Consolidate filter and mipmap level selection in choose_mipmap_levels().

This commit is contained in:
Brian 2007-08-14 13:32:19 -06:00
parent f9e331a574
commit c7722edcfd

View file

@ -428,6 +428,7 @@ compute_lambda(struct tgsi_sampler *sampler,
float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
dsdx = FABSF(dsdx);
dsdy = FABSF(dsdy);
/* XXX only multiply by width for NORMALIZEd texcoords */
rho = MAX2(dsdx, dsdy) * sampler->texture->width0;
}
if (t) {
@ -436,6 +437,7 @@ compute_lambda(struct tgsi_sampler *sampler,
float max;
dtdx = FABSF(dtdx);
dtdy = FABSF(dtdy);
/* XXX only multiply by height for NORMALIZEd texcoords */
max = MAX2(dtdx, dtdy) * sampler->texture->height0;
rho = MAX2(rho, max);
}
@ -445,6 +447,7 @@ compute_lambda(struct tgsi_sampler *sampler,
float max;
dpdx = FABSF(dpdx);
dpdy = FABSF(dpdy);
/* XXX only multiply by depth for NORMALIZEd texcoords */
max = MAX2(dpdx, dpdy) * sampler->texture->depth0;
rho = MAX2(rho, max);
}
@ -458,99 +461,70 @@ compute_lambda(struct tgsi_sampler *sampler,
}
static void
sp_get_samples_1d(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct pipe_context *pipe = (struct pipe_context *) sampler->pipe;
struct pipe_surface *ps
= pipe->get_tex_surface(pipe, sampler->texture, 0, 0, 0);
switch (sampler->state->min_img_filter) {
case PIPE_TEX_FILTER_NEAREST:
{
GLuint j;
for (j = 0; j < QUAD_SIZE; j++) {
GLint x = nearest_texcoord(sampler->state->wrap_s, s[j],
sampler->texture->width0);
float texel[4];
ps->get_tile(ps, x, 0, 1, 1, texel);
rgba[0][j] = texel[0];
rgba[1][j] = texel[1];
rgba[2][j] = texel[2];
rgba[3][j] = texel[3];
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
{
GLuint j;
for (j = 0; j < QUAD_SIZE; j++) {
float t0[4], t1[4], texel[4];
GLint x0, x1;
float a;
linear_texcoord(sampler->state->wrap_s, s[j],
sampler->texture->width0, &x0, &x1, &a);
ps->get_tile(ps, x0, 0, 1, 1, t0);
ps->get_tile(ps, x1, 0, 1, 1, t1);
texel[0] = LERP(a, t0[0], t1[0]);
texel[1] = LERP(a, t0[1], t1[1]);
texel[2] = LERP(a, t0[2], t1[2]);
texel[3] = LERP(a, t0[3], t1[3]);
rgba[0][j] = texel[0];
rgba[1][j] = texel[1];
rgba[2][j] = texel[2];
rgba[3][j] = texel[3];
}
}
break;
default:
assert(0);
}
}
/**
* From lambda and the min_mip_filter setting, choose the mipmap level(s)
* that are to be sampled from.
* Do several things here:
* 1. Compute lambda from the texcoords, if needed
* 2. Determine if we're minifying or magnifying
* 3. If minifying, choose mipmap levels
* 4. Return image filter to use within mipmap images
*/
static void
choose_mipmap_levels(struct tgsi_sampler *sampler, float lambda,
unsigned *level0, unsigned *level1)
choose_mipmap_levels(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
unsigned *level0, unsigned *level1, float *levelBlend,
unsigned *imgFilter)
{
switch (sampler->state->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
/* no mipmap selection needed */
assert(sampler->state->min_img_filter ==
sampler->state->mag_img_filter);
*imgFilter = sampler->state->mag_img_filter;
*level0 = *level1 = 0;
return;
case PIPE_TEX_MIPFILTER_NEAREST:
{
const int lvl = (int) (lambda + 0.5);
*level0 =
*level1 = CLAMP(lvl,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
}
else {
float lambda;
if (1)
/* fragment shader */
lambda = compute_lambda(sampler, s, t, p, lodbias);
else
/* vertex shader */
lambda = lodbias; /* not really a bias, but absolute LOD */
if (lambda < 0.0) { /* XXX threshold depends on the filter */
/* magnifying */
*imgFilter = sampler->state->mag_img_filter;
*level0 = *level1 = 0;
}
return;
case PIPE_TEX_MIPFILTER_LINEAR:
{
const int lvl = (int) lambda;
*level0 = CLAMP(lvl,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
*level1 = CLAMP(lvl + 1,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
assert(*level0 < 100);
assert(*level1 < 100);
else {
/* minifying */
*imgFilter = sampler->state->min_img_filter;
/* choose mipmap level(s) and compute the blend factor between them */
if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
/* Nearest mipmap level */
const int lvl = (int) (lambda + 0.5);
*level0 =
*level1 = CLAMP(lvl,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
}
else {
/* Linear interpolation between mipmap levels */
const int lvl = (int) lambda;
*level0 = CLAMP(lvl,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
*level1 = CLAMP(lvl + 1,
(int) sampler->texture->first_level,
(int) sampler->texture->last_level);
*levelBlend = FRAC(lambda); /* blending weight between levels */
}
}
return;
default:
assert(0);
}
}
@ -620,6 +594,17 @@ get_texel(struct tgsi_sampler *sampler,
static void
sp_get_samples_1d(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
}
/**
* Called via tgsi_sampler::get_samples()
* Use the sampler's state setting to get a filtered RGBA value
@ -642,38 +627,10 @@ sp_get_samples_2d(struct tgsi_sampler *sampler,
{
unsigned level0, level1, j, imgFilter;
int width, height;
float mipBlend;
float levelBlend;
/* compute level0 and imgFilter */
switch (sampler->state->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
imgFilter = sampler->state->mag_img_filter;
level0 = level1 = 0;
assert(sampler->state->min_img_filter ==
sampler->state->mag_img_filter);
break;
default:
{
float lambda;
int fragment = 1;
if (fragment)
lambda = compute_lambda(sampler, s, t, p, lodbias);
else
lambda = lodbias; /* not really a bias, but absolute LOD */
if (lambda < 0.0) {
/* magnifying */
imgFilter = sampler->state->mag_img_filter;
level0 = level1 = 0;
}
else {
/* minifying */
imgFilter = sampler->state->min_img_filter;
choose_mipmap_levels(sampler, lambda, &level0, &level1);
mipBlend = FRAC(lambda); /* blending weight between levels */
}
}
}
choose_mipmap_levels(sampler, s, t, p, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
width = sampler->texture->level[level0].width;
height = sampler->texture->level[level0].height;
@ -695,7 +652,7 @@ sp_get_samples_2d(struct tgsi_sampler *sampler,
y = y / 2;
get_texel(sampler, 0, level1, 0, x, y, rgba2, j);
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(mipBlend, rgba2[c][j], rgba[c][j]);
rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]);
}
}
}
@ -732,7 +689,7 @@ sp_get_samples_2d(struct tgsi_sampler *sampler,
}
for (c = 0; c < NUM_CHANNELS; c++) {
rgba[c][j] = LERP(mipBlend, rgba[c][j], rgba2[c][j]);
rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
}
}
}