The previous implementation was using temporal clamping variable within geometry shader.
It caused the framebuffer_layer_id input to be ignored, so gl_Layer would end up with a value of 0.
The fix removes the use of the temp variable.
Tested using CTS 4.6.6.0 test cases:
./glcts --deqp-case=dEQP-GL45-ES31.functional.geometry_shading.layered.fragment_layer_cubemap
./glcts --deqp-case=dEQP-GL45-ES31.functional.geometry_shading.layered.fragment_layer_3d
./glcts --deqp-case=dEQP-GL45-ES31.functional.geometry_shading.layered.fragment_layer_2d_array
./glcts --deqp-case=dEQP-GL45-ES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array
These tests fail before and pass after the change.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37069>
Without this commit, GL_ARB_compute_shader appears as both an OpenGL
and an OpenGL ES extension.
But this is not an OpenGL ES extension. One of the main differences is
that the minimum value for WORK_GROUP_INVOCATIONS on
GL_ARB_compute_shader is 1024, while the minimum value required for
the OpenGL ES 3.1 spec is 128. So for example, both v3d and panfrost
doesn't expose ARB_compute_shader, while it supports compute shader on
OpenGL 3.1, so the docs are wrong.
I guess that the reason of re-using ARB_compute_shader is because
there isn't an OES compute shader extension. There was an EXT
extension though, so this is similar to geometry shader, where there
you had ARB_geometry_shader4, but it was superseded by OpenGL
3.2. This commit follows geometry shader approach, and just adds a
"Compute shader" feature on OpenGL ES 3.1
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37131>
Partial results should be computed for all types of queries.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36916>
ir3_ra allocates registers in a round-robin fashion to avoid false
dependencies. In order to do this, it keeps track of a "file start"
register for each register file and will search starting from there for
available registers.
This file start is initialized at the beginning of RA of kept across
blocks, including across the preamble. This means that a change that
only affects the preamble may cause changes in how registers are
allocated in the main shader. This may result in more or less copies,
and more or less false dependencies which changes the behavior of
postsched.
Changes in the preamble affecting the main shader makes it more
difficult to analyze shader-db results, as I often find myself chasing
down a regression that is just caused by RA/postsched "bad luck" in a
main shader that didn't actually change. Prevent this by resetting the
file start at the beginning of the main shader.
Totals:
Instrs: 364710030 -> 364631384 (-0.02%); split: -0.19%, +0.17%
CodeSize: 926766046 -> 926671488 (-0.01%); split: -0.10%, +0.09%
NOPs: 47703035 -> 47653319 (-0.10%); split: -1.05%, +0.94%
MOVs: 17072354 -> 17075112 (+0.02%); split: -1.28%, +1.29%
COVs: 4098062 -> 4096784 (-0.03%); split: -0.04%, +0.01%
Full: 15164359 -> 15112404 (-0.34%); split: -0.34%, +0.00%
(ss): 7818796 -> 7819147 (+0.00%); split: -1.10%, +1.11%
(sy): 3985674 -> 3983435 (-0.06%); split: -0.72%, +0.67%
(ss)-stall: 26535279 -> 26525929 (-0.04%); split: -1.36%, +1.32%
(sy)-stall: 111983489 -> 111716382 (-0.24%); split: -1.26%, +1.02%
Last helper: 116734916 -> 116595531 (-0.12%); split: -0.62%, +0.50%
Cat0: 53338794 -> 53289450 (-0.09%); split: -0.94%, +0.85%
Cat1: 22352349 -> 22328303 (-0.11%); split: -1.28%, +1.17%
Cat2: 155348173 -> 155348012 (-0.00%); split: -0.00%, +0.00%
Cat7: 9314194 -> 9309099 (-0.05%); split: -0.88%, +0.82%
Totals from 224302 (16.59% of 1352016) affected shaders:
Instrs: 148838101 -> 148759455 (-0.05%); split: -0.47%, +0.42%
CodeSize: 404838970 -> 404744412 (-0.02%); split: -0.22%, +0.20%
NOPs: 26261983 -> 26212267 (-0.19%); split: -1.90%, +1.71%
MOVs: 8372715 -> 8375473 (+0.03%); split: -2.60%, +2.63%
COVs: 2061488 -> 2060210 (-0.06%); split: -0.09%, +0.02%
Full: 3420300 -> 3368345 (-1.52%); split: -1.52%, +0.00%
(ss): 3848423 -> 3848774 (+0.01%); split: -2.24%, +2.25%
(sy): 2021040 -> 2018801 (-0.11%); split: -1.43%, +1.32%
(ss)-stall: 13554064 -> 13544714 (-0.07%); split: -2.65%, +2.59%
(sy)-stall: 59778475 -> 59511368 (-0.45%); split: -2.36%, +1.91%
Last helper: 52847662 -> 52708277 (-0.26%); split: -1.38%, +1.12%
Cat0: 29270336 -> 29220992 (-0.17%); split: -1.72%, +1.55%
Cat1: 10820261 -> 10796215 (-0.22%); split: -2.63%, +2.41%
Cat2: 57289060 -> 57288899 (-0.00%); split: -0.00%, +0.00%
Cat7: 5686726 -> 5681631 (-0.09%); split: -1.43%, +1.34%
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37003>
Something like this already exists in a few drivers, move it to common
code. This specific version was pulled from honeykrisp, which is the
only one that handles META_RECT_LIST_MESA.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37038>
Per spec: If the maintenance6 feature is enabled, this command must
attempt to perform all of the memory binding operations described by
pBindInfos, and must not early exit on the first failure.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37099>
The vulkan spec says that we should ignore memoryOffset when
VkBindImageMemorySwapchainInfoKHR is present. wsi common assumes that we
bind the wsi image at offset 0, so set the offset to 0. This change
aligns with common wsi, and also obeys dedicated alloc requirement.
Fixes: f887116c49 ("turnip: adopt wsi_common_get_memory")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37099>
Fixes: 5f757bb95c ("nir: Make the load_store_vectorizer provide align_mul + align_offset.")
This is found when I am trying to narrow bit_size and num_components to uint8_t
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37042>
Implement HSD 16028171704/14025112257:
LSC state cache livelock:- Once state cache entries are full,
subsequent walker dispatches with two threads per thread group maybe
gets stuck infinitely because of state cache live lock.
One thread continuously stuck in loop doing UGM fence + evict and UGM
read is waiting on UGM read to have certain value. while other thread
supposed to update the value that first thread is waiting for. But
since entries are full in state cache, there is second thread never
make progress.
Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
Implement HSD 16028171704/14025112257:
LSC state cache livelock:- Once state cache entries are full,
subsequent walker dispatches with two threads per thread group maybe
gets stuck infinitely because of state cache live lock.
One thread continuously stuck in loop doing UGM fence + evict and UGM
read is waiting on UGM read to have certain value. while other thread
supposed to update the value that first thread is waiting for. But
since entries are full in state cache, there is second thread never
make progress.
Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
Implement HSD 16028171704/14025112257:
LSC state cache livelock:- Once state cache entries are full,
subsequent walker dispatches with two threads per thread group maybe
gets stuck infinitely because of state cache live lock.
One thread continuously stuck in loop doing UGM fence + evict and UGM
read is waiting on UGM read to have certain value. while other thread
supposed to update the value that first thread is waiting for. But
since entries are full in state cache, there is second thread never
make progress.
Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
When spilling registers on Valhall we are careful to leave the TLS
pointer aligned on 16 byte boundaries (so as to avoid accesses
crossing those boundaries). However, within the spill code we don't
need to have 16 byte alignment for spills of 32 or 64 bit values.
In the common case where most spills are 32 bits, we can save nearly
75% of the memory used by just aligning to 32 bit boundaries.
Reviewed-by: Aksel Hjerpbakk <aksel.hjerpbakk@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36676>
The hardware support for tg4 is unclear from RE and feature databases.
Enable this extension on halti5 GPUs as a conservative starting point.
Support for 128 bit formats is missing, so it's gated behind ETNA_MESA_DEBUG=deqp.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36622>
Implement offset lowering by converting pixel offsets to normalized
coordinate space and adjusting coordinates accordingly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36622>
This instruction is used to implement textureGather.
Blob generates such tex_gather's for dEQP-GLES31.functional.texture.gather.*
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36622>
We were testing some conditions in the wrong order, so spilled
registers were being printed as if they were uniforms. This is
incorrect, but only subtly so, and lead to confusion.
Fixes: 6c64ad934f ("panfrost: spill registers in SSA form")
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37092>
The intention of the code was to allow PHI values to be propagated
if they were in registers (as opposed to in memory). As written though
values were never propagated. I think this typo was due to some
debug code that wasn't removed properly.
Fixes: 6c64ad934f ("panfrost: spill registers in SSA form")
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37092>
On v11+, all small integers instruction variants are gone, however we
can now use widen on src0 just fine.
That mean we can get ride of mid conversion by relying on swizzle
instead while respecting signess of the inner instruction.
This helps a little bit on clpeak with panvk+clvk, shader-db is also
happy:
Totals:
Instrs: 109541 -> 109354 (-0.17%)
CodeSize: 1110528 -> 1108864 (-0.15%)
Estimated normalized CVT cycles: 667.609375 -> 664.5625 (-0.46%)
Totals from 17 (2.12% of 803) affected shaders:
Instrs: 13637 -> 13450 (-1.37%)
CodeSize: 112256 -> 110592 (-1.48%)
Estimated normalized CVT cycles: 100.203125 -> 97.15625 (-3.04%)
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37125>
Secondary command buffers with RENDER_PASS_CONTINUE_BIT don't reset
rp_trace, and without reset we get garbage tracepoints.
Fixes garbage sysmem_clear_all tracepoints in some games running
though DXVK.
Fixes: 630380349b ("tu: Give renderpass events a separate trace buffer")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37161>
We already do this many places, let's add the missing ones for the core
Vulkan versions.
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37136>
Similar to what we do for features here, let's group things a bit more
consistently.
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37136>
The feature bits have been added a bit willy-nilly, let's clean that up
a bit.
The general structure here is that if something is part of a specific
Vulkan version, we list the feature under there in the order they are
defined in the version-specific structure. If not, we list it under
an extension. Clean up so each version is in it's own block.
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37136>
These two properties reports how the interaction between MSAA coverage
and occlusion queries works. We need to report the correct value here,
otherwise applications might misbehave.
Fixes: 5ee3c10d1e ("panvk: advertise vulkan 1.4 on v10+")
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37136>
This fixes a regression with Y8_400 format, which needs to return
R8 as plane format.
Fixes: 5e01ec4bd0 ("util/format: Auto-generate a bunch of YUV helpers")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37056>