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glsl: Reinstate constant-folding for division by zero
Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160 Commite7c1f058d1disabled constant-folding when division-by-zero occured. This was a mistake, because the spec does allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing by zero does not cause an exception but does result in an unspecified value.) For floating-point division, the original pre-e7c1f05 behavior is reinstated. For integer division, constant-fold 1/0 to 0. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit62c8c77333)
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1 changed files with 20 additions and 4 deletions
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@ -514,10 +514,18 @@ ir_expression::constant_expression_value()
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
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if (op[1]->value.u[c1] == 0) {
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data.u[c] = 0;
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} else {
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data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
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}
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
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if (op[1]->value.i[c1] == 0) {
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data.i[c] = 0;
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} else {
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data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
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}
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
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@ -536,10 +544,18 @@ ir_expression::constant_expression_value()
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
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if (op[1]->value.u[c1] == 0) {
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data.u[c] = 0;
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} else {
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data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
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}
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break;
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case GLSL_TYPE_INT:
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data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
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if (op[1]->value.i[c1] == 0) {
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data.i[c] = 0;
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} else {
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data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
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}
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break;
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case GLSL_TYPE_FLOAT:
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/* We don't use fmod because it rounds toward zero; GLSL specifies
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