anv: flag 3DSTATE_RASTER as dirty after simple shader primitive

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 50f6903bd9 ("anv: add new low level emission & dirty state tracking")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9899
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25618>
This commit is contained in:
Lionel Landwerlin 2023-10-09 17:20:12 +03:00 committed by Marge Bot
parent d924b568ef
commit c8556a8f2e

View file

@ -311,6 +311,7 @@ genX(emit_simpler_shader_init_fragment)(struct anv_simple_shader *state)
#endif
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_STREAMOUT);
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_CLIP);
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_RASTER);
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_SAMPLE_MASK);
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_MULTISAMPLE);
BITSET_SET(hw_state->dirty, ANV_GFX_STATE_DEPTH_BOUNDS);