etnaviv: Enable texture_multisample for deqp testing

This makes running GLES3.1 deqp easier.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36622>
This commit is contained in:
Christian Gmeiner 2025-06-25 21:20:10 +02:00 committed by Marge Bot
parent f46e2baeb3
commit aa91ece579

View file

@ -282,6 +282,7 @@ etna_init_screen_caps(struct etna_screen *screen)
caps->max_texel_offset = 7;
caps->seamless_cube_map_per_texture =
caps->seamless_cube_map = VIV_FEATURE(screen, ETNA_FEATURE_SEAMLESS_CUBE_MAP);
caps->texture_multisample = DBG_ENABLED(ETNA_DBG_DEQP);
/* Render targets. */
caps->max_render_targets = VIV_FEATURE(screen, ETNA_FEATURE_HALTI2) ?