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v3dv: fix shader stage name in error message
Fixes: 60145629a2 ("v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24787>
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@ -1664,7 +1664,7 @@ pipeline_compile_shader_variant(struct v3dv_pipeline_stage *p_stage,
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if (!qpu_insts) {
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fprintf(stderr, "Failed to compile %s prog %d NIR to VIR\n",
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gl_shader_stage_name(p_stage->stage),
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broadcom_shader_stage_name(p_stage->stage),
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p_stage->program_id);
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*out_vk_result = VK_ERROR_UNKNOWN;
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} else {
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