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intel: remove unused show_shader_stage debug option
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Michael Cheng <michael.cheng@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869>
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4 changed files with 0 additions and 4 deletions
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@ -126,7 +126,6 @@ static const struct debug_control_bitset debug_control[] = {
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OPT1("no-send-gather", DEBUG_NO_SEND_GATHER),
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OPT1("no-vrt", DEBUG_NO_VRT),
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OPT1("shaders-lineno", DEBUG_SHADERS_LINENO),
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OPT1("show_shader_stage", DEBUG_SHOW_SHADER_STAGE),
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{ NULL, }
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#undef OPT1
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#undef OPT2
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@ -98,7 +98,6 @@ enum intel_debug_flag {
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DEBUG_NO_VRT,
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DEBUG_RT_NO_TRACE,
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DEBUG_SHADERS_LINENO,
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DEBUG_SHOW_SHADER_STAGE,
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/* Keep the stages grouped */
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DEBUG_VS,
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DEBUG_TCS,
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@ -120,8 +120,6 @@ anv_shader_internal_create(struct anv_device *device,
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&anv_shader_internal_ops, obj_key_data, key_size);
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shader->stage = stage;
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if(INTEL_DEBUG(DEBUG_SHOW_SHADER_STAGE))
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fprintf(stderr, "Stage: %s\n", mesa_shader_stage_name(shader->stage));
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shader->kernel =
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anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64);
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