BTD unit will keep accumulating the threads and then eventually dispatch
those active threads once it reaches the counter.
I guess dispatching too fast will not have full occupancy at the BTD
unit, instead we just pick the half of max value for counter.
This patch also add drirc option to dispatch_timeout_counter and tweak
values internally with respect to HW limits. Default value we have right
now is 512 clocks, we can for sure tune it per app.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40733>
This patch enables dynamic stack ID control on Xe3+.
Programmed values are the recommended settings from the Bspec.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41066>
This will make this function more generic allowing us to use it for
COMPUTE_WALKER_2.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41035>
StackSizePerRay is the RTDispatchGlobals::AsyncStackSize and
DisableRTGlobalsKnownValues is to interpret how many Max BVH levels we
need to use. It's not relevant to Vulkan, since we have just 2 fixed BVH
levels.
Fixes: cb423ee6 ("anv: Fix Wa_14021821874, Wa_14018813551, Wa_14026600921")
Fixes: c1a44e8d ("anv: force StackIDControl value for Wa_14021821874")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41012>
We need to use these registers on another file and I don't want to add
another copy of their definition to our code base.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40937>
genX_cmd_compute.c has 2 places that is had a code very similar to
anv_shader_get_scratch_surf() but we could not make use of this function without
change it parameters.
Now it takes the shader stage and the total_scratch instead of anv_shader because
cmd_buffer_trace_rays() don't have a shader.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40832>
The current tracking seems to have hidden issues related to MCS
ambiguate that are currently hidden by the fact that we're inserting
pb-stall+RT-flush on BTI changes which we're going to be remove in the
next commits.
The issues appear to be related to a missing pb-stall+RT-flush between
MCS ambiguate and fast-clear causing failures on the following tests
once BTP+BTI RCC caching is enabled :
dEQP-VK.pipeline.*.multisample.misc.*multi*
dEQP-VK.pipeline.*.framebuffer_attachment.diff_attachments_2d_32x32_39x41_ms
dEQP-VK.pipeline.*.framebuffer_attachment.diff_attachments_2d_32x32_48x48_ms
Here we rework the tracking with a new enum to track 3 classes of
operations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39982>
WA states that we need to allocate maximum number of stackIDs per DSS
from RT_DISPATCH_GLOBALS to 2048.
We can still throttle/control the CFE_STATE::StackID to be in range
specified by the field.
This does impact performance having CFE_STATE::stackIDs capped to 2K
by default. More the outstanding ray queries, larger the working set and
have more impact on cache hit rate.
This affect performance on Xe2+ onwards:
* Boundary Benchmark: 36.2%
* Solar Bay extreme: 9.8%
* Hitman world of assassination: 3.9%
Fixes: c1a44e8d43 ("anv: force StackIDControl value for Wa_14021821874")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40310>
Set max outstanding ray queries to 1024. This value can be tuned later
specific to apps.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40182>
For Gfx125 workloads that use systolic mode, this might mean
an extra PIPELINE_SELECT when flipping between a compute shader
that use the mode and another that doesn't use the mode
(or vice-versa).
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40014>
Push constants on bindless stages of Gfx12.5+ don't get the data
delivered in the registers automatically. Instead the shader needs to
load the data with SEND messages.
Those stages do get a single InlineParameter 32B block of data
delivered into the EU. We can use that to promote some of the push
constant data that has to be pulled otherwise.
The driver will try to promote all push constant data (app + driver
values) if it can, if it can't it'll try to promote only the driver
values (usually a shader will only use a few driver values). If even
the drivers values won't fit, give up and don't use the inline
parameter at all.
LNL internal fossil-db:
Totals from 315738 (20.08% of 1572649) affected shaders:
Instrs: 155053691 -> 154920901 (-0.09%); split: -0.09%, +0.00%
CodeSize: 2578204272 -> 2574991568 (-0.12%); split: -0.15%, +0.02%
Send messages: 8235628 -> 8184485 (-0.62%); split: -0.62%, +0.00%
Cycle count: 43911938816 -> 43901857748 (-0.02%); split: -0.05%, +0.03%
Spill count: 481329 -> 473185 (-1.69%); split: -1.82%, +0.13%
Fill count: 405617 -> 399243 (-1.57%); split: -1.86%, +0.28%
Max live registers: 34309395 -> 34309300 (-0.00%); split: -0.00%, +0.00%
Max dispatch width: 8298224 -> 8299168 (+0.01%)
Non SSA regs after NIR: 18492887 -> 17631285 (-4.66%); split: -4.73%, +0.08%
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
Split emission from pointers programming.
That way we can switch back & forth between blorp & applications
shaders and never emit binding tables, we just reprogram the pointers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
This optimization doesn't work when the ray query index isn't uniform across
the subgroup, which is something the spec allows. While there are some smart
ways to fix this and still avoid unnecessary spilling, its not worth investing
the time until we find a realtime raytracing workload that actually needs to
use multiple live ray queries for something.
Fixes: 1f1de7eb ("anv,brw: Allow multiple ray queries without spilling to a shadow stack")
Acked-by: Sagar Ghuge <sagar.ghuge@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39445>
Allows a shader to have multiple ray queries without spilling them to a shadow
stack. Instead, the driver provides the shader with an array of multiple
RTDispatchGlobals structs to give each query its own dedicated stack.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38778>
Drivers already have to track this workaround, so remove the logic
from Blorp and let the driver manage this.
Also in Anv don't accumulate this workaround, emit it directly in
place right after COMPUTE_WALKER. Accumulating can be problematic when
you want to dispatch concurrent compute shaders that do not need any
cache flush interaction (typical example with the internal
simple_shader framework).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3e0ad0176b ("anv: Emit state cache invalidation after every compute dispatch")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38306>
It is now only used by internal shaders to the rename make it more clear.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37749>
Based on git history thhese appears to be a subset of
`anv_batch_emit_batch`, so I've structured the code similarly, if
`anv_batch_emit_dwords` returns `nullptr`, we just move on without
copying the memory.
CID: 1665339
CID: 1664814
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37534>
Implement HSD 16028171704/14025112257:
LSC state cache livelock:- Once state cache entries are full,
subsequent walker dispatches with two threads per thread group maybe
gets stuck infinitely because of state cache live lock.
One thread continuously stuck in loop doing UGM fence + evict and UGM
read is waiting on UGM read to have certain value. while other thread
supposed to update the value that first thread is waiting for. But
since entries are full in state cache, there is second thread never
make progress.
Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
For unaligned invocations, don't launch two COMPUTE_WALKER, instead we
can mask off excessive invocations in the shader itself at nir level and
launch one additional workgroup.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
We do this at the cost of recomputing some values that where available
on the pipeline at vkCmdBindPipeline() time.
We can look at the shaders on graphics/compute which will work nicely
with the runtime.
The runtime doesn't have support for ray tracing pipelines so we keep
using them.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
On Gfx9 we only use 2 L3 config depending on SLM use or not. So it's
the same config for all Gfx pipelines.
On Gfx11+ there is only one config (since SLM is allocated from
somewhere else).
So avoid store this on the pipeline, pick the config when flushing the
pipeline.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
So that the body field has the same name in COMPUTE_WALKER &
EXECUTE_INDIRECT_DISPATCH.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36146>
Series shows improvement on
TotalWarPharaoh-trace-dx11-1440p-ultra-n=2080 title by 0.96% (not a lot
but still it's improvement, so will take that.)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35904>
It was only added to indirect compute walkers while HSD don't say
anything about this optimization be specific to indirect compute
walkers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36058>