mesa: add missing error check in _mesa_CallLists()

Generate GL_INVALID_VALUE if n < 0.  Return early if n==0 or lists==NULL.

v2: fix formatting, also check for lists==NULL.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2016-02-08 15:30:39 -07:00
parent b1ddc03633
commit 711d5347cf

View file

@ -9105,6 +9105,14 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
return;
}
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCallLists(n < 0)");
return;
} else if (n == 0 || lists == NULL) {
/* nothing to do */
return;
}
/* Save the CompileFlag status, turn it off, execute display list,
* and restore the CompileFlag.
*/