Brian
fe1d15acc7
added micro_trunc(), re-order some code
2007-10-02 15:17:37 -06:00
Brian
8955bc3458
Minor optimization: no-op CAL when ExecMask==0x0.
2007-10-02 14:25:43 -06:00
Brian
6aab3e3d26
Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().
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GLSL output variables (such as vertex varyings) can be read (they're not
write-only).
2007-10-02 14:17:47 -06:00
Brian
4ad80ad5cf
Implement CAL/RET and a call stack for subroutines.
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The glsl/brick.c shader demo runs now.
2007-10-02 14:05:21 -06:00
Brian
5e49ec339d
Added TGSI_OPCODE_END
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Halt program execution when we get to END instruction. The GLSL compiler
puts subroutines after the end instruction so we have to stop before then.
2007-10-02 13:49:38 -06:00
Brian
4726489248
Fold expand_program() into tgsi_exec_prepare()
2007-10-02 13:41:56 -06:00
Brian
e2009d0871
no more need for tgsi_exec_machine_run2(), remove dead code
2007-10-02 11:49:43 -06:00
Brian
9ac03856f5
remove dead code
2007-10-02 11:47:21 -06:00
Brian
0d13ade0cd
Move tgsi machine state init/allocations so they're done less frequently.
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This, plus expanding all instructions ahead of time, seems to have improved
the performance of program execution by 8x or so.
2007-10-02 11:46:11 -06:00
Brian
57d3770f35
checkpoint: unpack all instructions before interpretation. Actual looping works.
2007-10-02 10:38:56 -06:00
Jouk
584b84256b
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
2007-10-02 15:17:23 +02:00
Brian
cdf99a9fad
comments/code for min/max_lod - revisit someday
2007-10-01 18:10:53 -06:00
Brian
de1d725f44
updated glext.h license info (Khronos), plus other clean-ups
2007-10-01 17:57:25 -06:00
Brian
4c19f95a39
use i915_miptree_layout when using an i915
2007-10-01 15:39:15 -06:00
Brian
f8b2148a2b
avoid updating vertex format when it doesn't really change
2007-10-01 14:46:19 -06:00
Brian
a24031d50c
don't crash in RasterPos if feedback not implemented yet
2007-10-01 13:55:16 -06:00
Brian
3c41589420
disable debug printf
2007-10-01 13:54:37 -06:00
Brian
726060680b
don't crash when fog enabled, still not rendered correctly though
2007-10-01 13:54:24 -06:00
Brian
dab288b982
remove specular color assertion (the path works)
2007-10-01 13:50:24 -06:00
Brian
b13618c316
fix a few vert/frag program items to get i915 driver going again
2007-10-01 13:45:53 -06:00
Zou Nan hai
3d6c410990
fragment shader function call fix, gl_FragCoord fix
2007-09-30 13:47:05 +08:00
Brian
f8ee72d98f
fix VBO-split infinite loop (bug 12164)
2007-09-29 12:01:34 -06:00
Brian
2727cfddbf
hack in some code to test loops, break
2007-09-29 10:44:05 -06:00
Brian
78f3cd1e08
Initial conditional execution support for loops and BRK instruction.
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Also, instead of passing cond mask to each micro op, just apply it in the
store_dest() function.
2007-09-29 10:43:29 -06:00
Chris Rankin
4f96000e29
r200: Implement SetTexOffset hook.
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Implementation guidance by Michel Dänzer, final testing by Timo Aaltonen.
2007-09-29 18:14:06 +02:00
Brian
91550f0a17
remove unused tgsi_exec_cond_* types
2007-09-29 09:51:11 -06:00
Zou Nan hai
b0b48798c7
support continue, fix conditional
2007-09-29 15:00:52 +08:00
Brian
9405ec6251
temporary hack to test nested conditionals
2007-09-28 21:04:56 -06:00
Brian
fc38c82771
Initial implementation of IF/ELSE/ENDIF using conditional masking.
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mach->CondMask controls writing to each of the 4 components in a quad.
mach->CondMaskStack handles nested conditionals.
Only a few of the micro ops (add/sub/mul/store) have been updated to obey CondMask at this time.
2007-09-28 21:04:34 -06:00
Brian
ae7f200788
fix bug causing unnecessary translations
2007-09-28 20:31:24 -06:00
Dan Nicholson
2a3e33865d
add support for LDFLAGS env var
2007-09-28 18:42:21 -06:00
Brian
e776e7a95a
update the DRM/DRI instructions
2007-09-28 18:39:41 -06:00
Brian
bbcbd362a9
remove old debug code, fix warning
2007-09-28 16:20:10 -06:00
Brian
78876bf61c
fix st_use_program()
2007-09-28 16:19:51 -06:00
Brian
6775c1e8cc
Remove test for EXT_blend_logic_op in glGetString when determining GL version.
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EXT_blend_logic_op is slightly different from GL 1.1's RGBA logicop mode
and does not have to be supported. Per conversation with Roland.
2007-09-28 16:06:43 -06:00
Brian
636480cc9c
Instead of linked program pairs, keep a list of vertex programs translated for each fragment program.
2007-09-28 15:39:39 -06:00
Brian
f14ece2d2c
Use texture->first_level, not 0, when not mipmapping.
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Fixes crash when GL_BASE_LEVEL!=0.
Also, remove old assertion.
2007-09-28 15:39:39 -06:00
José Fonseca
f971bdc051
Gallium's doxygen documentation.
2007-09-28 18:48:15 +01:00
José Fonseca
59424e2d34
Update x86's static and profile configs.
2007-09-28 18:18:50 +01:00
Jesse Barnes
d99f6c4a2a
Go back to using old drm_i915_flip_t field name
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This field shouldn't have been renamed in the first place. Go back to using
the old name so that the tree is backward and forward compatible again.
2007-09-28 10:11:52 -07:00
Zack Rusin
8731e391f5
Use sse only if GALLIUM_SSE is defined
2007-09-28 12:29:30 -04:00
Zack Rusin
a1a989f0be
Redoing the way we handle vertex shaders for the draw module.
2007-09-28 12:29:22 -04:00
Zack Rusin
f78193f444
Remove gl dependency from the x86 assembler code
2007-09-28 12:29:14 -04:00
Zack Rusin
901577e07f
Revert "Redoing the way we handle vertex shaders for the draw module."
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This reverts commit 6dcfddb8e2 .
2007-09-28 12:28:16 -04:00
Zack Rusin
f2a33a63f1
Revert "Use sse only if GALLIUM_SSE is defined"
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This reverts commit 57b5d36057 .
2007-09-28 12:28:06 -04:00
Zack Rusin
57b5d36057
Use sse only if GALLIUM_SSE is defined
2007-09-28 09:12:20 -04:00
Zack Rusin
6dcfddb8e2
Redoing the way we handle vertex shaders for the draw module.
2007-09-28 09:12:20 -04:00
Zou Nan hai
e75ae0dc79
fix
2007-09-28 17:04:48 +08:00
Zou Nan hai
4087c90eff
support nested function call in pixel shader
2007-09-28 16:37:01 +08:00
Brian
7966e479dc
set miptree pitch to region pitch after allocating the region in st_miptree_create()
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This fixes rendering with small (4x4) textures with softpipe.
Haven't yet tested with i915.
2007-09-27 16:33:01 -06:00