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anv/pipeline: Pull separate_shader from NIR for vue map setup
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1 changed files with 2 additions and 2 deletions
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@ -493,7 +493,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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brw_compute_vue_map(&pipeline->device->info,
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&prog_data->base.vue_map,
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nir->info.outputs_written,
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false /* XXX: Do SSO? */);
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nir->info.separate_shader);
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unsigned code_size;
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const unsigned *shader_code =
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@ -552,7 +552,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
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brw_compute_vue_map(&pipeline->device->info,
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&prog_data->base.vue_map,
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nir->info.outputs_written,
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false /* XXX: Do SSO? */);
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nir->info.separate_shader);
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unsigned code_size;
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const unsigned *shader_code =
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