remove dead code

This commit is contained in:
Brian 2007-10-02 11:47:21 -06:00
parent 0d13ade0cd
commit 9ac03856f5

View file

@ -98,18 +98,6 @@ run_vertex_program(struct draw_context *draw,
assert(draw->vertex_shader->state->output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
#ifdef DEBUG_foo
memset( machine, 0, sizeof( *machine ) );
#endif
#if 0
/* init machine state */
tgsi_exec_machine_init(machine,
draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
#endif
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->mapped_constants;
@ -240,7 +228,7 @@ void draw_bind_vertex_shader(struct draw_context *draw,
draw_flush(draw);
draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
/* init machine state */
/* specify the fragment program to interpret/execute */
tgsi_exec_machine_init(&draw->machine,
draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,