Commit graph

53 commits

Author SHA1 Message Date
Lionel Landwerlin
38ef732169 anv: dirty all push constant stages in simple shader
Above we're reprogramming push constants as well at a couple of
workarounds that require dirtying all stages.

cmd_buffer->state.gfx.push_constant_stages was already set in the
above function.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4fa1eddb4c ("anv: optimize binding table flushing")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14953
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40198>
2026-03-03 16:08:12 +00:00
Lionel Landwerlin
4fa1eddb4c anv: optimize binding table flushing
Split emission from pointers programming.

That way we can switch back & forth between blorp & applications
shaders and never emit binding tables, we just reprogram the pointers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
2026-02-25 10:44:05 +00:00
Lionel Landwerlin
3a9d075e0c anv: make a helper for push constant allocation
A side effect is that we make the same decision for simple shaders &
application pipelines which could avoid some reprogramming.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
2026-02-25 10:44:04 +00:00
Lionel Landwerlin
79a56ef448 anv: add a debug printout for dirty descriptors
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
2026-02-25 10:44:04 +00:00
Lionel Landwerlin
9f4309cb8a anv: program HW to gather push constants at 3DSTATE_CONSTANT parsing time on Gfx9
Removes the need for emitting 3DSTATE_BINDING_TABLE_POINTER* commands
to make the HW gather push constants.

According to internal pointers, this been the default behavior on
Gfx11+.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39405>
2026-02-25 10:44:03 +00:00
Kenneth Graunke
56e638be81 intel: Rename wm_prog_data to fs_prog_data
This is the program data for the fragment shader.  Nobody even knows
what the windowizer/masker unit is or does anymore.  Even on Gen4-6,
"fs" is still clearer.  This makes the codebase easier to read.

This is only about 15 years overdue.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
2026-02-06 20:51:59 -08:00
Kenneth Graunke
beb4b78fe7 intel: Rename intel_msaa_flags to intel_fs_config
This started out as dynamic configuration for MSAA related state, but
has since expanded to cover many dynamic fragment shader options.

We rename it to intel_fs_config, similar to intel_tess_config, to
better indicate its purpose.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39748>
2026-02-06 20:51:43 -08:00
Lionel Landwerlin
faa857a061 intel: rework push constant handling
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
nr_params & params array are gone.

brw_ubo_range is not stored on the prog_data structure anymore (Anv
already stored a copy of that with its own additional information)

The backend now only deals with load_push_data_intel. load_uniform &
load_push_constant have to be lowered by the driver.

Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify
where the subgroup_id value is located in the push constants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
2026-01-09 14:19:52 +00:00
Lionel Landwerlin
4e8a25cf6f anv: remove use of emit_apply_pipe_flushes() in various helpers
For a bunch of workarounds and special cases we want PIPE_CONTROL not
RESOURCE_BARRIER. We want emit_apply_pipe_flushes() to be mostly for
application barriers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38707>
2025-12-15 08:25:31 +00:00
Yonggang Luo
ecb0ccf603 treewide: Replace calling to function ALIGN with align
This is done by grep ALIGN( to align(

docs,*.xml,blake3 is excluded

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38365>
2025-11-12 21:58:40 +00:00
Lionel Landwerlin
c478b6355a anv/blorp/iris: rework Wa_14025112257
Drivers already have to track this workaround, so remove the logic
from Blorp and let the driver manage this.

Also in Anv don't accumulate this workaround, emit it directly in
place right after COMPUTE_WALKER. Accumulating can be problematic when
you want to dispatch concurrent compute shaders that do not need any
cache flush interaction (typical example with the internal
simple_shader framework).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3e0ad0176b ("anv: Emit state cache invalidation after every compute dispatch")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38306>
2025-11-10 08:57:06 +00:00
Lionel Landwerlin
6f138fe723 anv: avoid null pointer access in utrace copies on CCS
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3e0ad0176b ("anv: Emit state cache invalidation after every compute dispatch")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38235>
2025-11-04 13:17:44 +00:00
José Roberto de Souza
a21b925caa anv: Rename anv_shader_bin to anv_shader_internal
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
It is now only used by internal shaders to the rename make it more clear.

Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37749>
2025-10-08 19:58:30 +00:00
Sagar Ghuge
3e0ad0176b anv: Emit state cache invalidation after every compute dispatch
Implement HSD 16028171704/14025112257:
   LSC state cache livelock:- Once state cache entries are full,
   subsequent walker dispatches with two threads per thread group maybe
   gets stuck infinitely because of state cache live lock.

   One thread continuously stuck in loop doing UGM fence + evict and UGM
   read is waiting on UGM read to have certain value. while other thread
   supposed to update the value that first thread is waiting for. But
   since entries are full in state cache, there is second thread never
   make progress.

Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
2025-09-04 00:14:48 +00:00
Lionel Landwerlin
44aaf88425 anv: rework gfx state emission (again)
Previously we had 2 stages :

  runtime -> precomputed values -> packing/emission

With this change we use 3 stages :

   runtime -> precomputed values -> packing -> emission

Now blorp & other changes to the pipeline should not retrigger
repacking of instructions.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36711>
2025-08-11 11:14:53 +00:00
Lionel Landwerlin
f28af4e7f2 anv: move URB programming to dynamic emission path
With the pipeline object going away, we have nowhere to store this.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
2025-08-01 11:35:07 +00:00
Lionel Landwerlin
be16985c82 intel: move deref_block_size to intel_urb_config
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36512>
2025-08-01 11:35:05 +00:00
Sagar Ghuge
e761c45390 anv: Set TG size based on number of threads
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Series shows improvement on
TotalWarPharaoh-trace-dx11-1440p-ultra-n=2080 title by 0.96% (not a lot
but still it's improvement, so will take that.)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35904>
2025-07-10 22:08:36 +00:00
José Roberto de Souza
bdd20457ed anv: Emit STATE_COMPUTE_MODE before COMPUTE_WALKER when new async compute limits are needed
Cc: stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35563>
2025-06-23 18:57:25 +00:00
Lionel Landwerlin
c570740272 anv: enable preemption setting on command/batch correctly
The 2 helpers we're using for doing internal operations (copies,
command generation, etc...) can work on command buffers or lower level
batches.

When working with command buffers, the helpers should set the
preemption using genX(cmd_buffer_set_preemption) so that whatever
operation comes after toggles the state back to what it needs and we
minimize the toggles.

When working with batchs, the helpers should disable preemption using
genX(batch_set_preemption) and turn it back on when done.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35030>
2025-05-19 06:56:04 +00:00
José Roberto de Souza
cb6f96a1e8 anv: Remove a '#if GFX_VER >= 30' block inside of a else of '#if GFX_VERx10 >= 125'
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Removing deadcode.

Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
José Roberto de Souza
37b42ef648 anv: Drop '#if GFX_VERx10 >= 125' inside of '#if GFX_VERx10 >= 125'
This is just redundant.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
Lionel Landwerlin
d254dc4eaf anv: move index buffer entry point out of genX code
Take the opportunity to move to 64bit address + mocs.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33909>
2025-03-12 09:37:50 +00:00
Lionel Landwerlin
02341733df anv/iris: add drirc keys to disable VF/TE distribution
This is a request from debug engineers to be able to trace the HW
better when analyzing hangs.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33795>
2025-02-27 21:10:59 +00:00
Matt Turner
49bc323866 intel: Fix typos
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33556>
2025-02-15 17:43:44 +00:00
Lionel Landwerlin
a85717f313 anv: enable vertex fetching component packing
DG2 a/b testing:
   Borderlands3	 -0.55%
   Cyberpunk     +0.38%
   Superposition -0.67%

The shader stats mostly don't look like an improvement :

DG2 shader stats:

  Blackops 3:
  Totals from 265 (16.44% of 1612) affected shaders:
  Instrs: 109055 -> 109080 (+0.02%); split: -0.01%, +0.04%
  Cycle count: 6166549 -> 6021371 (-2.35%); split: -2.53%, +0.17%

  Cyberpunk 2077:
  Totals from 297 (23.50% of 1264) affected shaders:
  Instrs: 197305 -> 197297 (-0.00%); split: -0.03%, +0.02%
  Cycle count: 3374325 -> 3356562 (-0.53%); split: -1.23%, +0.70%

  Fortnite:
  Totals from 2090 (27.97% of 7471) affected shaders:
  Instrs: 1777944 -> 1781070 (+0.18%); split: -0.01%, +0.18%
  Cycle count: 25188758 -> 25162910 (-0.10%); split: -0.86%, +0.76%
  Spill count: 1439 -> 1729 (+20.15%); split: -0.69%, +20.85%
  Fill count: 1226 -> 1395 (+13.78%); split: -0.82%, +14.60%
  Scratch Memory Size: 122880 -> 138240 (+12.50%); split: -1.67%, +14.17%

  Hitman 3:
  Totals from 490 (9.09% of 5392) affected shaders:
  Instrs: 407489 -> 407486 (-0.00%); split: -0.00%, +0.00%
  Cycle count: 1831149 -> 1831890 (+0.04%); split: -0.33%, +0.38%

  Metro Exodus:
  Totals from 4169 (9.68% of 43076) affected shaders:
  Instrs: 817730 -> 817726 (-0.00%); split: -0.00%, +0.00%
  Cycle count: 4646954 -> 4641559 (-0.12%); split: -0.61%, +0.50%

Xe2 shader stats :

  Blackops 3:
  Totals from 283 (19.46% of 1454) affected shaders:
  Cycle count: 7662980 -> 7916316 (+3.31%); split: -0.38%, +3.69%

  Cyberpunk 2077:
  Totals from 329 (26.79% of 1228) affected shaders:
  Instrs: 203312 -> 203327 (+0.01%); split: -0.01%, +0.02%
  Cycle count: 4415812 -> 4434906 (+0.43%); split: -0.69%, +1.12%

  Fortnite:
  Totals from 1981 (30.18% of 6565) affected shaders:
  Instrs: 1709583 -> 1711379 (+0.11%); split: -0.00%, +0.11%
  Cycle count: 26882682 -> 26914014 (+0.12%); split: -0.66%, +0.78%
  Spill count: 863 -> 1020 (+18.19%)
  Fill count: 1195 -> 1271 (+6.36%)
  Scratch Memory Size: 116736 -> 122880 (+5.26%)

  Hitman 3:
  Totals from 540 (10.56% of 5115) affected shaders:
  Instrs: 478993 -> 478994 (+0.00%)
  Cycle count: 3198740 -> 3198416 (-0.01%); split: -0.27%, +0.26%

  Metro Exodus:
  Totals from 4554 (12.28% of 37071) affected shaders:
  Cycle count: 6460340 -> 6475666 (+0.24%); split: -0.38%, +0.62%

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32418>
2025-02-13 14:36:15 +00:00
Francisco Jerez
b25d0f899b anv/xe3+: Set RegistersPerThread during shader state setup based on prog_data.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Lionel Landwerlin
4434b0799b anv: dirty pipeline & push constants after internal CS shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7ca5c84804 ("anv: add support for simple internal compute shaders")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33280>
2025-01-29 15:25:43 +00:00
Lionel Landwerlin
d9d1894bb9 anv: move tracking of tcs_input_vertices/fs_msaa_flags to hw state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
2024-11-26 13:05:30 +00:00
Sagar Ghuge
17096f87c1 intel: Switch to COMPUTE_WALKER_BODY
Stuff COMPUTE_WALKER_BODY in COMPUTER_WALKER in both iris and anv.

This also fixes the tracepoint for ray dispatches. Stuffing
COMPUTE_WALKER_BODY allow us to set the
cmd_buffer->state.last_compute_walker.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31822>
2024-10-29 15:54:43 +00:00
Dylan Baker
5809209316 anv: enforce state->cmd_buffer is never null in emit_Simpler_shader_init_fragment
We have a couple of checks where we allow this to be NULL, but later we
unconditionally and unavoidably dereference the pointer, which means
there's no way that it ever could have been NULL. Change the assert at
the top to not allow NULL, and remove checks for it being NULL

CID: 1616544
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31156>
2024-09-16 19:16:58 +00:00
Tapani Pälli
7a4020e129 anv: implement workaround for Wa_18038825448
Description states that we need to enable PS_EXTRA state
EnablePSdependencyonCPsizechange whenever PixelShaderIsPerCoarsePixel
state changes.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
2024-08-09 07:30:03 +03:00
Lionel Landwerlin
bbfafc71da anv: limit some state dirtying after blorp/simpler-shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
2024-08-09 07:30:03 +03:00
Tapani Pälli
ff8953f666 anv: fix a cmd_buffer reference in simple shader
In utrace timestamp copy case cmd_buffer is NULL.

Fixes: dbbcd5c32c ("anv: factor out generation kernel dispatch into helper")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
2024-08-09 07:30:03 +03:00
Lionel Landwerlin
4f093b2e2b anv: add missing MEDIA_STATE_FLUSH for internal shaders
Replicating what we do in genX_cmd_compute.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7ca5c84804 ("anv: add support for simple internal compute shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30539>
2024-08-06 17:55:18 +00:00
Tapani Pälli
e6b24221af anv: implement WA 14018283232
WA 14018283232 indicates that we need to emit the resource barrier
when the following expression toggles value :

  STATE_DEPTH_BOUNDS::depthboundstestenable & 3DSTATE_PS_EXTRA:: Pixel Shader Kills Pixel & 3DSTATE_PS_EXTRA:: Pixel Shader Valid

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29297>
2024-06-05 15:22:25 +00:00
José Roberto de Souza
f5f71bae02 intel: Move slm functions from brw_compiler.h to intel_compute_slm.c/h
This functions were inlined in a header and duplicated between brw and
elk.
That would be enough reasons to move to a C file but next patches
will add more code to support Xe2 platforms, what would cause more
code to be inlined, duplicating even more code and increasing lib
size.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
2024-05-30 16:46:16 +00:00
Rohan Garg
731ffa0737 anv, blorp: Set COMPUTE_WALKER Message SIMD field
Fixes: d95bbf35 ('anv: Set COMPUTE_WALKER Message SIMD field')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27983>
2024-03-06 10:58:27 +00:00
Lionel Landwerlin
7ba059854c anv: add new helper to update binding table pool offset
We'll want to differentiate STATE_BASE_ADDRESS from
3DSTATE_BINDING_TABLE_POOL updates.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
2024-02-29 07:05:06 +00:00
Caio Oliveira
255a411450 intel: Use _brw suffix for genX headers that rely on brw
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27563>
2024-02-24 00:24:32 +00:00
Caio Oliveira
8ae528331c intel/compiler: Use "intel" prefix for walk_order enum
Will be used later in non-brw specific code in Iris.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27646>
2024-02-21 00:38:35 +00:00
Caio Oliveira
5732c9d269 intel/compiler: Rename brw_cs_dispatch_info to intel_cs_dispatch_info
And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
2024-02-14 22:31:23 -08:00
Tapani Pälli
1693d0b857 anv: implement Wa_16014912113
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
2024-02-05 13:50:58 +00:00
Kenneth Graunke
5e7f4ff97f intel: Add driver support for hardware generated local invocation IDs
This adds a few new fields in the brw_cs_prog_data struct and then
uses them to fill in the relevant COMPUTE_WALKER fields.

Although the Tile Layout field theoretically has different settings for
32/64/128bpe, it appears that the recommended programming is to always
pick either TileY 32bpe or Linear.  It's not very practical to look at
the surface formats involved, anyway.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27167>
2024-01-25 08:43:04 +00:00
Jordan Justen
a659b1f0c0 anv, blorp, iris, intel/genxml: Update 3DSTATE_PS_EXTRA for xe2
Update 3DSTATE_PS_EXTRA programming for xe2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:31 +00:00
Jordan Justen
f170995e66 anv, blorp, iris: Update 3DSTATE_PS programming for xe2
Rework:
 * Jordan: Move code into intel_update_ps_state()

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:30 +00:00
Lionel Landwerlin
1257d08bcb anv: fix CC_VIEWPORT pointer dirty after blorp/simple-shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26247>
2023-11-17 10:17:51 +00:00
Rohan Garg
de6653dc5d anv: WA 16014538804 for DG2, MTL A0
Send empty/dummy PIPE_CONTROL after every third 3DPRIMITIVE command.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25039>
2023-11-08 11:00:55 +00:00
Lionel Landwerlin
b30428416a anv: deal with state stream allocation failures
In case we run out of space, all the parts of the driver that rely on
this should deal with failure. The helpers will set the batch in error
state so that it cannot be submitted by the application.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
2023-10-30 14:47:18 +00:00
Lionel Landwerlin
c8556a8f2e anv: flag 3DSTATE_RASTER as dirty after simple shader primitive
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9899
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25618>
2023-10-09 16:09:48 +00:00