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synced 2026-05-05 09:38:07 +02:00
fill in the get_tile() function so ReadPixels can work
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1 changed files with 36 additions and 3 deletions
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@ -29,6 +29,7 @@
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#include "i915_state.h"
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#include "pipe/p_defines.h"
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#include "main/imports.h"
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#include "main/macros.h"
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struct i915_surface
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@ -38,13 +39,45 @@ struct i915_surface
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};
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/**
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* Note: this is exactly like a8r8g8b8_get_tile() in sp_surface.c
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* Share it someday.
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*/
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static void
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i915_get_tile(struct pipe_surface *ps,
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GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p)
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{
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/* any need to get tiles from i915 surfaces? */
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/* Yes, for glReadPixels (for a while at least). */
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assert(0);
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const GLuint *src
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= ((const GLuint *) (ps->region->map + ps->offset))
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+ y * ps->region->pitch + x;
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GLuint i, j;
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GLuint w0 = w;
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assert(ps->format == PIPE_FORMAT_U_A8_R8_G8_B8);
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#if 0
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assert(x + w <= ps->width);
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assert(y + h <= ps->height);
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#else
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/* temp clipping hack */
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if (x + w > ps->width)
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w = ps->width - x;
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if (y + h > ps->height)
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h = ps->height -y;
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#endif
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for (i = 0; i < h; i++) {
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GLfloat *pRow = p;
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for (j = 0; j < w; j++) {
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const GLuint pixel = src[j];
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pRow[0] = UBYTE_TO_FLOAT((pixel >> 16) & 0xff);
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pRow[1] = UBYTE_TO_FLOAT((pixel >> 8) & 0xff);
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pRow[2] = UBYTE_TO_FLOAT((pixel >> 0) & 0xff);
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pRow[3] = UBYTE_TO_FLOAT((pixel >> 24) & 0xff);
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pRow += 4;
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}
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src += ps->region->pitch;
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p += w0 * 4;
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}
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}
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