Note: a future commit will expand the sampler message type to the 6 bits
used on Xe2.
v2 (Francisco Jerez): Rebase on 07b9bfacc7 ("intel/compiler: Move
logical-send lowering to a separate file").
v3: Drop XE2_SAMPLER_MESSAGE_SAMPLE_BIAS_MLOD as it does not actually
exist. This resulted in some bigger changes in brw_disasm.c. Noticed
by Sagar.
v4: Now that XE2_SAMPLER_MESSAGE_SAMPLE_MLODc conflicts with
GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C, the determination of
min_lod_is_first must include devinfo->ver or previous platforms will
break.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27305>
This small refactor simplifies a later commit that will optionally emit
some opcodes before the switch (as is already done with the shadow
comparitor).
v2 (Francisco Jerez): Rebase on 07b9bfacc7 ("intel/compiler: Move
logical-send lowering to a separate file").
v3 (Jordan): SHADER_OPCODE_TXL => SHADER_OPCODE_TXL_LZ (was
SHADER_OPCODE_TXF_LZ).
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27305>
Per Ian suggestion. Also clear up a few unnecessary casts around the code and
use `s` for fs_visitor ("shader"). Note to include a reference in ntf we need
to set it during initialization, so create an explicit mem_ctx for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
This will allow fs_builder have a reference to an fs_visitor (a
"fs_shader" really), instead of a reference to a backend_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
The remaining users can simply create a new builder at_end() if needed.
In many places a new builder object is already being constructed, so
just give more specific instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26323>
Once NIR code is lowered and a few optimization passes have run, there
might be flag register interactions between instructions quite far
away from one another.
In the following case :
f0 = and r0, r1
...
fs_interpolate r2, r3
...
if f0
...
endif
If we lower fs_inteporlate while using the f0 register, we completely
garble the value meant for the if block.
To fix this, emit the predication for fs_interpolate in brw_fs_nir.cpp
when doing the NIR translation to the backend IR. This will guarantee
that the flag register interactions are visible to the optimization
passes, avoiding the problem above.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9757
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26306>
We can end up in situation where we are dispatched with a multisample
framebuffer but not at per-sample. In this case we would request the
at_sample value with the wrong message configuration.
Relying on the BRW_WM_MSAA_FLAG_MULTISAMPLE_FBO flag superseeds
BRW_WM_MSAA_FLAG_PERSAMPLE_DISPATCH.
Fixes piglit tests :
spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample*
With Zink on Anv
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 68027bd38e ("intel/fs: implement dynamic interpolation mode for dynamic persample shaders")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25854>
This is what most logical SEND messages do when they take a variable
number of components. 'inst->mlen' is expected to be zero for logical
SEND opcodes, which are expected to behave like plain arithmetic
operations, so certain automated transformations (like SIMD lowering)
can manipulate them without opcode-specific special-casing.
Guessing the number of components from 'inst->mlen' has other
disadvantages, because it requires duplicating the logic that infers
the message payload size in every use of the instruction -- Instead we
can just do the computation once during logical send lowering. In
addition on LNL platform this causes the 'inst->mlen' field of URB
writes to have units inconsistent with every other SEND instruction,
which is likely to lead to confusion and bugs down the road.
Rework:
* Marcin: update emit_urb_indirect_vec4_write
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
Rework:
* Sqaushed in changes Marcin Ślusarz's patches:
* "intel/compiler: skip adding 0 to payload address"
* "intel/compiler/xe2: drop masking off top 8 bits of URB handle"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25195>
There is no restriction for query per sample positions from the
interpolator when in non-per-sample dispatch mode. But apparently
that's not giving us the expected values for fragment shaders compiled
without per-sample dispatch knowledge (graphics pipeline libraries).
So when per-sample dispatch is dynamic and we're doing at_sample
interpolation, turn the interpolation back into at_offset at runtime
when we detect that the fragment shader is not run per sample.
Fixes a bunch of dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24716>
One particular nice thing to have is the first generated backend IR
before validation. Especially if you made a mistake in the NIR
translation, you can at least look at it before validation tells you
off.
Then the last 2 steps of the optimize() function can be interesting to
look at.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24552>
Purely from the backend point of view it's just an additional
parameter to sampler messages.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23882>
Sampler always writes 4/8 register worth of data but for ld_mcs only
valid data is in first two register. So with 16-bit payload, we need to
split 2-32bit registers into 4-16-bit payload.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22802>
In ad9bc1ffb5 ("intel/fs: enable UBO accesses through bindless heap")
we added a new source, we need to fixup the source index for the
generator.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ad9bc1ffb5 ("intel/fs: enable UBO accesses through bindless heap")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23405>
I found those issues while testing DOOM eternal and Ian also ran into
it with other shaders.
We write the desc register in SIMD1 exec_all, so all the data is in
the first component. We need to make sure to pass that component in
the lower SEND instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23354>
Gives use 4Gb of bindless surface state on Gfx12.5+ instead of 64Mb.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
Using the information coming from surface_index_intel, we can tell
whether we should use the BTI or bindless heap for a particular SSBO
access.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
Having references to inst->src[X] when you're also modifying
inst->src[X] is a receipe for disaster. Making changes to the lowering
code I've been bitten quite a few times by this take copies of all
sources to do the lowering.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21853>
This reverts commit bc04e2daca that handled the change as a WA while
this is about a new feature, change done in message layout. Patch also
changes the original comment to not refer to Wa but bspec page.
Fixes: bc04e2daca ("intel/fs: use generated helpers for Wa_1209978020 / Wa_18012201914")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22068>
Wa_1209978020 is a clone of Wa_18012201914. Update references to
refer to the originating bug, and use generated helpers to ensure it
is applied to future platforms as needed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21741>
This is required by code-gen since it generates a 1-wide OR and it'll
blow up if the register width > 1. It's also way better than the "your
register is the wrong size" assert you get from the more generic
validation check.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
Whenever one of them is BRW_SOMETIMES, we depend on dynamic flag pushed
in as a push constant. In this case, we have to often have to do the
calculation both ways and SEL the result. It's a bit more code but
decouples MSAA from the shader key.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
We can lower FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD into other more
generic sends and drop this internal opcode.
The idea behind this change is to allow bindless surfaces to be used
for UBO pulls and why it's interesting to be able to reuse
setup_surface_descriptors(). But that will come in a later change.
No shader-db changes on TGL & DG2.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20416>
These are handled identically in almost all cases. There is one place
in the legacy surface lowering that was obtaining the bitsize from the
opcode, but the LSC-based lowering uses (type_sz(inst->dst.type) * 8)
for that and works just fine. If we just do that in the legacy lowering
too, then we don't need this plethora of opcodes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20604>