Patch adds new CALL_STACK_HANDLER struct which has offset to
start and end of RegistersPerThread field, this spec changes is
described in Wa_22019854901 (see HSD 22019967134).
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33342>
For Xe3+ the registers are tightly packed to make better use of GRF
space, so add a statistic to keep track of how many registers were used.
For previous versions this is not useful since the code is spreading
the registers among the whole space.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33311>
The handle and addr fields of drm_xe_sync is defined as the union:
union {
__u32 handle;
__u64 addr;
};
When initialized on the stack on certain implementations, setting
.handle will leave the upper bits of .addr/the overall union
uninitialized causing exec calls to fail with:
[drm:xe_sync_entry_parse [xe]] Ioctl argument check failed at drivers/gpu/drm/xe/xe_sync.c:136: upper_32_bits(sync_in.addr)
Somewhat awkward but init .addr first to 0 and then set the handle after
the struct init.
Cc: stable
Signed-off-by: Juston Li <justonli@google.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33172>
v2: Use MOV and wrap in conditional during BTD spawn header setup
(Lionel). Remove references to SIMD8 (Tapani).
v3: Update brw_bsr() to specify number of registers per thread, don't
initialize Registers Per Thread on BTD spawn header (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
The 16-wide variant of the trampoline shader doesn't appear to work
and would be inadvertently enabled by this series on Gfx12.5. Set the
required subgroup size to avoid changing current behavior.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
So that we can have special behavior based on drirc configuration.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33194>
reduces a bit of boilerplate.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33242>
This is simply following the redirects the same way the browser does.
The new pages were manually verified to still contain the corresponding
information.
For URLs where this was not the case, see the next commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33159>
Instead the complicated logic we currently have, do this :
We start with this shader :
int main() {
...
if (...) {
SetMeshOutputsEXT(0, 0);
return;
} else {
SetMeshOutputsEXT(...);
}
...
}
We turn it into this :
int main() {
uint __temp_prim_count = 0;
...
if (...) {
__temp_prim_count = 0;
return;
} else {
__temp_prim_count = ...;
}
...
if (is_first_group_lane()) {
SetMeshOutputsEXT(..., __temp_prim_count);
}
}
This works because the SPIRV spec says this :
"The arguments are taken from the first invocation in each
workgroup. Any invocation must execute this instruction no more
than once and under uniform control flow."
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12388
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
That way we don't have to lower the set_vertex_and_primitive_count
intrinsic before applying this WA.
Cc stable for the next patches that are fixing something.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
When WSI is working in prime/dma-buf mode, it has one additional
VkBuffer or VkImage where the main VkImage is copied to without any
compression or tiling different from linear
The batch buffer to do this copy is created in
wsi_finish_create_blit_context(). It performs a barrier transitioning
the VkImage to VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, performs the
copy, and then transitions it back to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
However, in this prime/dma-buf mode, no display modifiers are involved,
which causes compression to be disabled when switching to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
This change adds an exception to allow the Vkimage to remain compressed
because we can handle the compressed-to-uncompressed copy.
Doing so fixes an issue that was reported with BMG + integrated GPU
and should also improve performance by keeping the VkImage compressed.
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12354
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
Without this scanout and external buffers will be allocated as WB
what will fail allocation if DRM_XE_GEM_CREATE_FLAG_SCANOUT is set
or it will use WC but it will not be the special PAT entry for scanout.
Cc: mesa-stable
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33044>
there's nothing NIR specific here and these routines will be useful otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33067>
instead of relying on an implicit value which doesn't make much sense.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33067>
The Xe uAPI is designed to use bind queues such that binds without input
dependencies (sync objects) do not block on binds with input
dependencies.
For example:
- Bind A (sparse) is submitted with a list of input dependencies.
- Bind B (immediate) is subsequently submitted without a list of input
dependencies.
If Bind A and Bind B share a single bind queue, Bind B will not be
scheduled until Bind A completes. Using individual bind queues decouples
Bind A and Bind B, allowing Bind B to make immediate progress.
This change creates a separate bind queue for each ANV queue, enabling
support for sparse bindings that may have input dependencies.
v2:
- Bail on bind queue creation failure (Linoel)
- Only create bind queue if VK_QUEUE_SPARSE_BINDING_BIT is set (Jose)
v3:
- Add comment around submit->queue usage (Jose)
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32873>
Format re-interpretation is no longer a problem with texture views. The
clear color address now points to a clear color that is in the expected
format.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31374>
On gfx12+, the pre-amble and post-amble flushes contain the stalls
necessary to ensure the prior operation is complete. Remove the extra
uses of ANV_PIPE_END_OF_PIPE_SYNC_BIT in post-amble flushes. Also do
this for the pre-amble flushes, but this doesn't have any impact. The
flush application function will implicitly add the bit.
For A750, this improves the TWWH3 trace in the performance CI by 0.52%
(n=2).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31600>
Fast-clears require expensive flushes beforehand and afterwards. The
cost of flushes are decreased in a series of back-to-back fast-clears as
no extra fast-clear flushes are required in between them. If the ratio
of a command buffer's recorded back-to-back fast clears over independent
fast-clears falls below 1/2, prevent that command buffer from recording
any further fast-clears.
Averaging two runs of our Factorio trace on an A750 shows a +14.37%
improvement in FPS.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32984>
v1. Store cdf index values to the state of the commnad buffer.
(Lionel Landwerlin <lionel.g.landwerlin@intel.com>)
Fixes: dEQP-VK.video.decode.av1.sizeup_8_separated_dpb
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32775>