v3dv: fix shader stage name in error message

Fixes: 60145629a2 ("v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
This commit is contained in:
Eric Engestrom 2023-08-19 02:46:25 +01:00 committed by Marge Bot
parent ae0cb0b998
commit 8a1f3d0d73

View file

@ -1664,7 +1664,7 @@ pipeline_compile_shader_variant(struct v3dv_pipeline_stage *p_stage,
if (!qpu_insts) {
fprintf(stderr, "Failed to compile %s prog %d NIR to VIR\n",
gl_shader_stage_name(p_stage->stage),
broadcom_shader_stage_name(p_stage->stage),
p_stage->program_id);
*out_vk_result = VK_ERROR_UNKNOWN;
} else {