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tu: Don't invalidate CS state for 3D blits
We don't dirty the CS state, so if a 3D blit comes between binding a compute pipeline and executing a dispatch then we won't re-emit the pipeline and invalidating CS state causes immediates emitted via CP_LOAD_STATE to disappear. Fixes dEQP-VK.binding_model.descriptor_buffer.ycbcr_sampler.compute_comp. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31764>
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@ -898,8 +898,6 @@ r3d_common(struct tu_cmd_buffer *cmd, struct tu_cs *cs, enum r3d_type type,
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.ds_state = true,
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.gs_state = true,
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.fs_state = true,
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.cs_state = true,
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.cs_ibo = true,
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.gfx_ibo = true,
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.gfx_shared_const = true,
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.cs_bindless = CHIP == A6XX ? 0x1f : 0xff,
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