This can result in 2x increase in performance on non-harvested Kaveris.
v2: don't do it on radeon
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If loading 64-bit vec3 values, a 4 component load would be followed
by a 2 component load and the resulting shuffle would fail as it
requires 2 4 components. This just expands the second results
vector out to 4 components.
This fixes 100 CTS tests:
dEQP-VK.spirv_assembly.type.vec3.*64*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2: require the previous level to be clearable for determining whether
the last unaligned level is clearable
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This refactors the code out to share it between radv and radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This just makes this common code between the two drivers.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Cubemaps are the same as 2D arrays.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Suggested by Nicolai.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes a bunch of CTS fails with 1D arrays:
dEQP-VK.glsl.texture_functions.texture*.sampler1darray_*
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
For subpass attachments we need one more coordinate with
the layer, so make them array types.
This fixes a bunch of CTS fails with RADV.
Fixes: 24fb3e6aa1 ("ac/nir: use ac_build_image_opcode for image intrinsics")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a ton of CTS crashes.
Fixes: c366f422f0 ("nir: Offset vertex_id by first_vertex instead of base_vertex")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The LLVM instruction returns { i32, i1 }, where the i1 indicates success.
We're only interested in the first part, which is the loaded value.
Fixes dEQP-GLES31.functional.compute.shared_var.atomic.compswap.*
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
No clue how I missed those ...
Fixes: 4503ff760c "ac/nir: Add workaround for GFX9 buffer views."
CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105320
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Local BOs ignore BO priorities, and we don't need those on APUs.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
For dcn1 && < 64 bpp displayable surfaces, addrlib only accepts
S swizzles.
At the same time addrlib prefers D swizzles is allowed, so we can
just allow S swizzles as fallback.
Fixes: b64b712558 "ac/surface/gfx9: request desired micro tile mode explicitly"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will give us meaningful wave information in the case of a hang where
shaders are still running in an infinite loop.
Note that we call umr multiple times for different sections of the ddebug
hang dump, and so the wave information will not necessarily match up
between sections.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This enables the tile swizzle for some cases of the displayable micro mode,
and it also fixes an addrlib assertion failure on Vega.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Saves about 2% of compile time for F1 2017, as well as reduce code
size of an optimized libvulkan_radeon.so by about 1 KiB.
This still keeps the hashtable, as we also stored blocks in there.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Previously bitset.h would include u_math.h to get bitscan.h. u_math.h
lives in src/gallium/auxiliary/util while both bitset.h and bitscan.h
live in src/util. Having the one file directly include another file
that lives in the same directory makes much more sense.
As a side-effect, several files need to directly include standard header
files that were previously indirectly included.
v2: Fix build break in src/amd/common/ac_nir_to_llvm.c.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
On GFX9 whether the buffer size is interpreted as elements or bytes
depends on whether IDXEN is enabled in the instruction. If the index
is a constant zero, LLVM optimizes IDXEN to 0.
Now the size in elements is interpreted in bytes which of course
results in out of bounds accesses.
The correct fix is most likely to disable the LLVM optimization,
but we need something to work with LLVM <= 6.0.
radeonsi does the max between stride and element count on the CPU
but that results in the size intrinsics returning the wrong size
for the buffer. This would cause CTS errors for radv.
v2: Also include the store changes.
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>