Using wayland on s390x has all the colors wrong.
Mesa reports using GBM_FORMAT_XRGB8888 but inside the buffer, the
colors are in GBM_FORMAT_BGRX8888 order.
This patch fixes it for common formats, and also introduced BGRX8888
which is the default on big endian.
Signed-off-by: Jocelyn Falempe <jfalempe@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31707>
(cherry picked from commit b24d4f0c86)
__DRI_IMAGE formats are not well defined for big endian.
This patch has no functionnal change and prepare the work to better support
big endian.
Signed-off-by: Jocelyn Falempe <jfalempe@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31707>
(cherry picked from commit 3814dee11a)
It's possible to enable NGG culling with ESO if shaders are linked, or
if the VS doesn't need a prolog or if TES is used. This wasn't
supposed to be enabled but I think it worked just by luck because the
user SGPR value was probably zero and NGGC was disabled at draw time.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31829>
(cherry picked from commit 62efebfd70)
This very test was working until the commit 4da147a02b
("mesa: remove fallback for GL_DEPTH_STENCIL"). Indeed this
commit lets the driver handles this path and this was
failing on evergreen r600.
The test was processed through r600_blit() which loads the
fragment shader util_make_fs_blit_zs(). This fragment shader
loads two textures the stencil and depth. The texture depth
was processed properly but the other texture was generating
incorrect values. This issue, which seems to be related to
the hardware configuration, disappears when the underlying
surface is allocated using a width multiple of 32.
This change was tested on cayman and palm with the normal test:
"piglit/bin/ext_packed_depth_stencil-getteximage -auto -fb" and
the test was modified to test all the relevant width and height
values. The gpu rv770 was not affected by this issue. Here is
the result:
spec/ext_packed_depth_stencil/getteximage: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31757>
(cherry picked from commit d19e2597ce)
We don't dirty the CS state, so if a 3D blit comes between binding a
compute pipeline and executing a dispatch then we won't re-emit the
pipeline and invalidating CS state causes immediates emitted via
CP_LOAD_STATE to disappear. Fixes
dEQP-VK.binding_model.descriptor_buffer.ycbcr_sampler.compute_comp.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31764>
(cherry picked from commit 048afdd438)
This GPU seems to have half the compute constlen of other a7xx GPUs,
because there are sporadic hangs in dEQP-VK.robustness.robustness2.* and
other tests unless we limit the constlen. This does *not* happen on
SM8550-HDK, so it does seem to be specific to the GPU in x1e laptops.
Fixes: b0d22461b9 ("freedreno: Enable the X1-85")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31764>
(cherry picked from commit 3c8190e8b2)
panvk provides driver UUID generated from build id of the dynamic
library, but ld_args_build_id isn't used during linking. This leads to
broken drivers when building mesa with a toolchain defaults to
--no-build-id. Let's specify the flag explicitly.
Fixes: 8ea2931ed1 ("panvk: Generate proper device and driver UUIDs")
Signed-off-by: Yao Zi <ziyao@disroot.org>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31654>
(cherry picked from commit 5ffc5ba8ef)
It was based on misunderstanding of how holes are sorted, they are
sorted by address and not by size.
Fixes: df3ba95a24
("util/vma: Add function to get max continuous free size")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31722>
(cherry picked from commit 3209a97c5c)
When only of the depth/stencil aspects is used, RADV dispatches a
compute shader to initialize the HTILE buffer. But dispatching on SDMA
just hangs and the only way to initialize the HTILE buffer is to clear
both aspects using a memory fill operation.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31803>
(cherry picked from commit be81c8b8db)
If the stencil clear value was larger than the maximum supported by the hardware
(255) then it would end up corrupting other fields in TA_STATE_ISPA. The Vulkan
1.0.266 spec says for VkClearDepthStencilValue:
"stencil is the clear value for the stencil aspect of the depth/stencil
attachment. It is a 32-bit integer value which is converted to the
attachment’s format by taking the appropriate number of LSBs."
As such, mask the clear value when packing TA_STATE_ISPA.
Fixes a number of GLES tests, including:
dEQP-GLES2.functional.depth_stencil_clear.*stencil_scissored*
dEQP-GLES2.functional.fragment_ops.stencil.*
dEQP-GLES3.functional.depth_stencil_clear.*stencil_scissored*
dEQP-GLES3.functional.fragment_ops.stencil.*
Fixes: 821c6b9342 ("pvr: Implement depth/stencil/depth+stencil attachment...")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31679>
(cherry picked from commit 1612255de6)
The fractional part of the z position will only be used with linear or bi-linear
filtering. Otherwise it is safe to discard the original fractional value and
reset it to 0.5.
Fixes: 480bdff4b5 ("pvr: Add support to process transfer and blit cmds")
Signed-off-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31679>
(cherry picked from commit 1b67637fa0)
When calculating the size of an image, the driver was always factoring in space
for a full mip chain. However, this isn't necessary when mipLevels is 1 and this
resulted in applications needing to allocate more memory for these images than
is strictly necessary. Fix this by calculating the size of additional mip levels
(those greater than mipLevels) when more than 1 mip level has been requested.
Fixes: 2a3aa6da50 ("pvr: Fix cubemap layer stride")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31679>
(cherry picked from commit 5ef9c552b2)
The use of list_move_to() meant that the first transfer sub-command wasn't being
correctly placed before the target graphics sub-command.
Fixes: d1b17a5edc ("pvr: Implement ZLS subtile alignment")
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31679>
(cherry picked from commit fbca3d64ad)
pvr_cmd_buffer_end_sub_cmd() sets the current sub-command to NULL. This was
causing list_move_to(), which is called immediately after this, to access a NULL
pointer. Fix this by storing the current sub command before calling
pve_cmd_buffer_end_sub_cmd() so that this can be used instead when modifying the
list.
Fixes: d1b17a5edc ("pvr: Implement ZLS subtile alignment")
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31679>
(cherry picked from commit 6ba3c5263d)
Fixes: 4aa3b2d ('anv: LNL+ doesn't need the special flush for sparse')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31737>
(cherry picked from commit 2a34b492d8)
Emit dummy VF_STATISTICS state before each VF state.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31759>
(cherry picked from commit dddd765553)
Emit dummy VF_STATISTICS state before each VF state.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31759>
(cherry picked from commit 9465d6e3d7)
Bit shift would go over 32 bits. Also add assert for maximum
value as allowed by spec.
Fixes coverity issue 1469252 Bad bit shift operation
Fixes: 5edbecb856 ("frontends/va: adding va av1 encoding functions")
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31622>
(cherry picked from commit 2cb3c2e8d5)
si_set_global_binding is a context function, but it touches the bound
compute program. As radeonsi also advertizes PIPE_CAP_SHAREABLE_SHADERS
this function is supposed to be safe when the same compute state object is
bound to multiple contexts at once.
In order to fix this data race global_buffers is moved to si_context so it
becomes context private data instead.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31672>
(cherry picked from commit 1798597637)
This is a per-component bit mask (0xf for each output).
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: 0e0c2574d1 ("radv: Add shader stats for inputs and outputs.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31593>
(cherry picked from commit 9784165de5)
For surfaces without a modifier, the surf_size check wasn't
necessary, but it was also invalid since surf_size is set later
(in gfx12_compute_miptree).
Since it's not required anyway, drop this check.
Fixes: 060d5dacfd ("ac: add gfx12 DCC shared code")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31683>
(cherry picked from commit 5607c7ee49)
ffs(VRAM, GTT) returns the GTT bit as it's the smaller.
Simplify the code by explicitely selecting VRAM when both
domains are active, otherwise assert that only 1 bit is set.
Fixes: 593f72aa21 ("winsys/amdgpu-radeon: rework how we describe heaps")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31683>
(cherry picked from commit 19fa5561be)
Helps for the case when max_distance is set to ~0, where the pass would now
only create groups of two loads together due to overflow. Found while
experimenting with this pass on r300, however the only driver currently
affected is i915.
With i915 this change gains around 20 shaders in my small shader-db
(most notably some GLMark2, Unigine Tropics, Tesseract, Amnesia) at
the expense of increased register pressure in few other cases.
I'm assuming this is a good deal for such old HW, and this seems like what
was intended when the pass was introduced to i915, but anyway this
could be tweaked further driver side with a more optimized max_distance
value. Only shader-db tested.
Relevant i915 shader-db stats (lpt):
total tex_indirect in shared programs: 1529 -> 1493 (-2.35%)
tex_indirect in affected programs: 96 -> 60 (-37.50%)
helped: 29
HURT: 2
total temps in shared programs: 3015 -> 3200 (6.14%)
temps in affected programs: 465 -> 650 (39.78%)
helped: 1
HURT: 91
GAINED: 20
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: GKraats <vd.kraats@hccnet.nl>
Fixes: 33b4eb149e
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31529>
(cherry picked from commit 33c8dc4f18)
Quoting the documentation :
"The returned range is a half-open interval where all of the
addresses within the subimage are < end_tile_B."
This is obviously not true with images smaller than a logical tile.
Currently the code return 1.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24276>
(cherry picked from commit bcc820950d)
When the VkBuffer is of size 2^32 (which matches maxBufferSize), we
have vm_bind->size set to 2^32, which is fine because it fits in an
uint64_t. What is not fine is the 'i' variable being size_t, because
on 32bit systems it will loop forever since it will always be smaller
than 2^32.
Credits to Iván for not only reporting it, but also coming up with the
solution at the same time as I did, then testing it.
Cc: mesa-stable
Reported-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31698>
(cherry picked from commit da396a49a0)