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anv/pipeline: Set key->render_to_fbo to false for fragment shaaders
Vulkan uses the upper-left convention. This is the same as DX one and what our hardware does. We had it flipped around.
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@ -303,7 +303,7 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
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* this in Vulkan?
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*/
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key->drawable_height = 0;
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key->render_to_fbo = true; /* XXX really? */
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key->render_to_fbo = false;
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key->nr_color_regions = render_pass->subpasses[info->subpass].color_count;
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