Commit graph

53 commits

Author SHA1 Message Date
Jason Ekstrand
a5f19f64c3 vk/0.210.0: Remove the VkShaderStage enum
This made for an unfortunately large amount of work since we were using it
fairly heavily internally.  However, gl_shader_stage does basically the
same things, so it's not too bad.
2015-12-03 13:43:54 -08:00
Jason Ekstrand
e10dc002e9 vk/0.210.0: Remove VkShader 2015-12-03 13:43:54 -08:00
Jason Ekstrand
a9fc0ce0e3 vk/0.210.0: Delete three no longer existant entrypoints 2015-12-03 13:43:53 -08:00
Jason Ekstrand
fcfb404a58 vk/0.210.0: Rework allocation to use the new pAllocator's 2015-12-03 13:43:53 -08:00
Jason Ekstrand
c30a021820 vk/0.210.0: More function argument renaming 2015-12-03 13:43:53 -08:00
Jason Ekstrand
7f2284063d vk/0.210.0: s/raster/rasterization/ 2015-12-03 13:43:52 -08:00
Jason Ekstrand
9fa6e328eb vk/0.210.0: Move alphaToOne and alphaToCoverate to multisample state 2015-12-03 13:43:52 -08:00
Jason Ekstrand
e673d64209 vk/0.210.0: Change field names in vertex input structs 2015-12-03 13:43:51 -08:00
Jason Ekstrand
4ab9391fbb vk/0.210.0: Rework dynamic states 2015-11-30 14:19:41 -08:00
Jason Ekstrand
9b1cb8fdbc vk/0.210.0: Rework a few raster/input enums 2015-11-30 13:28:17 -08:00
Jason Ekstrand
6a8a542610 vk/0.210.0: A pile of minor enum updates 2015-11-30 11:12:44 -08:00
Jason Ekstrand
3db43e8f3e vk/0.210.0: Switch to the new-style handle declarations 2015-11-30 10:58:02 -08:00
Kristian Høgsberg Kristensen
cd4721c062 vk: Add SKL support
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-11-25 22:34:10 -08:00
Jason Ekstrand
179fc4aae8 Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in nir cloning and some much-needed upstream refactors.
2015-11-23 14:03:47 -08:00
Jason Ekstrand
fa8db0dfcc anv: Put all of the descriptor set stuff together in one file
The stuff to take descriptor sets and turn them into binding tables and
sampler tables is still in anv_cmd_buffer.c.  We may want to consider
putting it in anv_descriptor_set.c eventually.
2015-11-18 14:58:43 -08:00
Jason Ekstrand
f0390bcad6 anv: Add initial Haswell support 2015-11-17 12:14:24 -08:00
Jason Ekstrand
de54b4b18f anv: Only include the pack headers where needed
Previously, we were including gen7_pack.h, gen75_pack.h, and gen8_pack.h
in anv_private.h.  As we add more gens, this is going to become untenable.
This commit moves things around so that we only use the pack headers when
and if we need them.
2015-11-16 12:29:09 -08:00
Jason Ekstrand
91bc4e7cec anv/pipeline: Don't free blend states that don't exist
Compute pipelines don't need a blend state so we shouldn't be
unconditionally freeing it.
2015-11-13 21:49:41 -08:00
Jason Ekstrand
104525c33b anv/pipeline: Set the right SSBO binding table start index for FS 2015-11-06 15:57:51 -08:00
Jason Ekstrand
1b5c7e7ecd anv/pipeline: Expose is_scalar_shader_stage 2015-11-06 15:12:33 -08:00
Jason Ekstrand
612e35b2c6 anv: Do range-checking in the shader for dynamic buffers 2015-11-06 13:32:52 -08:00
Jason Ekstrand
45b1bbe801 anv: Add a descriptor_index to anv_descriptor_set_binding_layout 2015-11-06 12:16:54 -08:00
Jason Ekstrand
3883728730 anv: Add better push constant support
What we had before was kind of a hack where we made certain untrue
assumptions about the incoming data.  This new support, while it still
doesn't support indirects properly (that will come), at least pulls the
offsets and strides from SPIR-V like it's supposed to.
2015-10-29 22:26:36 -07:00
Jason Ekstrand
37b6afb3d9 Add a todo comment about intput_slots_valid in the FS shader key 2015-10-26 16:25:02 -07:00
Jason Ekstrand
8aba8cf513 anv/pipeline: Use separate-shader 2015-10-23 10:53:00 -07:00
Jason Ekstrand
760c4b894d anv/pipeline: Pull separate_shader from NIR for vue map setup 2015-10-23 10:48:52 -07:00
Jason Ekstrand
d0e8c78407 anv/pipeline: set the gs_vertex_count in compile_gs
This was missed in the initial enabling commit.
2015-10-21 21:50:47 -07:00
Jason Ekstrand
8af2a09956 anv/pipeline: Make the has_push_constants computation more accurate
The computation used to only look for uniforms that weren't samplers.  Now
it also filters out arrays of samplers.
2015-10-21 21:50:16 -07:00
Jason Ekstrand
d538fe849d anv/pipeline: Add back basic geometry shader support
Now that we've done the refactoring upstream, it's much easier to to get
hooked up.  We haven't tested things well enough to know that we're setting
up the GPU state correctly for them yet but at least we can compile them now.
2015-10-21 18:45:48 -07:00
Jason Ekstrand
c8572d0f9c anv/pipeline: Remove a redundant line
We set compute_sample_id based on multisample state two lines below.
2015-10-20 16:02:03 -07:00
Jason Ekstrand
72d99f8a40 anv/pipeline: Update a comment 2015-10-20 16:00:55 -07:00
Jason Ekstrand
27d868500a anv/pipeline: Set key->render_to_fbo to false for fragment shaaders
Vulkan uses the upper-left convention.  This is the same as DX one and what
our hardware does.  We had it flipped around.
2015-10-20 15:37:16 -07:00
Jason Ekstrand
a71e614d33 anv: Completely rework shader compilation
Now that we have a decent interface in upstream mesa, we can get rid of all
our hacks.  As of this commit, we no longer use any fake GL state objects
and all of shader compilation is moved into anv_pipeline.c.  This should
make way for actually implementing a shader cache one of these days.

As a nice side-benifit, this commit also gains us an extra 300 passing CTS
tests because we're actually filling out the texture swizzle information
for vertex shaders.
2015-10-20 13:02:03 -07:00
Chad Versace
4d4e559b6a vk: Use consistent names for anv_cmd_state dirty bits
Prefix all anv_cmd_state dirty bit tokens with ANV_CMD_DIRTY. For
example:

    old                           -> new
    ANV_DYNAMIC_VIEWPORT_DIRTY    -> ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
    ANV_CMD_BUFFER_PIPELINE_DIRTY -> ANV_CMD_DIRTY_PIPELINE

Change type of anv_cmd_state::dirty and ::compute_dirty from uint32_t to
the self-documenting type anv_cmd_dirty_mask_t.
2015-10-20 11:40:24 -07:00
Chad Versace
2484d1a01f anv/pipeline: Fix requirement for depthstencil state
The Vulkan spec allows VkGraphicsPipelineCreateInfo::pDepthStencilState
to be NULL when the pipeline's subpass contains no depthstencil
attachment (see spec quote below). anv_pipeline_init_dynamic_state()
required it unconditionally.

This path fixes anv_pipeline_init_dynamic_state() to access
pDepthStencilState only when there is a depthstencil attachment.

From the Vulkan spec (20 Oct 2015, git-aa308cb)

   pDepthStencilState [...] may only be NULL if renderPass and subpass
   specify a subpass that has no depth/stencil attachment.
2015-10-20 11:29:16 -07:00
Chad Versace
b51468b519 anv/pipeline: Validate VkGraphicsPipelineCreateInfo
The Vulkan spec (20 Oct 2015, git-aa308cb) states that some fields of
VkGraphicsPipelineCreateInfo are required under certain conditions.
Add a new function, anv_pipeline_validate_create_info() that asserts the
requirements hold.

The assertions helped me discover bugs in Crucible and anv_meta.c.
2015-10-20 10:55:54 -07:00
Jason Ekstrand
995d9c4ac7 anv/pipeline: Remove the ViewportState finishme
We should be doing everything we need to with the viewport state
2015-10-17 10:35:29 -07:00
Jason Ekstrand
368e703a01 anv/pipeline: Rework dynamic state handling
Aparently, we had the dynamic state array in the pipeline backwards.
Instead of enabling the bits in the pipeline, it disables them and marks
them as "dynamic".
2015-10-16 16:30:02 -07:00
Jason Ekstrand
b37c38c1ca anv: Completely rework descriptor set layouts
This patch reworks a bunch of stuff in the way we do descriptor set
layouts.  Our previous approach had a couple of problems.  First, it was
based on a misunderstanding of arrays in descriptor sets.  Second, it
didn't properly handle descriptor sets where some bindings were missing
stages.  The new apporach should be correct and also makes some operations,
particularly those on the hot-path, a bit easier.

We use the descriptor set layout for four things:

 1) To determine the map from bindings to the actual flattened descriptor
    set in vkUpdateDescriptorSets().

 2) To determine the descriptor <-> binding table entry mapping to use in
    anv_cmd_buffer_flush_descriptor_sets().

 3) To determine the mappings of dynamic indices.

 4) To determine the (set, binding, array index) -> binding table entry
    mapping inside of shaders.

The new approach is directly taylored towards these operations.
2015-10-14 18:38:33 -07:00
Jason Ekstrand
1a52bc3039 anv/pipeline: Add support for dynamic state in pipelines 2015-10-07 09:40:49 -07:00
Chad Versace
37bf120930 vk/pipeline: Emit MSAA finishme only if samples > 1
If samples == 1, then there's nothing for Mesa to do, and the finishme
message is only noise.
2015-10-06 21:22:18 -07:00
Jason Ekstrand
05a26a60c8 vk/0.170.2: Make destructors return void 2015-10-05 20:50:51 -07:00
Jason Ekstrand
add99c4beb anv: Add a back-door for passing NIR shaders directly into the pipeline
This will allow us to use NIR directly for meta operations rather than
having to go through SPIR-V.
2015-10-02 16:16:57 -07:00
Jason Ekstrand
7487371056 vk/pipeline_layout: Add dynamic_offset_start and has_dynamic_offsets fields 2015-09-11 15:52:43 -07:00
Jason Ekstrand
de5220c7ce vk/pipeline_layout: Move surface/sampler start from SoA to AoS
This makes more sense to me and it's more consistent with
anv_descriptor_set_layout.
2015-09-11 10:43:55 -07:00
Jason Ekstrand
4bb9915755 vk/gen8: Don't duplicate generic pipeline setup
gen8_graphics_pipeline_create had a bunch of stuff in it that's already set
up by anv_pipeline_init.  The duplication was causing double-initialization
of a state stream and made valgrind very angry.
2015-08-25 18:41:25 -07:00
Kristian Høgsberg Kristensen
f1455ffac7 vk: Add gen7 support
With all the previous commits in place, we can now drop in support for
multiple platforms. First up is gen7 (Ivybridge).

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:41 -07:00
Kristian Høgsberg Kristensen
9c752b5b38 vk: Move generic pipeline init to anv_pipeline.c
This logic will be shared between multiple gens.

Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
2015-08-24 13:45:41 -07:00
Kristian Høgsberg Kristensen
0bcf85d79f vk: Move pipeline creation to anv_gen8.c 2015-08-24 13:45:40 -07:00
Jason Ekstrand
7d50734240 vk/batch: Make relocs a pointer to a relocation list
Previously anv_batch.relocs was an actual relocation list.  However, this
is limiting if the implementation of the batch wants to change the
relocation list as the batch progresses.
2015-07-29 12:01:08 -07:00