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anv: set dependency between SF_CLIP and CC_PTR states
Fixes flickering seen in Cyberpunk 2077, Supraland and some other game workloads. cc: mesa-stable Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12494 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12504 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12453 Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33163>
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@ -2834,6 +2834,15 @@ genX(cmd_buffer_flush_gfx_hw_state)(struct anv_cmd_buffer *cmd_buffer)
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* because of another one is changing.
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*/
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/* Reproduce the programming done on Windows drivers.
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* Fixes flickering issues with multiple workloads.
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*/
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if (BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_SF_CLIP) ||
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BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_CC_PTR)) {
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_SF_CLIP);
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BITSET_SET(hw_state->dirty, ANV_GFX_STATE_VIEWPORT_CC_PTR);
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}
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/* Wa_16012775297 - Emit dummy VF statistics before each 3DSTATE_VF. */
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#if INTEL_WA_16012775297_GFX_VER
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if (intel_needs_workaround(device->info, 16012775297) &&
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