"adjust your shader to reduce register pressure.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->spills;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Fill Count");
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VK_COPY_STR(stat->description,
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"Number of scratch fill operations. This gives a rough "
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"estimate of the cost incurred due to spilling temporary "
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"values to memory. If this is non-zero, you may want to "
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"adjust your shader to reduce register pressure.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->fills;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Scratch Memory Size");
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VK_COPY_STR(stat->description,
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"Number of bytes of scratch memory required by the "
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"generated shader executable. If this is non-zero, you "
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"may want to adjust your shader to reduce register "
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"pressure.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = prog_data->total_scratch;
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}
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if (device->info->ver >= 30) {
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "GRF registers");
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VK_COPY_STR(stat->description,
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"Number of GRF registers required by the shader.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = prog_data->grf_used;
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}
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Max dispatch width");
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VK_COPY_STR(stat->description,
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"Largest SIMD dispatch width.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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/* Report the max dispatch width only on the smallest SIMD variant */
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if (vk_shader->stage != MESA_SHADER_FRAGMENT || stats->dispatch_width == 8)
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stat->value.u64 = stats->max_dispatch_width;
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else
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stat->value.u64 = 0;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Max live registers");
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VK_COPY_STR(stat->description,
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"Maximum number of registers used across the entire shader.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->max_live_registers;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Workgroup Memory Size");
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VK_COPY_STR(stat->description,
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"Number of bytes of workgroup shared memory used by this "
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"shader including any padding.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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if (mesa_shader_stage_uses_workgroup(vk_shader->stage))
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stat->value.u64 = prog_data->total_shared;
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else
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stat->value.u64 = 0;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Source hash");
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VK_PRINT_STR(stat->description,
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"hash = 0x%08x. Hash generated from shader source.",
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prog_data->source_hash);
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = prog_data->source_hash;
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}
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vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
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VK_COPY_STR(stat->name, "Non SSA regs after NIR");
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VK_COPY_STR(stat->description, "Non SSA regs after NIR translation to BRW.");
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stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
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stat->value.u64 = stats->non_ssa_registers_after_nir;
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}
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return VK_SUCCESS;
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}
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static bool
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write_ir_text(VkPipelineExecutableInternalRepresentationKHR* ir,
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const char *data)
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{
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ir->isText = VK_TRUE;
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size_t data_len = strlen(data) + 1;
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if (ir->pData == NULL) {
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ir->dataSize = data_len;
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return true;
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}
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strncpy(ir->pData, data, ir->dataSize);
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if (ir->dataSize < data_len)
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return false;
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ir->dataSize = data_len;
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return true;
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}
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static VkResult
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anv_shader_get_executable_internal_representations(
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struct vk_device *device,
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const struct vk_shader *shader,
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const struct vk_shader *vk_shader,
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uint32_t executable_index,
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uint32_t *internal_representation_count,
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VkPipelineExecutableInternalRepresentationKHR *internal_representations)
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{
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return VK_SUCCESS;
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VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableInternalRepresentationKHR, out,
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internal_representations,
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internal_representation_count);
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bool incomplete_text = false;
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struct anv_shader *shader =
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container_of(vk_shader, struct anv_shader, vk);
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assert(executable_index < shader->num_stats);
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if (shader->nir_str) {
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vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) {
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VK_COPY_STR(ir->name, "Final NIR");
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VK_COPY_STR(ir->description,
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"Final NIR before going into the back-end compiler");
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if (!write_ir_text(ir, shader->nir_str))
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incomplete_text = true;
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}
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}
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if (shader->asm_str) {
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vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) {
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VK_COPY_STR(ir->name, "GEN Assembly");
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VK_COPY_STR(ir->description,
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"Final GEN assembly for the generated shader binary");
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if (!write_ir_text(ir, shader->asm_str))
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incomplete_text = true;
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}
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}
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return incomplete_text ? VK_INCOMPLETE : vk_outarray_status(&out);
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}
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static struct vk_shader_ops anv_shader_ops = {
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@ -305,13 +538,138 @@ anv_shader_reloc(struct anv_device *device,
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return VK_SUCCESS;
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}
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struct internal_representation {
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char *nir_str;
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uint32_t nir_str_len;
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char *asm_str;
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uint32_t asm_str_len;
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};
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static void
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get_internal_representation_data(struct internal_representation *output,
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struct anv_device *device,
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struct anv_shader_data *shader_data,
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void *mem_ctx)
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{
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assert(mem_ctx != NULL);
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output->nir_str = nir_shader_as_str(shader_data->info->nir, mem_ctx);
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output->nir_str_len = strlen(output->nir_str) + 1;
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char *stream_data = NULL;
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size_t stream_size = 0;
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FILE *stream = open_memstream(&stream_data, &stream_size);
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const struct anv_pipeline_bind_map *bind_map = &shader_data->bind_map;
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uint32_t push_size = 0;
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for (unsigned i = 0; i < 4; i++)
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push_size += bind_map->push_ranges[i].length;
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if (push_size > 0) {
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fprintf(stream, "Push constant ranges:\n");
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for (unsigned i = 0; i < 4; i++) {
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if (bind_map->push_ranges[i].length == 0)
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continue;
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fprintf(stream, " RANGE%d (%dB): ", i,
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bind_map->push_ranges[i].length * 32);
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switch (bind_map->push_ranges[i].set) {
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case ANV_DESCRIPTOR_SET_NULL:
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fprintf(stream, "NULL");
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break;
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case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS:
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fprintf(stream, "Vulkan push constants and API params");
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break;
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case ANV_DESCRIPTOR_SET_DESCRIPTORS_BUFFER:
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fprintf(stream, "Descriptor buffer (desc buffer) for set %d (start=%dB)",
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bind_map->push_ranges[i].index,
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bind_map->push_ranges[i].start * 32);
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break;
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case ANV_DESCRIPTOR_SET_DESCRIPTORS:
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fprintf(stream, "Descriptor buffer for set %d (start=%dB)",
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bind_map->push_ranges[i].index,
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bind_map->push_ranges[i].start * 32);
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break;
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case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS:
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UNREACHABLE("Color attachments can't be pushed");
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case ANV_DESCRIPTOR_SET_PER_PRIM_PADDING:
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fprintf(stream, "Per primitive alignment (gfx libs & mesh)");
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break;
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default:
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fprintf(stream, "UBO (set=%d binding=%d start=%dB)",
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bind_map->push_ranges[i].set,
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bind_map->push_ranges[i].index,
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bind_map->push_ranges[i].start * 32);
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break;
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}
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fprintf(stream, "\n");
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}
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fprintf(stream, "\n");
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}
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/* Creating this is far cheaper than it looks. It's perfectly fine to
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* do it for every binary.
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*/
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if (shader_data->info->stage == MESA_SHADER_FRAGMENT) {
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const struct brw_wm_prog_data *wm_prog_data = &shader_data->prog_data.wm;
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if (wm_prog_data->dispatch_8 ||
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wm_prog_data->dispatch_multi) {
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brw_disassemble_with_errors(&device->physical->compiler->isa,
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shader_data->code, 0, NULL, stream);
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}
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if (wm_prog_data->dispatch_16) {
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brw_disassemble_with_errors(&device->physical->compiler->isa,
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shader_data->code,
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wm_prog_data->prog_offset_16, NULL, stream);
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}
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if (wm_prog_data->dispatch_32) {
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brw_disassemble_with_errors(&device->physical->compiler->isa,
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shader_data->code,
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wm_prog_data->prog_offset_32, NULL, stream);
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}
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} else {
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brw_disassemble_with_errors(&device->physical->compiler->isa,
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shader_data->code, 0, NULL, stream);
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}
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fclose(stream);
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/* Copy it to a ralloc'd thing */
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output->asm_str = ralloc_size(mem_ctx, stream_size + 1);
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memcpy(output->asm_str, stream_data, stream_size);
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output->asm_str[stream_size] = 0;
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output->asm_str_len = stream_size + 1;
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||||
free(stream_data);
|
||||
}
|
||||
|
||||
VkResult
|
||||
anv_shader_create(struct anv_device *device,
|
||||
mesa_shader_stage stage,
|
||||
void *mem_ctx,
|
||||
struct anv_shader_data *shader_data,
|
||||
const VkAllocationCallbacks *pAllocator,
|
||||
struct vk_shader **shader_out)
|
||||
{
|
||||
const bool save_internal_representations = shader_data->info &&
|
||||
(shader_data->info->flags & VK_SHADER_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_MESA);
|
||||
|
||||
struct internal_representation internal_representations = {0};
|
||||
if (save_internal_representations) {
|
||||
get_internal_representation_data(&internal_representations, device,
|
||||
shader_data, mem_ctx);
|
||||
}
|
||||
|
||||
/* We never need this at runtime */
|
||||
shader_data->prog_data.base.param = NULL;
|
||||
|
||||
|
|
@ -336,6 +694,8 @@ anv_shader_create(struct anv_device *device,
|
|||
shader_data->bind_map.embedded_sampler_count);
|
||||
VK_MULTIALLOC_DECL(&ma, struct anv_embedded_sampler *, embedded_samplers,
|
||||
shader_data->bind_map.embedded_sampler_count);
|
||||
VK_MULTIALLOC_DECL(&ma, char, nir_str, internal_representations.nir_str_len);
|
||||
VK_MULTIALLOC_DECL(&ma, char, asm_str, internal_representations.asm_str_len);
|
||||
|
||||
if (!vk_shader_multizalloc(&device->vk, &ma, &anv_shader_ops,
|
||||
stage, pAllocator))
|
||||
|
|
@ -358,6 +718,15 @@ anv_shader_create(struct anv_device *device,
|
|||
goto error_embedded_samplers;
|
||||
}
|
||||
|
||||
if (save_internal_representations) {
|
||||
shader->nir_str = nir_str;
|
||||
memcpy(shader->nir_str, internal_representations.nir_str,
|
||||
internal_representations.nir_str_len);
|
||||
shader->asm_str = asm_str;
|
||||
memcpy(shader->asm_str, internal_representations.asm_str,
|
||||
internal_representations.asm_str_len);
|
||||
}
|
||||
|
||||
memcpy(prog_data, &shader_data->prog_data, brw_prog_data_size(stage));
|
||||
|
||||
typed_memcpy(prog_data_relocs,
|
||||
|
|
|
|||
|
|
@ -46,6 +46,7 @@ struct anv_shader_data {
|
|||
|
||||
VkResult anv_shader_create(struct anv_device *device,
|
||||
mesa_shader_stage stage,
|
||||
void *mem_ctx,
|
||||
struct anv_shader_data *shader_data,
|
||||
const VkAllocationCallbacks *pAllocator,
|
||||
struct vk_shader **shader_out);
|
||||
|
|
|
|||
|
|
@ -1824,7 +1824,7 @@ anv_shader_compile(struct vk_device *vk_device,
|
|||
shader_data->xfb_info = shader_data->info->nir->xfb_info;
|
||||
|
||||
result = anv_shader_create(device, shader_data->info->stage,
|
||||
shader_data, pAllocator,
|
||||
mem_ctx, shader_data, pAllocator,
|
||||
shader_data->shader_out);
|
||||
if (result != VK_SUCCESS)
|
||||
goto fail;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue