Commit graph

41410 commits

Author SHA1 Message Date
Ian Romanick
a67a0a0589 docs: Update 7.10.1 with (hopefully) the last of the cherry picks 2011-03-01 13:03:47 -08:00
Cyril Brulebois
a6263f2738 Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Suggested by a freedesktop.org admin.

Signed-off-by: Cyril Brulebois <kibi@debian.org>
(cherry picked from commit d252db7af1)
2011-03-01 12:57:29 -08:00
Brian Paul
7e158e85bd docs: updated environment variable list
(cherry picked from commit 1bf9954bb4)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-03-01 12:55:44 -08:00
Sam Hocevar
2fc2553261 docs: fix glsl_compiler name
(cherry picked from commit fde4943688)
2011-03-01 12:54:25 -08:00
Sam Hocevar
355601812a docs: add glsl info
(cherry picked from commit 3e8fb54fb8)
2011-03-01 12:53:56 -08:00
Chad Versace
8a27f9845b tnl: Add support for datatype GL_FIXED in vertex arrays
Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.

Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a231ac23f4)
2011-03-01 11:53:58 -08:00
Ian Romanick
e160c815c2 i915: Force lowering of all types of indirect array accesses in the FS
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 4c1dc1c4d7)
2011-03-01 10:47:01 -08:00
Ian Romanick
a9d3cce8f3 i915: Calculate partial result to temp register first
Previously the SNE and SEQ instructions would calculate the partial
result to the destination register.  This would cause problems if the
destination register was also one of the source registers.

Fixes piglit tests glsl-fs-any, glsl-fs-struct-equal,
glsl-fs-struct-notequal, glsl-fs-vec4-operator-equal,
glsl-fs-vec4-operator-notequal.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 53b8b68843)
2011-03-01 10:46:52 -08:00
Ian Romanick
a62d3534e1 i915: Only mark a register as available if all components are written
Previously a register would be marked as available if any component
was written.  This caused shaders such as this:

  0: TEX TEMP[0].xyz, INPUT[14].xyyy, texture[0], 2D;
  1: MUL TEMP[1], UNIFORM[0], TEMP[0].xxxx;
  2: MAD TEMP[2], UNIFORM[1], TEMP[0].yyyy, TEMP[1];
  3: MAD TEMP[1], UNIFORM[2], TEMP[0].zzzz, TEMP[2];
  4: ADD TEMP[0].xyz, TEMP[1].xyzx, UNIFORM[3].xyzx;
  5: TEX TEMP[1].w, INPUT[14].xyyy, texture[0], 2D;
  6: MOV TEMP[0].w, TEMP[1].wwww;
  7: MOV OUTPUT[2], TEMP[0];
  8: END

to produce incorrect code such as this:

  BEGIN
  DCL S[0]
  DCL T_TEX0
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[0].xyz = MOV U[0]
  R[1] = MUL CONST[0], R[0].xxxx
  R[2] = MAD CONST[1], R[0].yyyy, R[1]
  R[1] = MAD CONST[2], R[0].zzzz, R[2]
  R[0].xyz = ADD R[1].xyzx, CONST[3].xyzx
  R[0] = MOV T_TEX0.xyyy
  U[0] = TEXLD S[0],R[0]
  R[1].w = MOV U[0]
  R[0].w = MOV R[1].wwww
  oC = MOV R[0]
  END

Note that T_TEX0 is copied to R[0], but the xyz components of R[0] are
still expected to hold a calculated value.

Fixes piglit tests draw-elements-vs-inputs, fp-kill, and
glsl-fs-color-matrix.  It also fixes Meego bugzilla #13005.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit a04582739e)
2011-03-01 10:46:41 -08:00
Kenneth Graunke
f9f01e40c7 Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."
This reverts commit 2171197559, as it
caused a regression on Ironlake (bug #34646).
2011-03-01 01:09:52 -08:00
Kenneth Graunke
c9ded4d418 glsl: Use reralloc instead of plain realloc.
Plugs a memory leak when compiling shaders with user defined structures.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit eb639349e2)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
022f1110dd i965: Increase Sandybridge point size clamp in the clip state.
255.875 matches the hardware documentation.  Presumably this was a typo.

NOTE: This is a candidate for the 7.10 branch, along with
      commit 2bfc23fb86.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e6e5c1f46d)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
bb90087eda i965/fs: Refactor control flow stack handling.
We can't safely use fixed size arrays since Gen6+ supports unlimited
nesting of control flow.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit df2aef0e19)
2011-02-28 16:40:58 -08:00
Kenneth Graunke
e0f6193024 i965: Increase Sandybridge point size clamp.
255.875 matches the hardware documentation.  Presumably this was a typo.

Found by inspection.  Not known to fix any issues.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2bfc23fb86)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
2171197559 i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
pixel_w is the final result; wpos_w is used on gen4 to compute it.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 4a3b28113c)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
ec4822a316 i965/fs: Avoid register coalescing away gen6 MATH workarounds.
The code that generates MATH instructions attempts to work around
the hardware ignoring source modifiers (abs and negate) by emitting
moves into temporaries.  Unfortunately, this pass coalesced those
registers, restoring the original problem.  Avoid doing that.

Fixes several OpenGL ES2 conformance failures on Sandybridge.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2c2686b912)
2011-02-28 16:40:57 -08:00
Eric Anholt
f13e45d45d i965/fs: Add a helper function for detecting math opcodes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 382c2d99da)
2011-02-28 16:40:57 -08:00
Kenneth Graunke
4fef0bc115 i965: Fix shaders that write to gl_PointSize on Sandybridge.
gl_PointSize (VERT_RESULT_PSIZ) doesn't take up a message register,
as it's part of the header.  Without this fix, writing to gl_PointSize
would cause the SF to read and use the wrong attributes, leading to all
kinds of random looking failure.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3e91070ea8)
2011-02-28 16:32:15 -08:00
Kenneth Graunke
8bf3a4f05e i965/fs: Apply source modifier workarounds to POW as well.
Single-operand math already had these workarounds, but POW (the only two
operand function) did not.  It needs them too - otherwise we can hit
assertion failures in brw_eu_emit.c when code is actually generated.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 72cd7e87d3)
2011-02-28 16:32:04 -08:00
Ian Romanick
aa180f2786 docs: update 7.10.1 release notes with Ian's recent cherry picks 2011-02-28 15:58:05 -08:00
Ian Romanick
52a274a4c0 linker: Fix off-by-one error implicit array sizing
Arrays are zero based.  If the highest element accessed is 6, the
array needs to have 7 elements.

Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 25b36e8ff8)
2011-02-28 15:16:56 -08:00
nobled
d7d55ab841 glx: Put null check before use
'dpy' was being checked for null *after* it was already used once.

Also add a null check for psc, and drop gc's redundant initialization.
(cherry picked from commit b5dc40710d)
2011-02-28 15:16:56 -08:00
Ian Romanick
bba05bc699 glsl: Regenerate compiler and glcpp files from cherry picks 2011-02-28 15:16:55 -08:00
Ian Romanick
bcdb23ef8a glsl: Finish out the reduce/reduce error fixes
Track variables, functions, and types during parsing.  Use this
information in the lexer to return the currect "type" for identifiers.

Change the handling of structure constructors.  They will now show up
in the AST as constructors (instead of plain function calls).

Fixes piglit tests constructor-18.vert, constructor-19.vert, and
constructor-20.vert.  Also fixes bugzilla #29926.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 8842158944)
2011-02-28 14:58:19 -08:00
Keith Packard
5db7ee0fde glsl: Eliminate reduce/reduce conflicts in glsl grammar
This requires lexical disambiguation between variable and type
identifiers (as most C compilers do).

Signed-off-by: Keith Packard <keithp@keithp.com>

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit f4b812e1a6)
2011-02-28 14:58:11 -08:00
Chad Versace
614eff1fc6 glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160

Commit e7c1f058d1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)

For floating-point division, the original pre-e7c1f05 behavior is
reinstated.

For integer division, constant-fold 1/0 to 0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>

(cherry picked from commit 62c8c77333)
2011-02-28 14:52:09 -08:00
Chad Versace
89576ea75b glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
From section 5.9 of the GLSL 1.20 spec:
   The operator modulus (%) is reserved for future use.

From section 5.8 of the GLSL 1.20 spec:
   The assignments modulus into (%=), left shift by (<<=), right shift by
   (>>=), inclusive or into ( |=), and exclusive or into ( ^=). These
   operators are reserved for future use.

The GLSL ES 1.00 spec and GLSL 1.10 spec have similiar language.

Fixes bug:
https://bugs.freedesktop.org//show_bug.cgi?id=33916

Fixes Piglit tests:
spec/glsl-1.00/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.00/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.10/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.10/compiler/assignment-operators/modulus-assign-00.frag
spec/glsl-1.20/compiler/arithmetic-operators/modulus-00.frag
spec/glsl-1.20/compiler/assignment-operators/modulus-assign-00.frag
(cherry picked from commit 82f994f386)
2011-02-28 14:48:02 -08:00
Chad Versace
0ca5a1593d glcpp: Raise error when modulus is zero
For example, this now raises an error:
   #define XXX 1 / 0

Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507
Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit fd1252ab67)
2011-02-28 14:47:37 -08:00
Ian Romanick
ec162447a5 mesa: Initial size for secondary color array is 3
See table 6.7 on page 347 of the OpenGL 3.0 specification.
(cherry picked from commit 09e15ac76a)
2011-02-28 14:47:01 -08:00
Eric Anholt
8b91cf406a i965: Fix a bug in i965 compute-to-MRF.
Fixes piglit glsl-fs-texture2d-branching.  I couldn't come up with a
testcase that didn't involve dead code, but it's still worthwhile to
fix I think.
(cherry picked from commit 8ce425f3e3)
2011-02-28 14:46:02 -08:00
Kenneth Graunke
ab58b21634 glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
This has probably existed since e5e34ab18e or so.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit dfdb9fda82)
2011-02-28 14:33:56 -08:00
Ian Romanick
d92cc2f45f glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver.  We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.

NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit 14880a510a)
2011-02-28 14:33:33 -08:00
Ian Romanick
a527411469 glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
(cherry picked from commit e5e34ab18e)
2011-02-28 14:33:19 -08:00
Ian Romanick
f9e01af6c3 intel: Fix typeos from 3d028024 and 790ff232
...and remove egg from face.
(cherry picked from commit 2fb0aebd4a)
2011-02-28 13:55:36 -08:00
Ian Romanick
0a92301c80 i915: Set correct values for range/precision of fragment shader types
(cherry picked from commit 790ff232e2)
2011-02-28 13:55:36 -08:00
Ian Romanick
3274681f80 i965: Set correct values for range/precision of fragment shader types
(cherry picked from commit 3d028024e5)
2011-02-28 13:55:36 -08:00
Ian Romanick
96917f1f0c mesa: Connect glGetShaderPrecisionFormat into the dispatch table
(cherry picked from commit dde3270c19)
2011-02-28 13:55:36 -08:00
Brian Paul
1d35ffc541 mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
(cherry picked from commit 3ee60a3558)
2011-02-28 13:55:35 -08:00
Chia-I Wu
15e6d05650 mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Core mesa has gained support for GL_ARB_ES2_compatibility.  Make GLES
generated dispatch table use them.
(cherry picked from commit a4a5a9a5ce)
2011-02-28 13:55:35 -08:00
Eric Anholt
d3c1fb7775 mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
Fixes piglit arb_es2_compatibility-shadercompiler
(cherry picked from commit 4620de7eea)
2011-02-28 13:55:35 -08:00
Eric Anholt
6428ca32c0 mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
Fixes piglit arb_es2_compatibility-maxvectors.
(cherry picked from commit 8395f206a8)
2011-02-28 13:55:35 -08:00
Eric Anholt
281d3fe3c0 mesa: Add support for glDepthRangef and glClearDepthf.
These are ARB_ES2_compatibility float variants of the core double
entrypoints.  Fixes arb_es2_compatibility-depthrangef.
(cherry picked from commit e12c4faf7e)
2011-02-28 13:55:35 -08:00
Eric Anholt
88f24e2598 mesa: Add actual support for glReleaseShaderCompiler from ES2.
Fixes no-op dispatch warning in piglit
arb_es2_compatibility-releaseshadercompiler.c.
(cherry picked from commit 7b987578a9)
2011-02-28 13:55:35 -08:00
Eric Anholt
7992b59087 mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
(cherry picked from commit 9c6954fc9d)
2011-02-28 13:55:34 -08:00
Ian Romanick
ac06d610fb glapi: Regenerate for GL_ARB_ES2_compatibility.
This is not a cherry pick, but it matches 841ad6bf.
2011-02-28 13:55:34 -08:00
Eric Anholt
9d1b17059d glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
(cherry picked from commit 8560cb939b)
2011-02-28 13:24:08 -08:00
Chad Versace
525c5458f5 i915: Disable extension OES_standard_derivatives
OES_standard_derivatives must be manually disabled for i915 because Mesa
enables it by default.
(cherry picked from commit 7b9dc40b0d)
2011-02-25 17:24:34 -08:00
Chad Versace
3a4ab56f32 mesa: Change OES_standard_derivatives to be stand-alone extension
Add a bit in struct gl_extensions for OES_standard_derivatives, and enable
the bit by default. Advertise the extension only if the bit is enabled.

Previously, OES_standard_derivatives was advertised in GLES2 contexts
if ARB_framebuffer_object was enabled.
(cherry picked from commit 78838b2d1b)
2011-02-25 17:24:34 -08:00
Vinson Lee
654ee9f282 mesa: Move loop variable declarations outside for loop in extensions.c.
Fixes MSVC build.
(cherry picked from commit 31b1051663)
2011-02-25 17:24:34 -08:00
Vinson Lee
f012e8832b mesa: Move declaration before code in extensions.c.
Fixes SCons build.
(cherry picked from commit 356e2e962f)
2011-02-25 17:24:34 -08:00