anv/pipeline: Set key->render_to_fbo to false for fragment shaaders

Vulkan uses the upper-left convention.  This is the same as DX one and what
our hardware does.  We had it flipped around.
This commit is contained in:
Jason Ekstrand 2015-10-20 15:37:14 -07:00
parent 59bae36ffb
commit 27d868500a

View file

@ -303,7 +303,7 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
* this in Vulkan?
*/
key->drawable_height = 0;
key->render_to_fbo = true; /* XXX really? */
key->render_to_fbo = false;
key->nr_color_regions = render_pass->subpasses[info->subpass].color_count;