This is for avoid #include "program/prog_instrunction.h" in intel/brw code
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24438>
Because both compiler/glsl/* and intel/compiler accessed it, so do the move
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24438>
We use nir_builder a variety of places where we may not yet have
back-end compiler options such as for building meta shaders. Don't
assume we always have an options struct.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24459>
Elden Ring requires sparse support to be advertised but does not
use the feature. Enable fake sparse support for Elden Ring through
dri-conf.
This change fixes Elden Ring on Intel graphics.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24046>
Some DX12 games require sparse resource support but don't
actually use sparse resources. Add a way to make these games work
while we still don't have sparse resources fully working on every
KMD backend.
When fake_sparse=true, anv advertises sparse resource support
despite lacking full support.
Based-on-patch-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24046>
LAVA needs to know that job will run more than default 30 minutes.
Fixes: ae9c67d773 ("ci/amd: add radeonsi-raven-va-full job to cover all VA-API tests")
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24469>
Multi-plane format textures are allocated as a single buffer
for all planes, so when mapping first plane it will map
all planes.
However, when staging texture is used, only the first
plane will be available.
When asked to map first plane of multi-plane texture,
create a staging texture with matching multi-plane format
and copy all planes on map/unmap.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24389>
There's no legacy register support so we ncessarily write a contiguous vector.
In other words, the write_mask is of the form `(1 << x) - 1`. Meanwhile this
code asserts the write mask is of the form (1 << x)`. Putting it together the
write mask is necessarily always 0x1, writing out a single scalar.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24471>
It's unused now, just need the references to it dropped so we'll still build
when it's all removed.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24471>
Mapping multi-plane surfaces won't work correctly without driver
supporting PIPE_VIDEO_CAP_SUPPORTS_CONTIGUOUS_PLANES_MAP.
Remove the check for ffmpeg process and instead check for
multi-plane format and driver support only.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24381>
this is stupid, but it makes the default color output "write the output"
instead of zero, which is still wrong, but at least maybe it's wrong
in a way that's useful instead of just being confusing
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24278>
We had this incorrectly included inside the body of loop over
the subpass attachments so when all attachments are unused we
would not set this correctly.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24396>
This heuristic broke when zmike lowered fragcolor using NIR,
This fixes a regression in:
dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data
Fixes: db1371cce1 ("llvmpipe: fix handling of unused color attachments")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24435>
These instructions could be re-ordered, so depending just on the last one
is not sufficient.
Fixes: d21054b4bc
r600/sfn: Add pass to split address and index register loads
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24454>