Add a tool that programs the hardware the minimum amount to be
able to execute compute shaders and then executes a script that
can perform data manipulation and dispatch execution of the shaders
(written in Xe assembly).
The goal is to have a tool to experiment directly with certain
assembly instructions and the shared units without having to
instrument the drivers.
To make more convenient to write assembly, a few macros (indicated by
the @-symbol) will be processed into the full instruction.
For example, the script
```
local r = execute {
data={ [42] = 0x100 },
src=[[
@mov g1 42
@read g2 g1
@id g3
add(8) g4<1>UD g2<8,8,1>UD g3<8,8,1>UD { align1 @1 1Q };
@write g3 g4
@eot
]]
}
dump(r, 4)
```
produces
```
[0x00000000] 0x00000100 0x00000101 0x00000102 0x00000103
```
There's a help message inside the code that describes the script
environment and the macros for assembly sources.
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30062>
Today, on i915.ko, if Sparse Resources is disabled and the Kernel is
new enough to confirm to us that the GuC version is good, we'll expose
non-render engines, otherwise we don't.
Ever since we merged 5ca224aa0c ("anv/trtt: make all contexts have
the same TR-TT programming"), TR-TT is not anymore the reason why
we're not enabling non-render engines. Our performance team has
analyzed workloads and concluded enabling non-render engines is not
worth it on i915.ko today.
So here we adjust the code to do three things:
- Stop blaming TR-TT
- Unify the default behavior for i915.ko
- Don't disable non-render engines when TR-TT is being used on xe.ko.
v2:
- Comments (José)
Acked-by: Felix DeGrood <felix.j.degrood@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30627>
It has been a while that the GuC version with the compute engine fix
was released, same for the KMD uAPI to query the GuC firmware version.
So at this point this parameters do more harm than good.
Also just setting those don't enable the async compute and copy engines
this is not enabled by default on i915.
If user wants to disable or enable usage of those engines a better
approach would be use ANV_QUEUE_OVERRIDE.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30593>
Bspec 64643: Structure_TraceRayPayload::Trace Ray Control
Bit field moved from 9-8 to 10-8 on Xe2.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
Bspec 57508: Structure_SIMD16TraceRayMessage:: RayQuery Enable
"When this bit is set in the header, Trace Ray Message behaves like a
Ray Query. This message requires a write-back message indicating
RayQuery for all valid Rays (SIMD lanes) have completed."
If we don't pass the write-back register, somehow it was stepping on
over R0 register and can mess up the scratch space accesses which could
potentially lead to GPU hang. It can be noticed while running it under
simulator trace.
send.rta (16|M0) null r124 r126:1 0x0 0x02000100 {$15} // wr:1+1, rd:0; simd16 trace ray
R0 = 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
When closest hit shader is called, the BVH object level
brw_nir_rt_load_mem_ray origin/direction is 0. What we should be using
is the ray origin/direction and apply the transform of the current
instance.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ba7d459a3 ("intel/rt: Implement the new ray-tracing system values")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30578>
Intel GPUs have a saturate destination modifier, and
brw_fs_opt_saturate_propagation tries to replace explicit saturate
operations with this destination modifier. That pass is limited in
several ways. If the source of the explicit saturate is in a different
block or if the source of the explicit saturate is live after the
explicit saturate, brw_fs_opt_saturate_propagation will be unable to
make progress.
This optimization exists to help brw_fs_opt_saturate_propagation make
more progress. It tries to move NIR fsat instructions to the same block
that contains the definition of its source. It does this only in cases
where it will not create additional live values. It also attempts to do
this only in cases where the explicit saturate will ultimiately be
converted to a destination modifier.
v2: Fix metadata_preserve when theres no progress and use
nir_metadata_control_flow when there is progress. All suggested by
Alyssa.
v3: Fix a typo in the file header comment. Noticed by Ken. Don't
require nir_metadata_instr_index. Use nir_def_rewrite_uses_after instead
of open-coding something slightly more specific. Both suggested by Ken.
shader-db:
All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19733645 -> 19733028 (<.01%)
instructions in affected programs: 193300 -> 192683 (-0.32%)
helped: 246
HURT: 1
helped stats (abs) min: 2 max: 48 x̄: 2.51 x̃: 2
helped stats (rel) min: 0.18% max: 0.39% x̄: 0.33% x̃: 0.34%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.31% max: 0.31% x̄: 0.31% x̃: 0.31%
95% mean confidence interval for instructions value: -2.87 -2.13
95% mean confidence interval for instructions %-change: -0.34% -0.32%
Instructions are helped.
total cycles in shared programs: 916180971 -> 916264656 (<.01%)
cycles in affected programs: 30197180 -> 30280865 (0.28%)
helped: 194
HURT: 142
helped stats (abs) min: 1 max: 21251 x̄: 872.75 x̃: 19
helped stats (rel) min: <.01% max: 23.17% x̄: 2.59% x̃: 0.23%
HURT stats (abs) min: 1 max: 28058 x̄: 1781.68 x̃: 399
HURT stats (rel) min: <.01% max: 37.21% x̄: 4.85% x̃: 1.63%
95% mean confidence interval for cycles value: -196.84 694.97
95% mean confidence interval for cycles %-change: -0.17% 1.27%
Inconclusive result (value mean confidence interval includes 0).
fossil-db:
Meteor Lake, DG2, and Tiger Lake had similar results. (Meteor Lake shown)
Totals:
Instrs: 151512021 -> 151511351 (-0.00%); split: -0.00%, +0.00%
Cycle count: 17209013596 -> 17209840995 (+0.00%); split: -0.02%, +0.02%
Max live registers: 32013312 -> 32013549 (+0.00%)
Max dispatch width: 5512304 -> 5512136 (-0.00%)
Totals from 774 (0.12% of 630172) affected shaders:
Instrs: 1559285 -> 1558615 (-0.04%); split: -0.05%, +0.01%
Cycle count: 1312656268 -> 1313483667 (+0.06%); split: -0.24%, +0.30%
Max live registers: 82195 -> 82432 (+0.29%)
Max dispatch width: 6664 -> 6496 (-2.52%)
Ice Lake
Totals:
Instrs: 151416791 -> 151416137 (-0.00%); split: -0.00%, +0.00%
Cycle count: 15162468885 -> 15163298824 (+0.01%); split: -0.00%, +0.01%
Max live registers: 32471367 -> 32471603 (+0.00%)
Max dispatch width: 5623752 -> 5623712 (-0.00%)
Totals from 733 (0.12% of 635598) affected shaders:
Instrs: 877965 -> 877311 (-0.07%); split: -0.09%, +0.01%
Cycle count: 190763628 -> 191593567 (+0.44%); split: -0.21%, +0.64%
Max live registers: 72067 -> 72303 (+0.33%)
Max dispatch width: 6216 -> 6176 (-0.64%)
Skylake
Totals:
Instrs: 140794845 -> 140794075 (-0.00%); split: -0.00%, +0.00%
Cycle count: 14665159301 -> 14665320514 (+0.00%); split: -0.00%, +0.01%
Max live registers: 31783341 -> 31783662 (+0.00%); split: -0.00%, +0.00%
Totals from 659 (0.11% of 625670) affected shaders:
Instrs: 829061 -> 828291 (-0.09%); split: -0.09%, +0.00%
Cycle count: 185478478 -> 185639691 (+0.09%); split: -0.33%, +0.41%
Max live registers: 67491 -> 67812 (+0.48%); split: -0.01%, +0.48%
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
There are two problems.
1. This is not NaN safe. 'add.le.sat dst F, Inf F, -Inf F' has a
different result than 'add dst F, Inf F, -Inf F; cmp.le null, dst F, 0F'.
2. Ignoring the first problem, this only produces the desired flags
for LE and G. All other cases can produce the wrong result.
shader-db:
All Intel platforms had similar results. (Broadwell shown)
total instructions in shared programs: 18282314 -> 18282316 (<.01%)
instructions in affected programs: 78 -> 80 (2.56%)
helped: 0
HURT: 2
total cycles in shared programs: 952924234 -> 952924252 (<.01%)
cycles in affected programs: 584 -> 602 (3.08%)
helped: 0
HURT: 2
Fixes: e6022281f2 ("intel/elk: Rename files to use elk prefix")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
There are two problems.
1. This is not NaN safe. 'add.le.sat dst F, Inf F, -Inf F' has a
different result than 'add dst F, Inf F, -Inf F; cmp.le null, dst F, 0F'.
2. Ignoring the first problem, this only produces the desired flags
for LE and G. All other cases can produce the wrong result.
For example, batman_arkham_city_goty.foz 6a63c4caacaa0dae has the
following code:
mad.ge.f0.0(8) g51<1>F g50<8,8,1>F g46<8,8,1>F g11<1,1,1>F
mov.sat(8) g52<1>F g51<1,1,0>F
...
(+f0.0) sel(8) g54<1>UD g53<8,8,1>UD 0x3f000000UD
Without this commit, the saturate is incorrectly propagated to the MAD.
A similar case exists in witcher_3_dxvk_g2.foz 5b03243be667a275.
There are even worse cases like total_war_warhammer3.dx12vk-g6.foz
78328466761ef7ab and ee920491573860fc. The former has the following
code (and the latter has very similar code):
mad.l.f0.0(16) g95<1>F g93<8,8,1>F g62<8,8,1>F g68<1,1,1>F
...
mov.sat(16) g109<1>F -g95<1,1,0>F
...
(+f0.0) sel(16) g68<1>UD g111<1,1,0>UD g54<1,1,0>UD
(+f0.0) sel(16) g70<1>UD g113<1,1,0>UD g56<1,1,0>UD
(+f0.0) sel(16) g72<1>UD g115<1,1,0>UD g58<1,1,0>UD
Saturate propagation makes a hash of this code:
mad.sat.l.f0.0(16) g106<1>F -g93<8,8,1>F -g62<8,8,1>F g68<1,1,1>F
...
(+f0.0) sel(16) g70<1>UD g110<1,1,0>UD g56<1,1,0>UD
(+f0.0) sel(16) g72<1>UD g112<1,1,0>UD g58<1,1,0>UD
(+f0.0) sel(16) g68<1>UD g108<1,1,0>UD g54<1,1,0>UD
Not only is the saturate incorrectly applied to the MAD, but the MAD
result is negated without changing the conditional modifier to G!
NOTE: Backports of this commit to stable branches may need to be more
like the following commit to elk.
shader-db:
All Intel platforms had similar results. (Meteor Lake shown)
total instructions in shared programs: 19729375 -> 19729377 (<.01%)
instructions in affected programs: 112 -> 114 (1.79%)
helped: 0
HURT: 2
total cycles in shared programs: 916234266 -> 916234288 (<.01%)
cycles in affected programs: 636 -> 658 (3.46%)
helped: 0
HURT: 2
fossil-db:
All Intel platforms had similar results. (Meteor Lake shown)
Totals:
Instrs: 151531594 -> 151531601 (+0.00%)
Cycle count: 17209107419 -> 17209107474 (+0.00%); split: -0.00%, +0.00%
Totals from 6 (0.00% of 630198) affected shaders:
Instrs: 4550 -> 4557 (+0.15%)
Cycle count: 194629 -> 194684 (+0.03%); split: -0.00%, +0.03%
Fixes: 947c828d5c ("i965/fs: Add a saturation propagation optimization pass.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
This prevents a couple small regressions in the next commit.
The only changes in shader-db or fossil-db were on Skylake. This seems
to eliminate an unused flags write that doesn't exist on other platforms.
With that flag write eliminated, a later CMP can be scheduled better.
I did not investigate this further.
v2: Clean up some unnecessary bits and add some comments to
can_elminate_conditional_mod. Suggested by Ken and Matt.
Skylake
Totals:
Cycle count: 14665454524 -> 14665454444 (-0.00%)
Totals from 10 (0.00% of 625685) affected shaders:
Cycle count: 38630 -> 38550 (-0.21%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29774>
Gfx8 required us to emulate image load store with untyped messages,
whereas Gfx9 just has typed message support for everything. brw no
longer supports Gfx8, so all of this code is effectively dead.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30576>
Description states that we need to enable PS_EXTRA state
EnablePSdependencyonCPsizechange whenever PixelShaderIsPerCoarsePixel
state changes.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
In utrace timestamp copy case cmd_buffer is NULL.
Fixes: dbbcd5c32c ("anv: factor out generation kernel dispatch into helper")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
Instead of emitting a single one at the top, and making reference to it,
emit the virtual instruction as needed and let CSE do its job.
Since load_subgroup_invocation now can appear not at the start of the
shader, use UNDEF in all cases to ensure that the liveness of the
destination doesn't extend to the first partial write done here (it was
being used only for SIMD > 8 before).
Note this option was considered in the past
6132992cdb but at the time dismissed. The
difference now is that the lowering of the virtual instruction happens
earlier than the scheduling.
The motivation for this change is to allow passes other than the NIR
conversion to use this value. The alternative of storing a `brw_reg` in
the shader (instead of NIR state) gets complicated by passes like
compact_vgrfs, that move VGRFs around (and update the instructions).
This and maybe other passes would have to care about the brw_reg.
Fossil-db numbers, TGL
```
*** Shaders only in 'after' results are ignored:
steam-native/shadow_of_the_tomb_raider/c683ea5067ee157d/fs.32/0, steam-native/shadow_of_the_tomb_raider/f4df450c3cef40b4/fs.32/0, steam-native/shadow_of_the_tomb_raider/94b708fb8e3d9597/fs.32/0, steam-native/shadow_of_the_tomb_raider/19d44c328edabd30/fs.32/0, steam-native/shadow_of_the_tomb_raider/8a7dcbd5a74a19bf/fs.32/0, and 366 more
from 4 apps: steam-dxvk/alan_wake, steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider
*** Shaders only in 'before' results are ignored:
steam-dxvk/octopath_traveler/aaa3d10acb726906/fs.32/0, steam-dxvk/batman_arkham_origins/e6872ae23569c35f/fs.32/0, steam-dxvk/octopath_traveler/fd33a99fa5c271a8/fs.32/0, steam-dxvk/octopath_traveler/9a077cdc16f24520/fs.32/0, steam-dxvk/batman_arkham_city_goty/fac7b438ad52f622/fs.32/0, and 12 more
from 4 apps: steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-dxvk/octopath_traveler, steam-native/shadow_of_the_tomb_raider
Totals:
Instrs: 149752381 -> 149751337 (-0.00%); split: -0.00%, +0.00%
Cycle count: 11553609349 -> 11549970294 (-0.03%); split: -0.06%, +0.03%
Spill count: 42763 -> 42764 (+0.00%); split: -0.01%, +0.01%
Fill count: 75650 -> 75651 (+0.00%); split: -0.00%, +0.01%
Max live registers: 31725096 -> 31671792 (-0.17%)
Max dispatch width: 5546008 -> 5551672 (+0.10%); split: +0.11%, -0.00%
Totals from 52574 (8.34% of 630441) affected shaders:
Instrs: 9535159 -> 9534115 (-0.01%); split: -0.03%, +0.02%
Cycle count: 1006627109 -> 1002988054 (-0.36%); split: -0.65%, +0.29%
Spill count: 11588 -> 11589 (+0.01%); split: -0.03%, +0.03%
Fill count: 21057 -> 21058 (+0.00%); split: -0.01%, +0.02%
Max live registers: 1992493 -> 1939189 (-2.68%)
Max dispatch width: 559696 -> 565360 (+1.01%); split: +1.06%, -0.05%
```
and DG2
```
*** Shaders only in 'after' results are ignored:
steam-native/shadow_of_the_tomb_raider/1f95a9d3db21df85/fs.32/0, steam-native/shadow_of_the_tomb_raider/56b87c4a46613a2a/fs.32/0, steam-native/shadow_of_the_tomb_raider/a74b4137f85dbbd3/fs.32/0, steam-native/shadow_of_the_tomb_raider/e07e38d3f48e8402/fs.32/0, steam-native/shadow_of_the_tomb_raider/206336789c48996c/fs.32/0, and 268 more
from 4 apps: steam-dxvk/alan_wake, steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider
*** Shaders only in 'before' results are ignored:
steam-native/shadow_of_the_tomb_raider/0420d7c3a2ea99ec/fs.32/0, steam-native/shadow_of_the_tomb_raider/2ff39f8bf7d24abb/fs.32/0, steam-native/shadow_of_the_tomb_raider/92d7be2824bd9659/fs.32/0, steam-native/shadow_of_the_tomb_raider/f09ca6d2ecf18015/fs.32/0, steam-native/shadow_of_the_tomb_raider/490f8ffd59e52949/fs.32/0, and 205 more
from 3 apps: steam-dxvk/batman_arkham_city_goty, steam-dxvk/batman_arkham_origins, steam-native/shadow_of_the_tomb_raider
Totals:
Instrs: 151597619 -> 151599914 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 7699776 -> 7699784 (+0.00%)
Cycle count: 12738501989 -> 12739841170 (+0.01%); split: -0.01%, +0.02%
Spill count: 61283 -> 61274 (-0.01%)
Fill count: 119886 -> 119849 (-0.03%)
Max live registers: 31810432 -> 31758920 (-0.16%)
Max dispatch width: 5540128 -> 5541136 (+0.02%); split: +0.08%, -0.06%
Totals from 49286 (7.81% of 631231) affected shaders:
Instrs: 8607753 -> 8610048 (+0.03%); split: -0.01%, +0.04%
Subgroup size: 857752 -> 857760 (+0.00%)
Cycle count: 305939495 -> 307278676 (+0.44%); split: -0.28%, +0.72%
Spill count: 6339 -> 6330 (-0.14%)
Fill count: 12571 -> 12534 (-0.29%)
Max live registers: 1788346 -> 1736834 (-2.88%)
Max dispatch width: 510920 -> 511928 (+0.20%); split: +0.85%, -0.66%
```
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30489>
Before the patch, intel_device_info_get_max_preferred_slm_size()
returns values in kilobytes, but then
intel_device_info_get_max_slm_size() is multiplying it by 1024.
As a result, LNL is reporting maxComputeSharedMemorySize to be
134217728, which is 128mb.
Fix this by making intel_device_info_get_max_slm_size() not multiply
it by 1024.
This should fix at least the following dEQP tests:
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.1
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.128
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.16
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.2
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.4
dEQP-VK.compute.pipeline.zero_initialize_workgroup_memory.max_workgroup_memory.64
Some tests were failing with:
deqp-vk: ../../src/intel/common/intel_compute_slm.c:24: slm_encode_lookup: Assertion `kbytes <= table[table_len - 1].size_in_kb' failed.
while other tests were triggering the OOM.
v2:
- Make everybody return sizes in bytes (José).
v3:
- Rename variable to bytes (José, Jordan).
Fixes: fd368f5521 ("anv: Set maxComputeSharedMemorySize value for Xe2 platforms")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30541>
The PRMs suggest that certain classes of auxiliary surface operations
will automatically synchronize when performed back-to-back:
Any transition from any value in {Clear, Render, Resolve} to a
different value in {Clear, Render, Resolve} requires end of pipe
synchronization.
Make use of this functionality by batching CCS and MCS flushes when
compatible auxiliary surface operations are performed within a command
buffer.
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11325
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
According to the HSD, this is an alternative option for Wa_14016712196.
Taking this option allows us to combine this workaround with a couple
other depth workarounds. Make sure to execute these workarounds before
the workaround for the depth register mode, so that the stalling flush
is not impacted.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
Instead of unconditionally emitting a pipe control on gfx11+, use the
workaround helpers for workarounds 1408224581 and 14014097488. Also, add
a check for workaround 14016712196, which is also impacted.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
This flush was introduced with the following commits:
8949d27bb8 ("anv: implement gen9 post sync pipe control workaround")
bcb611361b ("anv: implement gen12 post sync pipe control workaround")
The flush was unsued with the following commit:
e79e1ca304 ("intel: Drop Tigerlake revision 0 workarounds")
This prevents some extra pipecontrols caused by a following patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
Replicating what we do in genX_cmd_compute.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7ca5c84804 ("anv: add support for simple internal compute shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30539>
16-bit SIMD8 sampler writeback messages come with a bit of padding in
them, requiring us to emit a LOAD_PAYLOAD to reorganize the data into
the padding-free format expected by NIR. Additionally, we may reduce
the response length on the sampler messages based on which components
of the (always vec4) NIR destination are actually in use. When we do
that, dest_size > read_size, and the trailing components are all empty
BAD_FILE registers, indicating the contents are undefined.
Unfortunately, we can't ignore those trailing components entirely.
In the past, we left them default-initialized, giving us a BAD_FILE
register with UD type (which didn't matter, since all sampler returns
were 32-bit). But with 16-bit, this was confusing the LOAD_PAYLOAD.
For example, writing RGB and skipping A (without sparse) would produce
read_size = 3 and dest_size = 4 and nir_dest[5] containing:
nir_dest[] = <R:hf, G:hf, B:hf, blank-A:ud, blank-sparse:ud>
We'd then call LOAD_PAYLOAD on the first 4 sources, causing it to see
3 HF's and a UD, and try to copy the full 32-bit value at the end,
instead of 16-bits of pad like we intended. This meant it would
overflow the destination register's size, triggering validation errors.
Thanks to Ian Romanick for noticing this, writing a test, and also
coming up with a nearly identical fix.
Fixes: 0116430d39 ("intel/brw: Handle 16-bit sampler return payloads")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11617
References: https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/152
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30529>
on agx (and mali), we predicate atomics on "if (!helper)", so doing so again in
this pass is redundant. and would cause a problem since we'd then have to lower
the "is helper inv?" flag late. so just skip the extra lowering code.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30488>