Previously this bit was not clearly documented in PRMs, but gfx12 PRMs
finally list all the instructions where it is present.
Although it's unclear if it's functional for anything other than "if",
"else", and "goto", we probably still should acknowledge its existence
in other instructions.
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
We emit it for gfx9, so the assembler should support it too.
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
Previously this bit was not clearly documented in PRMs, but gfx12 PRMs
finally list all the instructions where it is present.
Although it's unclear if it's functional for anything other than "if",
"else", and "goto", we probably still should acknowledge its existence
in other instructions.
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31747>
This is a workaround that is still in progress, see HSD 22020521218.
If we don't have these NOPs we may see rendering corruption or even
GPU hangs.
While we still don't fully understand the issue from the hardware
point of view, let's have this workaround so we can pass CTS and move
things forward. If we need to change this later, we can. Besides, the
impact is minimal. Shaderdb/fossilize report no changes for this
patch.
On our Blackops trace, the lack of this patch causes corruption in fog
rendering (rectangles where fog was supposed to be shown don't show
the fog).
On dEQP-VK.graphicsfuzz.cov-array-copies-loops-with-limiters, without
this patch we get a GPU hang.
Backport-to: 24.2
Testcase: dEQP-VK.graphicsfuzz.cov-array-copies-loops-with-limiters
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11813
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31331>
Rather than updating intel_device_info_update_l3_banks(), the Xe KMD
provides this info via the DRM_XE_DEVICE_QUERY_GT_TOPOLOGY query item.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31894>
This bit is not needed for barriers and appears to trigger a
performance regression. So leave it for just for AUX-TT
flushing/invalidation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e3814dee1a ("anv: add plumbing/support for L3 fabric flush")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12090
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31915>
Stuff COMPUTE_WALKER_BODY in COMPUTER_WALKER in both iris and anv.
This also fixes the tracepoint for ray dispatches. Stuffing
COMPUTE_WALKER_BODY allow us to set the
cmd_buffer->state.last_compute_walker.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31822>
intel_device_info_update_after_hwconfig() updates max_cs_threads
based on max_eus_per_subslice and num_thread_per_eu but in some
platforms simulator the hwconfig don't have the
INTEL_HWCONFIG_MAX_NUM_EU_PER_DSS value, causing max_cs_threads to
be set to a wrong value and then causing issues when programing
CFE_STATE with a invalid value.
Fortunately we can also get max_eus_per_subslice from topology query,
so here moving the hwconfig query and
intel_device_info_update_after_hwconfig() call to after topology.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31850>
If a render area covers an area that is smaller than an attachment's
extent and is not aligned to the CCS block size, we must load the clear
color so that the pixels outside of that area are decompressed with the
right clear color.
Prevents the next patch from causing the following test failure on gfx9:
dEQP-VK.renderpass.suballocation.load_store_op_none.color_load_op_none_store_op_none
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31743>
Store an array of clear values, one for each view format of the image.
Load the clear value based on the view format.
anv_image_msaa_resolve() may override the source or destination with
ISL_FORMAT_UNSUPPORTED, so make anv_image_get_clear_color_addr() handle
that format.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31743>
In later commits, we'll rely on the number of view formats used by an
image to determine the size allocated for an array of clear colors in
the aux-state tracking buffer. Having a single view format for dmabufs
with clear color support allows anv to transparently handle this case.
Restrict the number of view formats by explicitly setting the image
format list to incomplete. Secondly, loosen the non-zero clear color
restriction on clear color supporting dmabufs. Those images can support
any clear color even with an incomplete list because we restrict
problematic accesses for the clear color during the negotiation phase.
Lastly, update add_all_surfaces_explicit_layout() to assert that the
sizing of the imported clear color struct meets expectations.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31743>
This was a VKCTS bug on earlier version of the CTS.
These tests have been actually passing since the VKCTS was uprevved to
1.3.9.0, which landed a bit before ADL testing in CI was turned on.
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31862>
There's currently no GL or GLES testing on the iris gallium driver,
and the VKCTS expectations were erroneously listed under iris-*.txt.
Fix the rules set for anv-adl-full, change the GPU_VERSION to anv-adl
and move the expectations around accordingly.
Signed-off-by: Valentine Burley <valentine.burley@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31862>
The InlineData passed to the shader is a fixed size unrelated to the
register size. It happens to match pre-Xe2, but by considering it the
same in Xe2, we ended up reading pushed constants from the wrong place
when they didn't fit in the InlineData.
Fixes: 97b17aa0b1 ("brw/nir: rework inline_data_intel to work with compute")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31856>
No shader-db or fossil-db changes on any Intel platform.
v2: Simlify the logic for when to try constant folding. Do
commute_immediates before constant folding. Both suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31729>
Prior to Cherryview, align16 3src instruction sources had to have their
subregister number be DWord-aligned. Cherryview added a discontiguous
bit in the encoding to represent bit 1 of the subregister number. This
allows us to use packed HF sources.
Update the ISA encoding helpers to properly handle bit 1. While we're
at it, make them take a full subregister number and adjust accordingly,
rather than making the callers divide or multiply by some alignment.
Note that the destination subregister must still be DWord aligned, so
HF destinations must be strided.
Thanks to Ian Romanick for discovering that we were botching this.
BSpec: 12054, 12081
v2 (idr): Fix ordering of high and low bit parameters to brw_inst_bits.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
Gfx11+ doesn't support Align16 instructions anymore - only Align1 mode.
Bailing early for Align16 is important so that brw_hw_decode_inst
doesn't try to read Align16 related instruction fields on generations
where they no longer exist (which could trigger assertions).
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31834>
This reduces the penalty the heuristic gives to SIMD32 shaders
relative to SIMD16 in presence of discard control flow on Xe2+. The
penalty was meant to account for the inefficient divergence behavior
of SIMD32 shaders on Gfx12.x platforms, since Gfx12 hardware had EUs
bundled in groups of two, and each pair shared control flow logic so
both EUs could only execute instructions in lockstep, which meant that
SIMD32 shaders had an effective warp size of 64 on Gfx12.x.
This change switches back to more optimistic modelling of discard
divergence. With it we gain about 6% performance in a Shadow of the
Tomb Raider trace (tested on BMG).
One may wonder if there are still workloads that would suffer
materially from enabling SIMD32 for all pixel shaders on Xe2 instead
of using this heuristic, since Xe2 EUs have twice the GRF space, twice
the FPU throughput and better divergence behavior than Xe, but the
answer seems to be yes unfortunately: E.g. Superposition has some
pixel shaders where SIMD32 has substantially worse scheduling due to
the increased number of false dependencies due to higher register
pressure, and using SIMD32 for them reduces performance significantly.
The heuristic seems to model this correctly so it doesn't look like we
can do without it at least right now on Xe2.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31697>
We weren't allowing immediates in BFE at all. Gfx12+ supports
immediates in src0 (value) and src2 (width), but not src1 (offset).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31437>
HSD 14021541470 lists a HW bug on blitter engine where the compression pairing bit is
not programmed correctly for stencil resources.
Use RCS Engine to perform copy instead.
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31792>