Brian
5390a43ce0
translate GL texture targets to PIPE_TEXTURE_x values
2007-08-15 19:23:58 -06:00
Brian
94a4910c9a
added PIPE_PRIM_x tokens (matching GL), use in a few places
2007-08-15 19:13:03 -06:00
Brian
d9a230f30a
Hook in new draw_arrays() code, disabled for now.
2007-08-15 19:04:45 -06:00
Brian
2de9958624
softpipe_draw_arrays() function
...
Also includes:
Temporary stand-in for vertex program execution.
draw_prim() code
post-transform vertex cache
2007-08-15 19:04:45 -06:00
Brian
ab0b040b60
added new draw_arrays()
2007-08-15 19:04:45 -06:00
Brian
181cf1d52a
convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases, disabled for now
2007-08-15 19:04:44 -06:00
Brian
3e2be1ce4a
added vertex array info fields
2007-08-15 19:04:44 -06:00
Brian
293cc25261
added draw_set_vertex_array_info()
2007-08-15 19:04:44 -06:00
Brian
24083f4e47
comment
2007-08-15 19:04:44 -06:00
michal
058b978a5a
Add UsageMask to DECLARATION in TGSI.
...
Interpolate FS attributes in the shader.
Do not copy WPOS in FS.
2007-08-15 18:16:11 +01:00
michal
b9eeb8dccf
Add declaration_semantic token to TGSI.
...
Cosmetic changes, GLuint -> unsigned.
Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
2007-08-15 13:55:22 +01:00
michal
6504dc3178
Declare fragment shader output registers.
2007-08-15 13:10:25 +01:00
michal
477ab9c196
Cleanup, do not use fp_attr_to_slot[] mapping array.
2007-08-15 13:10:25 +01:00
Brian
bff0411c5a
sketch out vbo drawing function
2007-08-15 11:45:54 -06:00
Brian
f300934189
added state funcs for vertex buffer/element info
2007-08-15 11:45:12 -06:00
Brian
3f70b50438
softpipe vertex element/buffer state funcs
2007-08-15 11:44:33 -06:00
Brian
6e02b4c7c3
comments
2007-08-15 11:43:14 -06:00
Brian
c431a22f52
added some const qualifiers
2007-08-15 11:42:53 -06:00
Brian
8038d5b68c
comments, minor clean-ups
2007-08-15 11:42:37 -06:00
Brian
681b1ebd5e
use regular malloc/free instead of macros
2007-08-14 17:20:40 -06:00
Brian
9623683dfc
Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-08-14 15:58:56 -06:00
Brian
267052c735
added glCopyPixels stub
2007-08-14 15:42:40 -06:00
Brian
b7316e4732
fix typo
2007-08-14 15:37:45 -06:00
Brian
d16b4bc32a
minor hack to allow 1D textures to work
2007-08-14 15:20:00 -06:00
Brian
bfcc337e38
vars to test 1D/2D textures with linear/nearest filtering
2007-08-14 15:19:37 -06:00
Brian
a34b8594b7
refactor some code - cube map textures work now
2007-08-14 15:12:04 -06:00
Brian
a13de2464d
Implement texture cache with multiple, direct-mapped entries.
2007-08-14 14:52:38 -06:00
Brian
c7722edcfd
Consolidate filter and mipmap level selection in choose_mipmap_levels().
2007-08-14 13:32:19 -06:00
Brian
f9e331a574
Implement remaining mipmap modes for 2D textures.
...
Also, add lodbias param to get_samples()
2007-08-14 13:04:07 -06:00
Brian
b4480285ed
tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).
...
Lambda/level-of-detail is also computed in get_samples() now.
2007-08-14 11:00:35 -06:00
Keith Whitwell
4bb2134239
Beginnings of a demand-filled post-tnl vertex cache.
...
Probably breaks a bit of stuff, eg unfilled clipping, edgeflags, etc.
2007-08-14 15:57:30 +01:00
Keith Whitwell
8269bc48d8
Add structs and set-functions for vertex buffer, element state.
...
Not currently used.
2007-08-14 15:57:30 +01:00
Keith Whitwell
2691b18747
Add surface formats to be used for specifying vertex element layouts.
2007-08-14 15:57:30 +01:00
Keith Whitwell
70af238b49
Continue reducing dependencies on core mesa include files.
...
Mainly down to the support for legacy TNL processing now.
2007-08-14 15:57:30 +01:00
Brian
9f51e181b1
added pixelzoom cmd line opt
2007-08-13 18:20:04 -06:00
Brian
2f605fd457
set renderbuffer Width/Height = texture size
2007-08-13 18:20:04 -06:00
Brian
4698483f84
Added st_fb_orientation() function to determine the up/down orientation of the framebuffer.
2007-08-13 18:20:04 -06:00
Brian
cd308dfa79
map stencil buffer too
2007-08-13 18:20:04 -06:00
Brian
612cfb749c
added assertion to check that texture width is non-zero
2007-08-13 18:20:04 -06:00
Brian
5e1bfe426f
fix up some render-to-texture code ... almost there
2007-08-13 18:20:04 -06:00
Brian
8571c4babf
added an assertion
2007-08-13 18:20:03 -06:00
Keith Whitwell
76818b6709
Missing files
2007-08-13 16:24:24 +01:00
Keith Whitwell
40a86b2047
Start breaking the #include dependencies between pipe drivers and mesa.
...
Pipe drivers shouldn't really know much about mesa and certainly shouldn't
be #including files from src/mesa/main and the like.
I've also (in i915simple especially) moved over from GL types to
more conventional int/unsigned usage. This probably isn't really the
ultimate desired set of types to use - possibly C99 would be better. It
may even be that a subset of the GL types is preferable.
2007-08-13 16:23:44 +01:00
Brian
d46779103b
check if we have a zbuf before enabling depth_test stage
2007-08-13 15:21:01 -06:00
Brian
8cc668a4a8
fix some issues with texture/mipmap_tree state tracking
2007-08-13 15:20:08 -06:00
Brian
c271078048
with Y=0=top, front/back determination is negated
2007-08-13 15:02:50 -06:00
Brian
faa14a9ded
check for ctx==NULL in st_renderbuffer_delete()
2007-08-13 14:53:27 -06:00
Brian
b7693ee559
Draw white square in lower-left corner to test orientation
2007-08-13 14:00:03 -06:00
Brian
21b9b8b74e
fill in the get_tile() function so ReadPixels can work
2007-08-13 13:56:54 -06:00
Brian
eb450bbb40
flush pipe before reading image
2007-08-13 13:56:30 -06:00