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anv,blorp,isl: handle compressed CPS surfaces through the depth stencil hw
Compressed CPS surfaces operations such as copies and clears need to be handled through the depth stencil hw to ensure that the aux data is handled correctly. Signed-off-by: Rohan Garg <rohan.garg@intel.com> Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20741>
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2 changed files with 5 additions and 4 deletions
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@ -1892,7 +1892,8 @@ try_blorp_blit(struct blorp_batch *batch,
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} else {
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key->dst_usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
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}
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} else if (params->dst.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) {
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} else if (params->dst.surf.usage & (ISL_SURF_USAGE_STENCIL_BIT |
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ISL_SURF_USAGE_CPB_BIT)) {
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assert(params->dst.surf.format == ISL_FORMAT_R8_UINT);
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if (devinfo->ver >= 9 && !(batch->flags & BLORP_BATCH_USE_COMPUTE)) {
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key->dst_usage = ISL_SURF_USAGE_STENCIL_BIT;
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@ -99,7 +99,8 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
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}
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if (info->stencil_surf) {
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assert((info->stencil_surf->usage & ISL_SURF_USAGE_STENCIL_BIT));
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assert(info->stencil_surf->usage & (ISL_SURF_USAGE_STENCIL_BIT |
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ISL_SURF_USAGE_CPB_BIT));
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if (info->stencil_surf->dim == ISL_SURF_DIM_3D) {
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assert(info->view->base_array_layer + info->view->array_len <=
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info->stencil_surf->logical_level0_px.depth);
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@ -264,9 +265,8 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
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assert(info->stencil_aux_usage == ISL_AUX_USAGE_NONE ||
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info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS);
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#if GFX_VER < 20
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sb.StencilCompressionEnable =
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sb.ControlSurfaceEnable = sb.StencilCompressionEnable =
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info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS;
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sb.ControlSurfaceEnable = sb.StencilCompressionEnable;
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#endif
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#elif GFX_VERx10 >= 75
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sb.StencilBufferEnable = true;
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