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st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats. This allows the Redway3D Flat demo to run. Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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1 changed files with 5 additions and 1 deletions
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@ -1963,7 +1963,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
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else if (internalFormat == 3 || internalFormat == 4 ||
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internalFormat == GL_RGB || internalFormat == GL_RGBA ||
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internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
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internalFormat == GL_BGRA)
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internalFormat == GL_BGRA ||
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internalFormat == GL_RGB16F ||
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internalFormat == GL_RGBA16F ||
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internalFormat == GL_RGB32F ||
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internalFormat == GL_RGBA32F)
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bindings |= PIPE_BIND_RENDER_TARGET;
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/* GLES allows the driver to choose any format which matches
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