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anv: fix CC_VIEWPORT pointer dirty after blorp/simple-shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26247>
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2 changed files with 2 additions and 0 deletions
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@ -365,6 +365,7 @@ blorp_exec_on_render(struct blorp_batch *batch,
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#if GFX_VER >= 12
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_PRIMITIVE_REPLICATION);
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#endif
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_CC);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_STREAMOUT);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_RASTER);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_CLIP);
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@ -313,6 +313,7 @@ genX(emit_simpler_shader_init_fragment)(struct anv_simple_shader *state)
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_PRIMITIVE_REPLICATION);
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#endif
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_STREAMOUT);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_CC);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_CLIP);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_RASTER);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_SAMPLE_MASK);
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