Commit graph

170499 commits

Author SHA1 Message Date
Eric Engestrom
8e8b126e77 .pick_status.json: Mark f97e38f9cd as denominated 2023-09-06 16:19:32 +01:00
Rhys Perry
b5d66e01d8 aco/spill: skip p_branch in process_block
Fixes compilation of a Dead by Daylight shader.

fossil-db (gfx1100):
Totals from 58 (0.04% of 133461) affected shaders:
Instrs: 319824 -> 319421 (-0.13%); split: -0.13%, +0.00%
CodeSize: 1711260 -> 1708744 (-0.15%); split: -0.15%, +0.00%
SpillSGPRs: 2567 -> 2459 (-4.21%)
Latency: 3274930 -> 3274921 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 924106 -> 924105 (-0.00%); split: -0.00%, +0.00%
Copies: 41883 -> 41757 (-0.30%); split: -0.31%, +0.00%
Branches: 9144 -> 9146 (+0.02%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9599
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24896>
(cherry picked from commit cb096b85ff)
2023-09-06 16:17:15 +01:00
Timothy Arceri
ddf78b2469 util: add radeonsi workaround for Nowhere Patrol
Cc: mesa-stable

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24919>
(cherry picked from commit ddac37a8b3)
2023-09-06 16:17:10 +01:00
Paul Gofman
dfe1857e9d driconf: add a workaround for Rainbow Six Extraction
CC: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24784>
(cherry picked from commit 3e66eba59e)
2023-09-06 16:17:07 +01:00
Eric Engestrom
463784198c .pick_status.json: Update to 3a949de28c 2023-09-06 16:16:56 +01:00
Kenneth Graunke
059ae38c11 iris: Check prog[] instead of uncompiled[] for BLORP state skipping
Huge thanks to Tapani Pälli for debugging this issue, figuring out
what was going wrong, proposing fixes, and walking me through where
things were going off the rails.

BLORP always disables tessellation and geometry shaders.  Our handling
tried to look at ice->shaders.uncompiled[] to determine whether the next
draw needed those shaders.  If not, we can leave BLORP's residual state
that disabled those stages in place, and skip looking at it.

Unfortunately, predicting the future is a bit fraught, in part due to
the uncompiled[] and prog[] arrays being slightly out of sync at times.

Consider the following case:

1. Draw with tessellation shaders in place

   => uncompiled[TES] and prog[TES] will both point at valid shaders.

2. Gallium calls pipe->bind_tes_state(NULL).

   => This makes uncompiled[TES] point at NULL, and flags
      IRIS_STAGE_DIRTY_UNCOMPILED_TES.

      Because iris_update_compiled_shaders() hasn't happened yet,
      uncompiled[TES] is NULL but prog[TES] has the stale TES from
      the previous draw still.

3. BLORP operations happen

   => BLORP sees uncompiled[TES] == NULL and decides that tessellation
      is off for the upcoming draws.  So it skips flagging tess state.

4. Gallium calls pipe->bind_tes_state(shader from step #1).

   => uncompiled[TES] points at the original shader.
      IRIS_STAGE_DIRTY_UNCOMPILED_TES gets flagged again.

5. Draw again

   => This calls iris_update_compiled_shaders(), which sees that
      a TES is bound, and calls iris_update_compiled_tes().  But
      because the same shader was bound as before, the program it
      comes up with is identical to the one already bound at
      ice->shaders.prog[TES].  So, it thinks it doesn't have to
      flag any tessellation state dirty because it was already
      set up for the last draw.

This random unbind and rebind between draws leads to a situation
where, at step #3, BLORP thinks it can skip flagging tessellation
state (nothing is bound), and at step #5, normal state handling
thinks it can skip flagging tessellation state (nothing changed
since last time).  So nobody does, and things break.

This unbind appears to be happening when st_release_variants()
decides it wants to free some shaders.  Then a rebind happens to
put back the actual shader for the draw.  So, it's not theoretical.

To fix this, we change BLORP to look at ice->shaders.prog[] rather
than uncompiled[].  This is equivalent to thinking about the previous
draw, rather than the next.  If the last draw had tessellation off,
then BLORP's disabling was a no-op, and the GPU is still in the same
state as the previous draw.  This is more reliable than predicting
the future.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8308
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9678
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24880>
(cherry picked from commit d693027a00)
2023-09-04 11:30:26 +01:00
Dmitry Baryshkov
117130bee7 tu: Pass real size of prime buffers to allocator
The msm driver reserves the actual DMABUF size in the memory map, while
TU can request smaller memory chunk to be allocated. This potentially
can lead to a situation when next allocation IOVA will be in the middle
of the address space which is reserved for the DMABUF. Pass the
`real_size' to TU allocator instead, so that kernel and userspace have
the same picture of memory allocations.

Cc: mesa-stable
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24861>
(cherry picked from commit 2fdcc00b01)
2023-09-04 11:30:25 +01:00
Eric Engestrom
ea31da6e97 .pick_status.json: Mark 9865e5dff4 as denominated 2023-09-04 11:30:25 +01:00
Eric Engestrom
d98e8c09e7 .pick_status.json: Mark 5d19a0a19b as denominated 2023-09-04 11:30:25 +01:00
Eric Engestrom
612d650817 .pick_status.json: Update to 939845e424 2023-09-04 11:30:25 +01:00
Sviatoslav Peleshko
8389e5daae intel/isl: Don't over-allocate CLEAR_COLOR size to use whole cache line
At the time this was added to fix some test failures. But it seems that
the failures were happening due to missing cache flushes, so
this extra space is no longer neccessary.

Fixes: 37b4eacc ("intel/isl: Resize clear color buffer to full cacheline")
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24768>
(cherry picked from commit caa5c23e48)
2023-09-04 11:30:25 +01:00
Jordan Justen
bfff34a479 intel/dev: Add more RPL PCI IDs
Ref: https://patchwork.freedesktop.org/patch/553646/?series=122712&rev=1
Cc: mesa-stable
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24820>
(cherry picked from commit d65b0b0424)
2023-09-04 11:30:25 +01:00
Jordan Justen
b1ef60d92a intel/dev: Use RPL-U name on RPL-U devices
Ref: https://patchwork.freedesktop.org/patch/553646/?series=122712&rev=1
Cc: mesa-stable
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24820>
(cherry picked from commit 27f6b4b1c6)
2023-09-04 11:30:25 +01:00
Tapani Pälli
b15f54d091 mesa: fix some TexParameter and SamplerParameter cases
EXT extension was added without tests so these functions did
not work properly.

Fixes: 799710be88 ("mesa: Add EXT_texture_mirror_clamp_to_edge to extension table")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24845>
(cherry picked from commit d65fe6eff1)
2023-09-04 11:30:25 +01:00
Georg Lehmann
e4f5c03f4c aco: fix u2f16 with 32bit input
The vulkan spec says all conversions are correctly rounded, so if the input
is larger than the largest fp16 value, we need to return MAX_FLOAT/inf
instead of cutting off the msbs.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24826>
(cherry picked from commit 6d949e18fd)
2023-09-04 11:30:25 +01:00
Rhys Perry
7c043d6868 aco: fix p_bpermute_gfx6 with input at non-zero byte
Same as the other bpermute pseudo instructions.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24693>
(cherry picked from commit 85957dd6e5)
2023-09-04 11:30:25 +01:00
Mike Blumenkrantz
9dd3670658 zink: don't start multiple cache jobs for the same program
if there's already a cache job in flight then starting a second one
is illegal

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24831>
(cherry picked from commit d5157356ce)
2023-09-04 11:30:25 +01:00
Daniel Schürmann
c1dae7d2ba nir/opt_move: fix handling of if-condition
By accident, this used the parent of the nir_src which is a nir_if
instead of the parent of the SSA value.

Totals from 10814 (8.10% of 133461) affected shaders: (GFX11)
Instrs: 21759185 -> 21757190 (-0.01%); split: -0.02%, +0.01%
CodeSize: 112320272 -> 112316008 (-0.00%); split: -0.02%, +0.01%
SpillSGPRs: 11220 -> 11212 (-0.07%)
SpillVGPRs: 911 -> 903 (-0.88%); split: -1.54%, +0.66%
Latency: 258334759 -> 258316073 (-0.01%); split: -0.02%, +0.01%
InvThroughput: 31428650 -> 31426394 (-0.01%); split: -0.02%, +0.01%
VClause: 309119 -> 309090 (-0.01%); split: -0.01%, +0.01%
SClause: 657028 -> 657150 (+0.02%); split: -0.03%, +0.04%
Copies: 1434209 -> 1432420 (-0.12%); split: -0.28%, +0.15%
Branches: 481804 -> 481801 (-0.00%)
PreSGPRs: 829995 -> 829966 (-0.00%)
PreVGPRs: 758249 -> 758253 (+0.00%)

Fixes: 8a78706643 ('nir: refactor nir_opt_move')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24695>
(cherry picked from commit 7e246f7f2b)
2023-09-04 11:30:25 +01:00
Friedrich Vock
59a25fc82c nir/load_store_vectorize: Handle intrinsics with constant base
This includes nir_load_stack and nir_store_stack, which are vectorized
in nir_lower_shader_calls. If not adjusted, we end up loading from
the wrong base.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9596
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9587
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24789>
(cherry picked from commit a28ff7f240)
2023-09-04 11:30:24 +01:00
Marek Vasut
8d9aeaaac9 etnaviv: Fully replicate back stencil config
The blob replicates both the value mask as well as the stencil reference
of the back-facing stencil to the front-facing stencil. This fixes the
remaining failures in the following dEQPs:

   dEQP-GLES2.functional.fbo.render.*_stencil_index8

Fixes: c8ccd63911 ("etnaviv: Fix depth stencil ops on GC880/GC2000")
Signed-off-by: Marek Vasut <marex@denx.de>
Acked-by: Lucas Stach <l.stach@pengutronix.de>
Acked-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4867>
(cherry picked from commit ef4cb2431d)
2023-09-04 11:30:24 +01:00
Chia-I Wu
81ad2e6186 ac/surface: limit RADEON_SURF_NO_TEXTURE to color surfaces
For z surfaces, flags.texture should be based on
RADEON_SURF_TC_COMPATIBLE_HTILE alone.  Otherwise, addrlib could pick a
_X/_T swizzle mode for a MSAA depth texture, which is said to be broken:

  When _X/_T swizzle mode was used for MSAA depth texture, TC will get zplane
  equation from wrong address within memory range a tile covered and use the
  garbage data for compressed Z reading which finally leads to corruption.

Fixes: de0885cdb8 ("amd/surface: add RADEON_SURF_NO_TEXTURE flag")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24767>
(cherry picked from commit e74c3dbb70)
2023-09-04 11:30:24 +01:00
Mike Blumenkrantz
23e098db63 zink: wait on async fence during ctx program removal
removed=true implies that no async jobs are outstanding

fixes #9580

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24811>
(cherry picked from commit ca987c0dfb)
2023-09-04 11:30:24 +01:00
Tatsuyuki Ishi
4e203b4070 radv/amdgpu: Do not pass in a BO handle when clearing PRT VA region.
This field is invalid to access for virtual BOs.

Fixes: a931d5a4a4 ("radv/winsys: clear the PRT VA range when destroying a virtual BO")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24805>
(cherry picked from commit 6c5512568b)
2023-09-04 11:30:24 +01:00
Samuel Pitoiset
fd6bcc5303 Revert "radv/amdgpu: skip adding per VM BOs for sparse during CS BO list build"
This reverts commit 51caece74c.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24774>
(cherry picked from commit e3fae01730)
2023-09-04 11:30:24 +01:00
Samuel Pitoiset
f141107afb Revert "radv/amdgpu: workaround a kernel bug when replacing sparse mappings"
This workaround was added temporarily but it can actually cause
stuttering in some games like Forza Horizon 5.

The kernel fix
(https://lists.freedesktop.org/archives/amd-gfx/2023-June/094648.html)
landed in some stable kernels (5.15.121+, 6.1.40+ and 6.4.5+). Sadly,
older stable kernels don't have it, so you might experiment random GPU
hangs in games that use sparse mapping. Please ensure your kernel is
up-to-date for the best experience.

This reverts commit 9b00867327.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9443
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24774>
(cherry picked from commit f67eb9ce07)
2023-09-04 11:30:24 +01:00
Eric Engestrom
761eab9cfa v3d/qpu: fix type of function argument
Fixes: 05c7d9715b ("broadcom: Add V3D 3.3 QPU instruction pack, unpack, and disasm.")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
(cherry picked from commit 953ac9da79)
2023-09-04 11:30:24 +01:00
Eric Engestrom
b027b45903 v3dv: fix shader stage name in error message
Fixes: 60145629a2 ("v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
(cherry picked from commit 8a1f3d0d73)
2023-09-04 11:30:24 +01:00
Eric Engestrom
5794559a00 v3dv: fix copy/pasted type of sample
And use the type in functions instead of a generic `uint32_t` to make it
easier to notice the wrong type.

Fixes: 47e02a2ef1 ("v3dv: add a fast path for vkCmdClearAttachments")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
(cherry picked from commit ae0cb0b998)
2023-09-04 11:30:24 +01:00
Eric Engestrom
c0d09600e2 v3dv: fix VK_PIPELINE_ROBUSTNESS_{BUFFER,IMAGE}_BEHAVIOR_DEVICE_DEFAULT_EXT copy/paste typo
Fixes: 24d9a80247 ("v3dv: implement VK_EXT_pipeline_robustness")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
(cherry picked from commit 4dc0cb1ebe)
2023-09-04 11:30:24 +01:00
Alyssa Rosenzweig
30043964dc nir/passthrough_gs: Fix array size
Triangle strips with adjacency have 6 vertices input, so we need an array big
enough for all 6 vertices to avoid overflow. Fixes passthrough GS generated for
KHR-GLES31.core.draw_indirect.basic-mode-*-triangle*adj*.

Fixes: ea14579f3d ("nir: handle primitives with adjacency")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24780>
(cherry picked from commit 558e36f641)
2023-09-04 11:30:24 +01:00
Eric Engestrom
2269e32bc1 .pick_status.json: Mark fe4208ed4c as denominated 2023-09-04 11:30:24 +01:00
Eric Engestrom
4d648286fb .pick_status.json: Mark 04ba4059b7 as denominated 2023-09-04 11:30:23 +01:00
Eric Engestrom
d7c1535815 zink: fix format in zink_make_{image,texture}_handle_resident()
`ds->db.format` is a `pipe_format`, while `buffer_infos[handle].format` is
a `VkFormat`; the conversion from one to the other was missing.

Fixes: 99ba529fee ("zink: implement descriptor buffer handling of bindless texture")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24790>
(cherry picked from commit ab0f0d1563)
2023-09-04 11:30:23 +01:00
Eric Engestrom
523d35565d vc4: drop duplicate .lower_ldexp
It's set 3 lines above already.

Fixes: 2a33ea95d6 ("glsl: Retire ldexp lowering in favor of the nir lowering flag.")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24786>
(cherry picked from commit af28356de0)
2023-09-04 11:30:23 +01:00
Faith Ekstrand
5d64fe2edb nir: Fix metadata in nir_lower_is_helper_invocation
It does not preserve everything.  It adds and removes instructions and
even adds a variable.

Fixes: f17b41ab4f ("nir: add lowering pass for helperInvocationEXT()")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24760>
(cherry picked from commit 831085afa3)
2023-09-04 11:30:23 +01:00
Sviatoslav Peleshko
96cf78bea2 dri: Use RGB internal formats for RGBX formats
These formats do not contain alpha channel, so their internal formats
should reflect that.

Fixes: bf576772 ("dri_util: add driImageFormatToSizedInternalGLFormat function")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9429
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24580>
(cherry picked from commit e62f2c48a0)
2023-09-04 11:30:23 +01:00
David Heidelberg
d42f6ee8a3 ci: disable Material Testers.x86_64_2020.04.08_13.38_frame799.rdc trace
This change will be revert as soon, as Collabora proxy gets fixed.

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24819>
(cherry picked from commit 6079c3ca49)
2023-09-04 11:30:23 +01:00
Eric Engestrom
3ee2a15f50 .pick_status.json: Update to 5fa9f842b0 2023-08-24 16:33:38 +01:00
Karol Herbst
20f82b283f nv50: limit max code uploads to 0x8000
I have no idea why a bigger size doesn't work, the hardware doesn't
complain, but it turns out that uploading big shaders still causes issues
with the old limit. *shrug*

Fixes: 7f63d2ebdb ("nv50: fix code uploads bigger than 0x10000 bytes")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24758>
(cherry picked from commit 3e0cd6dfb9)
2023-08-18 12:11:11 +01:00
Emma Anholt
2f956ef02f disk_cache: Disable the "List" test for RO disk cache.
It uses a poll function that waits for a second hoping for another thread
to catch up, which is not a reliable way to do synchronization.  The test
has been spuriously failing merges on a regular basis recently.

This is issue #9222, which I'm leaving open until the author can fix the test.

Fixes: 3b69b67545 ("util/fossilize_db: add runtime RO foz db loading via FOZ_DBS_DYNAMIC_LIST")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24755>
(cherry picked from commit 4dfd306454)
2023-08-18 12:11:10 +01:00
Eric Engestrom
8c06445a97 .pick_status.json: Update to 61dd0ff97d 2023-08-18 12:11:02 +01:00
Karol Herbst
cb1ac95e36 rusticl/kernel: optimize nir between lowering io and explicit types
This is required to get rid of unneeded memory operations, like direct
scratch stores/loads to the same location.

Fixes: 66c6061491 ("rusticl/kernel: get rid of initial function_temp type lowering")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24734>
(cherry picked from commit cc2f59d840)
2023-08-18 12:08:46 +01:00
Emma Anholt
0d1f0b2a2e freedreno/a3-5xx: Don't try to emit ISAM for SSBO loads.
We don't emit tex descriptors for the SSBOs, so if we took this path we'd
fault.

Fixes: 75eb0d2891 ("freedreno/ir3: Allow isam for non-bindless ssbo loads")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24682>
(cherry picked from commit 5a8672952a)
2023-08-18 12:08:46 +01:00
Mike Blumenkrantz
dd15752c2a vk/graphics: fix CWE handling with DS3
VkPipelineColorBlendStateCreateInfo::attachmentCount cannot be used to
generate the CWE mask since it cannot be read if enough dynamic state is in use

instead just pass the max mask and let drivers figure it out

cc: mesa-stable

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24673>
(cherry picked from commit 0fb9064231)
2023-08-18 12:08:46 +01:00
Faith Ekstrand
e115eececa nir: Don't handle nir_op_mov in get_undef_mask in opt_undef
It's unnecessary because earlier parts of the pass will ensure that a
mov of undef is turned into an undef.  It's also wrong because
nir_op_mov has different semantics from nir_op_vecN when it comes to how
sources map to destination components.

Fixes: 5f26c21e62 ("nir: Expand opt_undef to handle undef channels in a store intrinsic")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24704>
(cherry picked from commit 408929289a)
2023-08-18 12:08:46 +01:00
Faith Ekstrand
3de303c200 nir: Handle nir_op_mov properly in opt_shrink_vectors
If the opcode is a mov, it falls into the nir_alu_src_is_trivial_ssa
case, not the vec case.

Fixes: 94eff7ccd8 ("nir: shrink phi nodes in nir_opt_shrink_vectors")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24704>
(cherry picked from commit f9a17c6fef)
2023-08-18 12:08:46 +01:00
Faith Ekstrand
126b2e890a nir: Fix nir_op_mov handling in nir_collect_src_uniforms
For mov we need to follow the swizzle for the destination component, not
grab swizzle[0] for some random source.

Fixes: a406fff78a ("nir/inline_uniforms: support vector uniform")
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24704>
(cherry picked from commit 9bcc9597a5)
2023-08-18 12:08:46 +01:00
Rhys Perry
8643388246 radv: fix 128bpp comp-to-single clears
We were clearing GB to A, instead of R.

This fixes some red tinting in Overwatch 2 when shadow quality is set to
"Ultra".

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 7451eb1d61 ("radv: implement DCC fast clears with comp-to-single")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9446
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24400>
(cherry picked from commit e2c7ce3719)
2023-08-18 12:08:35 +01:00
Rhys Perry
71c80cd5ed radv: disable 64-bit color attachments
These work in some circumstances (dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_float_16_to_64.scalar9_tessc),
but I'm not sure if they work in all, blending certainly doesn't work and
this probably wasn't intended in the first place.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 01bd012edd ("amd: fix 64-bit integer color image clears")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24400>
(cherry picked from commit 405f3bf990)
2023-08-18 11:39:24 +01:00
Matt Turner
39da24e5da Revert "intel/fs: only avoid SIMD32 if strictly inferior in throughput"
This reverts commit 6b494745be.

The logic is not entirely correct: the comparison is between two
static-analysis estimates of a dynamic system with variables that aren't
captured by the shader source, so using ">" will always have greater potential
to cause regressions whenever the performance difference between the two builds
is something not captured by the static model, no matter how much the model is
improved.

Reference: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9262
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24615>
(cherry picked from commit d142c845d0)
2023-08-18 11:39:23 +01:00