It was used by the pass tests to verify output with TEST_DEBUG=1,
replace it with brw_print_instructions().
The output is slightly different (not printing IP, not reordering the
blocks), we can add those features as we need, but given the usage was
already very reduced, don't bother with that until need arises.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34012>
This should probably be done different, params should probably be considered immutable,
and this should be moved into the command buffer, also this gets set on decode paths as well
which might not make sense.
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34204>
mesa/piglit!996 fixed up Piglit to allow us to do trace downloads again,
so we can now bring these jobs back. The fdno trace jobs hosted at
Google are still disabled whilst we try to fix their nginx.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34245>
CPS surfaces are marked as stencil compressed internally and
should use the fast clear depth stencil path for clearing when possible
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
This particular scenario indicates that the CPB will be written to using
a fragment shader, disable compression to ensure the correct data is
read back from the surface later.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
Compressed CPS surfaces operations such as copies and clears need to be
handled through the depth stencil hw to ensure that the aux data is
handled correctly.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
Apparently hwconfig has not implemented this workaround.
This warning was noted on MTL and ADL.
> INTEL_HWCONFIG_TOTAL_GS_THREADS (336) != devinfo->max_gs_threads (312)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34243>
Previously we were printing this information whenever the driver
started, but that proved to noisy.
For example, if running thousands of tests, this would cause thousands
of warnings messages to be printed. (Assuming the driver was built in
debug mode.)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34243>
We will move this check into the `intel_dev_info` tool. Unfortunately,
this means we will be much less likely to notice inconsistencies, but
the current strategy has proven to be far too noisy.
For example, if the driver was built in debug mode, then when test
suites are running thousands of tests, the current approach can lead
to thousands of messages being printed.
Closes: mesa/mesa#12141
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34243>
In 35df3925ca ("brw: ensure VUE header writes in HS/DS/GS stages") I
misread the PRMs and thought that the VF would initialize the header.
What actually happens is that the VF does not write valid values in
there and the PRMs explicitly say that the VS shader should overwrite
whatever is in there.
We could avoid writing the header in some cases when no HW is going to
read back the header. For example with rendering disables through
3DSTATE_STREAMOUT::RenderingDisable. But those cases are dynamic and
the compiler is not able to tell. So just always write the header.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 35df3925ca ("brw: ensure VUE header writes in HS/DS/GS stages")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12880
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34211>
Xe3 different SKUs can have different max_subslices_per_slice and
Xe KMD topology uAPI only provide us the available subslices.
Therefore, to correctly calculate the available slices, we need
max_subslices_per_slice to match the hardware.
This change retrieves this information from hwconfig for Xe3+.
This avoids adding all the PTL intel_device_info variants.
Additionally, the PTL topology values are currently embargoed and
cannot be hard-coded in public source code.
This could be simplified if we decide to apply max_slices and
max_subslices_per_slice to all platforms that hwconfig is required.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33328>
This makes it possible to choose caching mode based on usage.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34044>
This makes the error state decoder (among other tools) print the
compute shaders referenced by EXECUTE_INDIRECT_DISPATCH. We just
reuse the existing COMPUTE_WALKER handling as it already looks for
a COMPUTE_WALKER_BODY in a larger struct and then
INTERFACE_DESCRIPTOR_DATA within that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34198>
intel-gpu-tools have a few more entries in enum intel_hwconfig, so
adding the missing ones to Mesa.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34157>
Enabling this with shaders compiled separately through pipeline
libraries fails because we currently only enable it for VS and the
associated FS stage ends up with a non compatible VUE map.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34173>
Currently blorp assumes that copies of depth/stencil is restricted
to/from depth/stencil formats. We want to allow color<->depth copies.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31983>
Otherwise this will lead to scratch intrinsics for calls/returns.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31983>
The values already use BRW, make it consistent.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33664>
Will be useful for testing BFloat16 in later patches. No change
expected to the compiler itself.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33664>