use regular malloc/free instead of macros

This commit is contained in:
Brian 2007-08-14 17:20:40 -06:00
parent 9623683dfc
commit 681b1ebd5e
2 changed files with 5 additions and 5 deletions

View file

@ -80,8 +80,8 @@ void draw_destroy( struct draw_context *draw )
vf_destroy( draw->vf );
FREE( draw->vcache.vertex[0] ); /* Frees all the vertices. */
FREE( draw );
free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
free( draw );
}

View file

@ -795,7 +795,7 @@ void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
stage->nr_tmps = nr;
if (nr) {
GLubyte *store = MALLOC(MAX_VERTEX_SIZE * nr);
GLubyte *store = (GLubyte *) malloc(MAX_VERTEX_SIZE * nr);
GLuint i;
stage->tmp = MALLOC(sizeof(struct vertex_header *) * nr);
@ -808,7 +808,7 @@ void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
void draw_free_tmps( struct draw_stage *stage )
{
if (stage->tmp) {
FREE(stage->tmp[0]);
FREE(stage->tmp);
free(stage->tmp[0]);
free(stage->tmp);
}
}