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anv: flag 3DSTATE_RASTER as dirty after simple shader primitive
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9899
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25618>
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@ -311,6 +311,7 @@ genX(emit_simpler_shader_init_fragment)(struct anv_simple_shader *state)
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#endif
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_STREAMOUT);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_CLIP);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_RASTER);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_SAMPLE_MASK);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_MULTISAMPLE);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_DEPTH_BOUNDS);
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