radeonsi: move a few r600_can_dump_shader calls to where they're needed

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-01-26 22:39:24 +01:00
parent b6d5666fbf
commit c1041366db

View file

@ -4113,7 +4113,7 @@ int si_compile_llvm(struct si_screen *sscreen,
/* Generate code for the hardware VS shader stage to go with a geometry shader */
static int si_generate_gs_copy_shader(struct si_screen *sscreen,
struct si_shader_context *si_shader_ctx,
struct si_shader *gs, bool dump,
struct si_shader *gs,
struct pipe_debug_callback *debug)
{
struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
@ -4183,7 +4183,7 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
radeon_llvm_finalize_module(&si_shader_ctx->radeon_bld);
if (dump)
if (r600_can_dump_shader(&sscreen->b, TGSI_PROCESSOR_GEOMETRY))
fprintf(stderr, "Copy Vertex Shader for Geometry Shader:\n\n");
r = si_compile_llvm(sscreen, &si_shader_ctx->shader->binary,
@ -4317,7 +4317,6 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
int r = 0;
bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT &&
shader->key.ps.poly_stipple;
bool dump = r600_can_dump_shader(&sscreen->b, sel->info.processor);
if (poly_stipple) {
tokens = util_pstipple_create_fragment_shader(tokens, NULL,
@ -4328,7 +4327,8 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
if (dump && !(sscreen->b.debug_flags & DBG_NO_TGSI)) {
if (r600_can_dump_shader(&sscreen->b, sel->info.processor) &&
!(sscreen->b.debug_flags & DBG_NO_TGSI)) {
si_dump_shader_key(sel->type, &shader->key, stderr);
tgsi_dump(tokens, 0);
si_dump_streamout(&sel->so);
@ -4431,7 +4431,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
shader->gs_copy_shader->selector = shader->selector;
si_shader_ctx.shader = shader->gs_copy_shader;
if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx,
shader, dump, debug))) {
shader, debug))) {
free(shader->gs_copy_shader);
shader->gs_copy_shader = NULL;
goto out;