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Add a todo comment about intput_slots_valid in the FS shader key
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@ -305,6 +305,8 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
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populate_sampler_prog_key(devinfo, &key->tex);
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/* TODO: Fill out key->input_slots_valid */
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/* Vulkan doesn't specify a default */
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key->high_quality_derivatives = false;
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