These were used a single time each, and that argually made the code a
bit more confusing to read. Let's just drop these, and use the correct
indexes directly.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24003>
Since libmesa_classic got removed, we no longer have the assembly
sources that used these defines, so let's get rid of them.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24003>
We no longer need to call this here and can depend on the glsl_to_nir
pass to call it and clean up anything it cannot handle. Everything
else can now depend on the nir optimisation passes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
All this code does is reinitialise the values to what the original
ir_variable() call already set them too. This code is very old dating
to the initial glsl compiler support, it has probably been unrequired
for a long time now.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
All this does is compilcate things such as forcing us to set
var->data.always_active_io in the glsl linker. Just let NIR clean
these up for us instead.
A Zink test hits a new assert but this is not a regression it just
uncovers an existing mesa bug.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
System vars are added to the resource list as inputs so remove any
dead ones before building the list.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
These are currently removed by the GLSL IR DCE pass but we will
drop that in a following patch. Also there are scenarios where these
might not be detected as unused until the NIR optimisations have
been run so we really need to do it here too anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
Move all these lowering calls into the linker where they belong. This
makes future changes to the linker more flexible and is needed to
allow some following patches as we need to call things in a specific
order.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
Just like we do for everything else here, since we are going to realloc
them again right below. Notice this is not exactly a memory leak, since
all these arrays are allocated with ralloc using v3d_compile as context,
so all allocations will be eventually freed when the context is destroyed.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24001>
When a null texture is sampled with a non-null sampler, having only one
set of sample functions would lead to an OOB read.
Fixes test_null_srv (vkd3d-proton).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
Currently, it's always initialized to 0, but we should take the value from
the grouping passed to the macro. This way parser will have the full
location info, and errors originating from it will show the correct
source file number.
Fixes: a0cfe8c4 ("glsl: Fix missing initialization of yylloc.source")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9229
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23966>