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glsl: add builtin constants for ARB_tessellation_shader
Limits from other extensions added by Marek. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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3 changed files with 72 additions and 4 deletions
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@ -672,8 +672,14 @@ builtin_variable_generator::generate_constants()
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if (!state->es_shader) {
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add_const("gl_MaxGeometryAtomicCounters",
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state->Const.MaxGeometryAtomicCounters);
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add_const("gl_MaxTessControlAtomicCounters", 0);
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add_const("gl_MaxTessEvaluationAtomicCounters", 0);
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if (state->is_version(400, 0) ||
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state->ARB_tessellation_shader_enable) {
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add_const("gl_MaxTessControlAtomicCounters",
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state->Const.MaxTessControlAtomicCounters);
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add_const("gl_MaxTessEvaluationAtomicCounters",
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state->Const.MaxTessEvaluationAtomicCounters);
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}
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}
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}
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@ -693,8 +699,10 @@ builtin_variable_generator::generate_constants()
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if (!state->es_shader) {
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add_const("gl_MaxGeometryAtomicCounterBuffers",
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state->Const.MaxGeometryAtomicCounterBuffers);
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add_const("gl_MaxTessControlAtomicCounterBuffers", 0);
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add_const("gl_MaxTessEvaluationAtomicCounterBuffers", 0);
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add_const("gl_MaxTessControlAtomicCounterBuffers",
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state->Const.MaxTessControlAtomicCounterBuffers);
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add_const("gl_MaxTessEvaluationAtomicCounterBuffers",
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state->Const.MaxTessEvaluationAtomicCounterBuffers);
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}
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}
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@ -753,11 +761,35 @@ builtin_variable_generator::generate_constants()
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state->Const.MaxFragmentImageUniforms);
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add_const("gl_MaxCombinedImageUniforms",
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state->Const.MaxCombinedImageUniforms);
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if (state->is_version(400, 0) ||
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state->ARB_tessellation_shader_enable) {
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add_const("gl_MaxTessControlImageUniforms",
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state->Const.MaxTessControlImageUniforms);
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add_const("gl_MaxTessEvaluationImageUniforms",
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state->Const.MaxTessEvaluationImageUniforms);
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}
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}
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if (state->is_version(410, 0) ||
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state->ARB_viewport_array_enable)
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add_const("gl_MaxViewports", state->Const.MaxViewports);
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if (state->is_version(400, 0) ||
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state->ARB_tessellation_shader_enable) {
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add_const("gl_MaxPatchVertices", state->Const.MaxPatchVertices);
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add_const("gl_MaxTessGenLevel", state->Const.MaxTessGenLevel);
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add_const("gl_MaxTessControlInputComponents", state->Const.MaxTessControlInputComponents);
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add_const("gl_MaxTessControlOutputComponents", state->Const.MaxTessControlOutputComponents);
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add_const("gl_MaxTessControlTextureImageUnits", state->Const.MaxTessControlTextureImageUnits);
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add_const("gl_MaxTessEvaluationInputComponents", state->Const.MaxTessEvaluationInputComponents);
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add_const("gl_MaxTessEvaluationOutputComponents", state->Const.MaxTessEvaluationOutputComponents);
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add_const("gl_MaxTessEvaluationTextureImageUnits", state->Const.MaxTessEvaluationTextureImageUnits);
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add_const("gl_MaxTessPatchComponents", state->Const.MaxTessPatchComponents);
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add_const("gl_MaxTessControlTotalOutputComponents", state->Const.MaxTessControlTotalOutputComponents);
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add_const("gl_MaxTessControlUniformComponents", state->Const.MaxTessControlUniformComponents);
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add_const("gl_MaxTessEvaluationUniformComponents", state->Const.MaxTessEvaluationUniformComponents);
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}
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}
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@ -113,12 +113,18 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
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this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
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this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
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this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
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this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
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this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
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this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
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this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
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this->Const.MaxVertexAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
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this->Const.MaxTessControlAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
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this->Const.MaxTessEvaluationAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
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this->Const.MaxGeometryAtomicCounterBuffers =
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
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this->Const.MaxFragmentAtomicCounterBuffers =
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@ -138,6 +144,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs;
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this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
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this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
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this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
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this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
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this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
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this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
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this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
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@ -147,6 +155,17 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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/* tessellation shader constants */
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this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
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this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
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this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
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this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
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this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
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this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
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this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
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this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
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this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
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this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
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this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
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this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
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this->current_function = NULL;
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this->toplevel_ir = NULL;
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@ -360,6 +360,8 @@ struct _mesa_glsl_parse_state {
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/* ARB_shader_atomic_counters */
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unsigned MaxVertexAtomicCounters;
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unsigned MaxTessControlAtomicCounters;
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unsigned MaxTessEvaluationAtomicCounters;
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unsigned MaxGeometryAtomicCounters;
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unsigned MaxFragmentAtomicCounters;
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unsigned MaxCombinedAtomicCounters;
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@ -370,6 +372,8 @@ struct _mesa_glsl_parse_state {
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* 3.10.
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*/
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unsigned MaxVertexAtomicCounterBuffers;
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unsigned MaxTessControlAtomicCounterBuffers;
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unsigned MaxTessEvaluationAtomicCounterBuffers;
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unsigned MaxGeometryAtomicCounterBuffers;
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unsigned MaxFragmentAtomicCounterBuffers;
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unsigned MaxCombinedAtomicCounterBuffers;
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@ -384,6 +388,8 @@ struct _mesa_glsl_parse_state {
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unsigned MaxCombinedImageUnitsAndFragmentOutputs;
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unsigned MaxImageSamples;
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unsigned MaxVertexImageUniforms;
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unsigned MaxTessControlImageUniforms;
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unsigned MaxTessEvaluationImageUniforms;
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unsigned MaxGeometryImageUniforms;
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unsigned MaxFragmentImageUniforms;
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unsigned MaxCombinedImageUniforms;
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@ -393,6 +399,17 @@ struct _mesa_glsl_parse_state {
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/* ARB_tessellation_shader */
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unsigned MaxPatchVertices;
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unsigned MaxTessGenLevel;
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unsigned MaxTessControlInputComponents;
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unsigned MaxTessControlOutputComponents;
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unsigned MaxTessControlTextureImageUnits;
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unsigned MaxTessEvaluationInputComponents;
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unsigned MaxTessEvaluationOutputComponents;
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unsigned MaxTessEvaluationTextureImageUnits;
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unsigned MaxTessPatchComponents;
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unsigned MaxTessControlTotalOutputComponents;
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unsigned MaxTessControlUniformComponents;
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unsigned MaxTessEvaluationUniformComponents;
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} Const;
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/**
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