Commit graph

77025 commits

Author SHA1 Message Date
Marek Olšák
de2e28366a radeonsi: compile geometry shaders immediately
they have only 1 variant

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
f7a8b6fff5 radeonsi: split out code for deleting si_shader
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
e21142087c radeonsi: move code writing tess factors into a separate function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
dc5fc3c2f6 radeonsi: make LLVM IR dumping less messy
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
c1041366db radeonsi: move a few r600_can_dump_shader calls to where they're needed
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
b6d5666fbf radeonsi: remove useless code that handles dx10_clamp_mode
"enable-no-nans-fp-math" is a wrong string and there was a disagreement
about fixing it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
57271d5364 radeonsi: dump SPI_PS_INPUT values along with shader stats
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
5a53628f45 radeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns it
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
9483fcc7f2 radeonsi: don't force gl_SampleMaskIn to 1 for smoothing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
c379c2540b radeonsi: split PS input interpolation code into its own function
This will be used by the fragment shader prolog.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
b9126dcda8 radeonsi: implement forcing per-sample_interpolation using the shader key only
It was partly a state and partly emulated by shader code, but since we want
to do this in a fragment shader prolog, we need to put it into the shader
key, which will be used to generate the prolog.

This also removes the spi_ps_input states and moves the registers
to the PS state.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
4596f3c1b8 radeonsi: remove si_shader::ps_input_interpolate
tgsi_shader_info has this too.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
6dda2455c8 radeonsi: move BCOLOR PS input locations after all other inputs
BCOLOR inputs were immediately after COLOR inputs. Thus, all following inputs
were offset by 1 if color_two_side was enabled, and not offset if it was not
enabled, which is a variation that's problematic if we want to have 1 variant
per shader and the variant doesn't care about color_two_side (that should be
handled by other bytecode attached at the beginning).

Instead, move BCOLOR inputs after all other inputs, so BCOLOR0 is at location
"num_inputs" if it's present. BCOLOR1 is next.

This also allows removing si_shader::nparam and
si_shader::ps_input_param_offset, which are useless now.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
606e4185f3 radeonsi: move SPI_PS_INPUT_CNTL value computation to a separate function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
90cbbe1c12 radeonsi: generate a color_two_side variant only if the shader reads colors
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
4bbbaaf191 radeonsi: move si_shader_context initialization into a separate function
This will be re-used later.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
a3e9a5f9f8 st/mesa: remove st_is_program_native
The default scenario sets GL_TRUE too.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:51 +01:00
Marek Olšák
7046c588eb st/mesa: unify destroy_program_variants cases for TCS, TES, GS
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Marek Olšák
75be3ee9f9 st/mesa: unify get_variant functions for TCS, TES, GS
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Marek Olšák
b8d31fdedf st/mesa: unify variants and delete functions for TCS, TES, GS
no difference between those

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-02-09 21:19:50 +01:00
Brian Paul
fe14110f35 mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT
Ilia Mirkin found/fixed the mistake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93813
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-09 11:27:48 -07:00
Brian Paul
0193e20df5 mesa: rewrite save_CallLists() code
When glCallLists() is compiled into a display list, preserve the call
as a single glCallLists rather than 'n' glCallList calls.  This will
matter for an upcoming display list optimization project.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-09 11:27:48 -07:00
Brian Paul
711d5347cf mesa: add missing error check in _mesa_CallLists()
Generate GL_INVALID_VALUE if n < 0.  Return early if n==0 or lists==NULL.

v2: fix formatting, also check for lists==NULL.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-02-09 11:27:48 -07:00
Brian Paul
b1ddc03633 mesa: whitespace clean-ups in dlist.h
And remove 'extern' qualifiers.
2016-02-09 11:27:48 -07:00
Brian Paul
7d18faf8e7 st/mesa: don't allocate bitmap drawing state until needed
Most apps don't use glBitmap so don't allocate the bitmap cache or
gallium state objects/shaders/etc until the first call to st_Bitmap().

v2: simplify a conditional, per Gustaw Smolarczyk.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:48 -07:00
Brian Paul
a5799de3dc st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()
Now all the code to setup the vertex data and draw it is in one place.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:48 -07:00
Brian Paul
130d34ce65 st/mesa: refactor some bitmap drawing code
Move setup/restoration of rendering state into helper functions.
This makes the draw_bitmap_quad() function much more concise.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:27:47 -07:00
Ilia Mirkin
922be4eab9 mesa: remove hack to fix up GL_ANY_SAMPLES_PASSED results
Both st/mesa and i965 should return a true/false result now, and the
only other driver implementing queries (radeon) doesn't support
ARB_occlusion_query2 which added that pname.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
7aca4bb9b1 st/mesa: make use of the occlusion predicate query
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
50235ab3ab nv50: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
0cb1dda36e nv30: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-09 11:59:35 -05:00
Ilia Mirkin
0d04ec2fd2 ilo: add PIPE_QUERY_OCCLUSION_PREDICATE support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2016-02-09 11:59:27 -05:00
Nicolai Hähnle
c260175677 draw: use util_pstipple_* function for stipple pattern textures and samplers
This reduces code duplication.

Suggested-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-09 10:01:57 -05:00
Nicolai Hähnle
452e51bf1e draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the
fragment position is a system value.

Suggested-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-02-09 10:01:32 -05:00
Marek Olšák
83b4d701c0 winsys/radeon: fix a wrong NUM_TILE_PIPES value from the kernel
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94019

Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-02-09 15:26:40 +01:00
Timothy Arceri
1aae5e8ced nir: remove unused nir_variable fields
These are used in GLSL IR to removed unused varyings and match
transform feedback variables. There is no need to use these in NIR.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:49:06 +11:00
Timothy Arceri
6235b69134 glsl: remove unrequired forward declaration
This was added in 2548092ad8 although I don't see why as it
was already in the linker.h header.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:48:55 +11:00
Timothy Arceri
9dd6a4ea79 glsl: clean up and fix bug in varying linking rules
The existing code was very hard to follow and has been the source
of at least 3 bugs in the past year.

The existing code also has a bug for SSO where if we have a
multi-stage SSO for example a tes -> gs program, if we try to use
transform feedback with gs the existing code would look for the
transform feedback varyings in the tes stage and fail as it can't
find them.

V2: Add more code comments, always try to remove unused inputs
to the first stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:22 +11:00
Timothy Arceri
fd0b89ad8d glsl: simplify ES Vertex/Fragment shader requirements
We really just needed to skip the existing ES < 3.1 check if we have
a compute shader, all other scenarios are already covered.

* No shaders is a link error.
* Geom or Tess without Vertex is a link error which means we always
  require a Vertex shader and hence a Fragment shader.
* Finally a Compute shader linked with any other stage is a link error.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:15 +11:00
Timothy Arceri
55fa3c44bc glsl: simplify required stages for linking rules
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:11 +11:00
Timothy Arceri
20823992b4 glsl: small tidy up now that link_shaders() exits early with 0 shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:07 +11:00
Timothy Arceri
76cfb47207 glsl: don't attempt to link empty program
Previously an empty program would go through the entire
link_shaders() function and we would have to be careful
not to cause a segfault.

In core profile also now set link_status to false by
generating an error, it was previously set to true.

From Section 7.3 (PROGRAM OBJECTS) of the OpenGL 4.5 spec:

   "Linking can fail for a variety of reasons as specified in the
   OpenGL Shading Language Specification, as well as any of the
   following reasons:

    - No shader objects are attached to program."

V2: Only generate an error in core profile and add spec quote (Ian)

V3: generate error in ES too, remove previous check which was only
applying the rule to GL 4.5/ES 3.1 and above. My understand is that
this spec change is clarifying previously undefined behaviour and
therefore should be applied retrospectively. The ES CTS tests for
this are in ES 2 I suspect it was passing because it would have
generated an error for not having both a vertex and fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-02-09 22:44:02 +11:00
Matt Turner
371c4b3c48 nir: Recognize open-coded bitfield_reverse.
Helps 11 shaders in UnrealEngine4 demos.

I seriously hope they would have given us bitfieldReverse() if we
exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that
anyway?).

instructions in affected programs: 4875 -> 4633 (-4.96%)
cycles in affected programs: 270516 -> 244516 (-9.61%)

I suspect there's a *lot* of room to improve nir_search/opt_algebraic's
handling of this. We'd actually like to match, e.g., step2 by matching
step1 once and then doing a pointer comparison for the second instance
of step1, but unfortunately we generate an enormous tuple for instead.

The .text size increases by 6.5% and the .data by 17.5%.

   text     data  bss    dec    hex  filename
  22957    45224    0  68181  10a55  nir_libnir_la-nir_opt_algebraic.o
  24461    53160    0  77621  12f35  nir_libnir_la-nir_opt_algebraic.o

I'd be happy to remove this if Unreal4 uses bitfieldReverse() if it is
in a GL 4.0 context once we expose GL 4.0.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 21:20:58 -08:00
Matt Turner
2d0d9755da nir: Handle large unsigned values in opt_algebraic.
The next patch adds an algebraic rule that uses the constant 0xff00ff00.

Without this change, the build fails with

   return hex(struct.unpack('I', struct.pack('i', self.value))[0])
   struct.error: 'i' format requires -2147483648 <= number <= 2147483647

The hex() function handles integers of any size, and assigning a
negative value to an unsigned does what we want in C. The pack/unpack is
unnecessary (and as we see, buggy).

Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2016-02-08 20:38:17 -08:00
Matt Turner
7be8d07732 nir: Do opt_algebraic in reverse order.
Walking the SSA definitions in order means that we consider the smallest
algebraic optimizations before larger optimizations. So if a smaller
rule is part of a larger rule, the smaller one will happen first,
preventing the larger one from happening.

instructions in affected programs: 32721 -> 32611 (-0.34%)
helped: 106

In programs whose nir_optimize loop count changes (129 of them):

   before:  1164 optimization loops
   after:   1071 optimization loops

Of the 129 affected, 16 programs' optimization loop counts increased.

Prevents regressions and annoyances in the next commits.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Matt Turner
a8f0960816 nir: Recognize product of open-coded pow()s.
Prevents regressions in the next commit.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Matt Turner
9f02e3ab03 nir: Add opt_algebraic rules for xor with zero.
instructions in affected programs: 668 -> 664 (-0.60%)
helped: 4

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-02-08 20:38:17 -08:00
Timothy Arceri
3fd4280759 glsl: validate arrays of arrays on empty type delclarations
Fixes:
dEQP-GLES31.functional.shaders.arrays_of_arrays.invalid.empty_declaration_without_var_name_fragment
dEQP-GLES31.functional.shaders.arrays_of_arrays.invalid.empty_declaration_without_var_name_vertex

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-02-09 13:52:52 +11:00
Kenneth Graunke
74f956c416 i965: Use nir_lower_load_const_to_scalar().
I don't know why, but we never hooked up this pass Eric wrote.
Otherwise, you can end up with stupid scalarized code such as:

   vec4 ssa_7 = load_const (0.0, 0.0, 0.0, 0.0)
   vec4 ssa_8 = ...
   vec1 ssa_9 = feq ssa_8, ssa_7
   vec1 ssa_10 = feq ssa_8.y, ssa_7.y
   vec1 ssa_11 = feq ssa_8, ssa_7.z
   vec1 ssa_12 = feq ssa_8.y, ssa_7.w

ssa_8.xyxy == <0, 0, 0, 0> should only take two feq instructions.

shader-db on Skylake:

total instructions in shared programs: 9121153 -> 9120749 (-0.00%)
instructions in affected programs: 32421 -> 32017 (-1.25%)
helped: 277
HURT: 69

total cycles in shared programs: 69003364 -> 69000912 (-0.00%)
cycles in affected programs: 899186 -> 896734 (-0.27%)
helped: 313
HURT: 403

This also prevents regressions when disabling channel expressions.

v2: Don't call opt_cse afterwards (requested by Matt).  It should
    happen in the optimization loop below anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-02-08 18:10:34 -08:00
Timothy Arceri
184afd8fd9 mesa: remove now unused sampler index handing code
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-02-09 12:03:02 +11:00