This is already pretty large.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22989>
When a new fragment shader is bound, the PS epilog needs to be
re-emitted, and this allows us to avoid tracking if the pipeline is
dirty.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22981>
Since we expose them for a few games by default now, it would make sense
to have test coverage for them.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21638>
This is unnecessary because the hardware doesn't execute a FS when it
has no effect and it's possible to execute pre-rasterization stages
without a FS.
This might improve depth-only pass performance very slightly because
the number of packets emitted is reduced a bit.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22848>
This will be useful for shader objects and also because creating and
emitting a noop FS is useless, the hardware doesn't execute it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22848>
VK_EXT_sample_locations is only supported on < GFX10 due to some weird
issues on recent GPUs. extendedDynamicState3SampleLocationsEnable is
only enabled on GFX6-GFX9 for the same reason.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22947>
ACO need this to be done in nir. Remove the llvm round code
because both radv and radeonsi do this in nir for both aco
and llvm.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22573>
aco does not implement fpow, need nir to lower it
first. llvm will do by itself in the same way, so
we always lower fpow in nir now.
Remove the llvm fpow implementation that has special
handling for the muliplication. It's not used any
more and does not match GLSL spec as fpow(0,0)=NaN
but here we get 0.
There's some pixel changes for gl-radeonsi-stoney:
ror-default 2 (no tolerance), 0 (1% tol.)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22573>
ACO only support nir_fsin/cos_amd.
There's some pixel changes for gl-radeonsi-stoney trace.
Different pixels:
furmark 61 (no tolerance), 0 (1% tol.)
gimark 93867 (no tolerance), 888 (1% tol.)
tessmark 39 (no tolerance), 0 (1% tol.)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22573>
aco does not implement these idiv ops.
nir_lower_idiv is for idiv ops <= 32bit and ported from
llvm amdgpu, so llvm do the same.
nir_lower_divmod64 is for 64bit idiv ops.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22573>
committed has to be a constant so there is no need to have a src and
depend on constant folding to remove the i2b.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22963>
Use ACCESS_* flags in call sites instead of GLC/DLC/SLC.
ACCESS_* flags are extended to describe other aspects of memory instructions
like load/store/atomic/smem.
Then add a function that converts the access flags to GLC, DLC, SLC.
The new functions are also usable by ACO.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22770>
... and expect it to behave like ACCESS_NON_TEMPORAL.
Handling ACCESS_NON_TEMPORAL is sufficient.
This was copied from ac_nir_to_llvm.c.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22770>
Should not be seen, already would be stubbed out.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Suggested-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22914>
Previously, we could safely read/write unused lanes of VMEM/DS
destination VGPRs without waiting for the load to finish. That doesn't
seem to be the case on GFX11.
fossil-db (gfx1100):
Totals from 6698 (4.94% of 135636) affected shaders:
Instrs: 11184274 -> 11199420 (+0.14%); split: -0.00%, +0.14%
CodeSize: 57578344 -> 57638928 (+0.11%); split: -0.00%, +0.11%
Latency: 198348808 -> 198382472 (+0.02%); split: -0.00%, +0.02%
InvThroughput: 24376324 -> 24378439 (+0.01%); split: -0.00%, +0.01%
VClause: 192420 -> 192559 (+0.07%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8722
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8239
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22965>