Rearranged the GLX_ALIAS macro in glextensions.h so that it will pick up
the renames from glx_mangle.h.
Fixed the alias attribute for glXGetProcAddress when USE_MGL_NAMESPACE is
defined.
v2: Add a comment clarifying why GLX_ALIAS needs two macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a27f2d991b)
The result of POW for a negative base is undefined. Even when the result
is multiplied by zero (which is the case here whenever the base is
negative), the Inf and NaNs can propagate past that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342
Signed-off-by: Daniel Scharrer <daniel@constexpr.org>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b3f9c5cc0f)
The old code had some significant problems with respect to
sampler2DArray textures. The biggest problem was that some of the code
would use vec3 for the texture coordinate type, and other parts of the
code would use vec2. The resulting shader would not even compile.
Since there were not tests for this path, nobody noticed.
The input to the fragment shader is always treated as a vec3. If the
source data is only vec2, the vertex puller will supply 0 for the .z
component. The texture coordinate passed to the fragment shader is
always a vec2 that comes from the .xy part of the vertex shader input.
The layer, taken from the .z of the vertex shader input is passed
separately as a flat integer. If the generated fragment shader does not
use the layer integer, the GLSL linker will eliminate all the dead code
in the vertex shader.
Fixes the new piglit tests "blit-scaled samples=2 with
gl_texture_2d_multisample_array", etc. on i965.
Note for stable maintainer: This patch may depend on 46037237, and that
patch should be safe for stable.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9bd9cf1fa4)
Bring over the following fix from i965:
commit fb3d62fe3d
Author: Kenneth Graunke <kenneth@whitecape.org>
Date: Tue Aug 6 14:36:09 2013 -0700
i965: Remember to call intel_prepare_render() before blitting.
Fixes a crash in the following piglit tests:
bin/fbo-sys-blit -auto
bin/fbo-sys-sub-blit -auto
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1a3f0961b)
i915 fragment programs utilize the texture coordinate registers
for both texture coordinates and varyings. Unfortunately the
code doesn't check if the same index might be in use for both.
It just naively uses the index to pick a texture unit, which
could lead to collisions.
Add an extra mapping step to allocate non conflicting texture
units for both uses.
The issue can be reproduced with a pair of simple shaders like
these:
attribute vec4 in_mod;
varying vec4 mod;
void main() {
mod = in_mod;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
varying vec4 mod;
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, vec2(gl_TexCoord[0])) * mod;
}
Fixes many piglit tests on i915:
glsl-link-varyings-2
glsl-orangebook-ch06-bump
interpolation-none-gl_frontcolor-smooth-fixed
interpolation-none-gl_frontcolor-smooth-none
interpolation-none-gl_frontcolor-smooth-vertex
interpolation-none-gl_frontsecondarycolor-smooth-fixed
interpolation-none-gl_frontsecondarycolor-smooth-vertex
interpolation-none-gl_frontsecondarycolor-smooth-none
interpolation-none-other-flat-fixed
interpolation-none-other-flat-none
interpolation-none-other-flat-vertex
interpolation-none-other-smooth-fixed
interpolation-none-other-smooth-none
interpolation-none-other-smooth-vertex
v2 [idr]: Minor formatting tweaks.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c349031c27)
I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) are trying to occupy
the same bit. Move the texture bits upwards a bit to make room for
I830_UPLOAD_RASTER_RULES.
Now the driver will actually upload the raster rules which is rather
important to get the provoking vertex right. Fixes the appearance
of glxgears teeth on gen2.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9504740f3e)
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures). Do the same thing for floating point formats.
This allows the Redway3D Flat demo to run.
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit cb758b892a)
The bo will often come from a slab in which case it doesn't matter. But
for larger allocations this will be in its own bo, and we have to make
sure to wait until it's no longer used in order for it to be freed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 1d8cba9b51)
If there is an unflushed fence on the bo, then the resource may still be
used in commands built up in the local pushbuf. Flushing can cause all
sorts of unwanted effects, so just free the bo when the relevant fence
is hit.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 3a6b9a7830)
Deleting a buffer does not flush the command stream. Make sure that we
wait for the copies to finish before deleting the temporary bo.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit d4e650b07b)
IVB and VLV hang sporadically when an untyped surface read or write
message is used to access a surface of format other than RAW, as may
happen when there is a mismatch between the format qualifier of the
image uniform and the format of the actual image bound to the
pipeline. According to the spec this condition gives undefined
results but may not lead to program termination (which is one of the
possible outcomes of the hang). Fix it by checking at runtime whether
the surface is of the right type.
Fixes the "arb_shader_image_load_store.invalid/format mismatch" piglit
subtest.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91718
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b61292296b)
if app pass 0 as frame_rate_num, it should not be encoded to the VUI.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1e97b41893)
If the immutable compressed texture didn't have the full mip pyramid,
this didn't work, because it tried to generate mip levels for non-existing
levels. _mesa_prepare_mipmap_level() would correctly handle this by returning
FALSE if the mip level didn't exist, however we actually created the
non-existing mip level right before that because we used _mesa_get_tex_image()
before calling _mesa_prepare_mipmap_level(). It would then proceed to crash
(we allocated the mip level, which is a bad idea on an immutable texture,
but didn't initialize the values, leading to assertion failures or segfaults).
Fix this by using _mesa_select_tex_image() instead and call it after
_mesa_prepare_mipmap_level(), as that function will allocate missing mip levels
for non-immutable textures already.
This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu
packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip
chains - I believe this app not doing it is actually unintentional, always one
level less than full mip chain...).
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 19604d30e1)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 7bbce21e45)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit ae418a7b56)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b737d9c1dc)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d556346b35)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 1f99b0be7e)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 237d7cccce)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 9b6d9dd7d8)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5dbadb0257)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5c219ab552)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 394d67a58f)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit dea834e639)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit f95e695059)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 282b378012)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit cd27ff6a0f)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 29dff6f676)
When validating format+type+internalFormat for texture pixel operations
on GLES3, the effective internal format should be used if the one
specified is an unsized internal format. Page 127, section "3.8 Texturing"
of the GLES 3.0.4 spec says:
"if internalformat is a base internal format, the effective internal
format is a sized internal format that is derived from the format and
type for internal use by the GL. Table 3.12 specifies the mapping of
format and type to effective internal formats. The effective internal
format is used by the GL for purposes such as texture completeness or
type checks for CopyTex* commands. In these cases, the GL is required
to operate as if the effective internal format was used as the
internalformat when specifying the texture data."
v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be
considered sized internal formats. Return the corresponding unsize format
instead.
v4: * Improved comments in
_mesa_es3_effective_internal_format_for_format_and_type().
* Splitted patch to separate chunk about reordering of
error_check_subtexture_dimensions() error check, which is not directly
related with this patch.
v5: Dropped the splitted patch because it was actually a work around 3
dEQP tests that are buggy:
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 5edd9961c1)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
This function will be needed as part of validating the combination of format,
type and internal format of texture pixel operations, which happens in
glformats files. Specifically, we want to be able to obtain the base format
of a resolved effective internal format, to compare it with the original
internal format passed.
Also, since this function deals solely with GL formats, it fits better in
glformats where the rest of similar format functionality rests.
The function is moved as-is, without any modification.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit c6bf1cd146)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/mesa/main/teximage.c
src/mesa/main/teximage.h
The more specific GLES constrains should be checked after the general
validation performed by _mesa_error_check_format_and_type(). This is also
for consistency with the error checks order of glTexSubImage ops.
v3: The change of order uncovered a bug that regresses a couple of piglit
tests written against OpenGL-ES 1.1 spec, which expects an INVALID_VALUE
instead of the INVALID_ENUM returned by _mesa_error_check_format_and_type()
when an invalid format is passed to glTexImage2D. This version of the patch
accounts for those cases.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.teximage2d
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 15ab968f62)
... with only ARB_shader_atomic_counters.
I expected to see interactions with ARB_tessellation_shader in the
ARB_shader_atomic_counters spec, but they do not exist. It seems that we
should unconditionally expose these variables in the presence of
ARB_shader_atomic_counters:
gl_MaxTessControlAtomicCounters
gl_MaxTessEvaluationAtomicCounters
This partially reverts commit da7adb99e8. The commit also affected
gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms
similarly but the ARB_shader_image_load_store spec does list an
interaction with ARB_tessellation_shader.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d6bb46bbe8)
When we assign hw regs to attributes, we don't incorporate the stride
and subreg_offset from the fs_reg. It's rarely used, but the integer
multiplication lowering uses unusual stride and subreg_offset
combination breaks when one source is an attribute.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91970
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ea16966ae)
This is used everywhere else in this file because it avoids problems
when count is zero (due to trimming).
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25543d8ec5)
This was missing in the HAVE_TRIANGLES path, and that could cause
incorrect rendering.
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c0b3b2f760)
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d475ee2b9)
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fad8d54de7)
The value passed in count previously was "vertex after the last vertex
to be processed." Calling that "count" was misleading and kind of mean.
Looking at the code, many functions immediately do "count-start" to get
back the true count. That's just silly.
If it is better for the loops to be 'for (j = start; j < (start +
count); j++)', GCC will do that transformation.
NOTE: There is some strange formatting left by this patch. That was
done to make it more obvious that the before and after code is
equivalent. These will be fixed in the next patch.
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
v2: Fix a remaining (count-start) in render_quad_strip_verts.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d7bf7969b9)
From section 9.2. Binding and Managing Framebuffer Objects:
"Upon successful return from Get*FramebufferAttachmentParameteriv, if
pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain
one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying
the type of object which contains the attached image."
And then it clarifies further:
"If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
either no framebuffer is bound to target; or the default framebuffer is
bound, attachment is DEPTH or STENCIL, and the number of depth or stencil
bits, respectively, is zero"
Currently, if the default framebuffer is bound, we always return
GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but
according to the spec, when GL_DEPTH or GL_STENCIL attachments are
the ones being queried, we should return GL_NONE if they don't exist.
Fixes the following dEQP test:
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf439951b7)