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radeonsi: remove useless code that handles dx10_clamp_mode
"enable-no-nans-fp-math" is a wrong string and there was a disagreement about fixing it. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
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57271d5364
commit
b6d5666fbf
3 changed files with 6 additions and 14 deletions
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@ -3654,10 +3654,6 @@ static void create_function(struct si_shader_context *si_shader_ctx)
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radeon_llvm_create_func(&si_shader_ctx->radeon_bld, params, num_params);
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radeon_llvm_shader_type(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->type);
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if (shader->dx10_clamp_mode)
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LLVMAddTargetDependentFunctionAttr(si_shader_ctx->radeon_bld.main_fn,
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"enable-no-nans-fp-math", "true");
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for (i = 0; i <= last_sgpr; ++i) {
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LLVMValueRef P = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, i);
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@ -4341,9 +4337,6 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
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si_init_shader_ctx(&si_shader_ctx, sscreen, shader, tm,
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poly_stipple ? &stipple_shader_info : &sel->info);
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if (sel->type != PIPE_SHADER_COMPUTE)
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shader->dx10_clamp_mode = true;
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shader->uses_instanceid = sel->info.uses_instanceid;
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bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
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@ -283,7 +283,6 @@ struct si_shader {
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bool uses_instanceid;
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unsigned nr_pos_exports;
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unsigned nr_param_exports;
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bool dx10_clamp_mode; /* convert NaNs to 0 */
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};
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static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
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@ -124,7 +124,7 @@ static void si_shader_ls(struct si_shader *shader)
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shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B528_SGPRS((num_sgprs - 1) / 8) |
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S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
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S_00B528_DX10_CLAMP(shader->dx10_clamp_mode);
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S_00B528_DX10_CLAMP(1);
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shader->config.rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) |
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S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
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}
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@ -157,7 +157,7 @@ static void si_shader_hs(struct si_shader *shader)
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si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
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S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B428_SGPRS((num_sgprs - 1) / 8) |
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S_00B428_DX10_CLAMP(shader->dx10_clamp_mode));
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S_00B428_DX10_CLAMP(1));
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si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
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S_00B42C_USER_SGPR(num_user_sgprs) |
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S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
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@ -203,7 +203,7 @@ static void si_shader_es(struct si_shader *shader)
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S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B328_SGPRS((num_sgprs - 1) / 8) |
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S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
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S_00B328_DX10_CLAMP(shader->dx10_clamp_mode));
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S_00B328_DX10_CLAMP(1));
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si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
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S_00B32C_USER_SGPR(num_user_sgprs) |
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S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
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@ -292,7 +292,7 @@ static void si_shader_gs(struct si_shader *shader)
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si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
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S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B228_SGPRS((num_sgprs - 1) / 8) |
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S_00B228_DX10_CLAMP(shader->dx10_clamp_mode));
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S_00B228_DX10_CLAMP(1));
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si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
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S_00B22C_USER_SGPR(num_user_sgprs) |
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S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
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@ -381,7 +381,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
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S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B128_SGPRS((num_sgprs - 1) / 8) |
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S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
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S_00B128_DX10_CLAMP(shader->dx10_clamp_mode));
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S_00B128_DX10_CLAMP(1));
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si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
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S_00B12C_USER_SGPR(num_user_sgprs) |
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S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
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@ -567,7 +567,7 @@ static void si_shader_ps(struct si_shader *shader)
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si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
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S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
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S_00B028_SGPRS((num_sgprs - 1) / 8) |
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S_00B028_DX10_CLAMP(shader->dx10_clamp_mode));
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S_00B028_DX10_CLAMP(1));
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si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
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S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
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S_00B02C_USER_SGPR(num_user_sgprs) |
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